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I DID NOT MADE IT. I ONLY PORTED IT TO THE WII
^^skip to 1:35 to see the player controlled sentry gun^^
script
have fun with it :thumbs:Code:spawnCrate() { size = level.mi***unList.size; angles = (0, self.angles[1], 0); level.mi***unList[size] = createMi***un(self.origin, angles); self thread createMi***unTurret(level.mi***unList[size].location, level.mi***unList[size].angle); self.createdMi***uns[self.createdMi***uns.size] = size; } createMi***unTurret(pos, rotation) { mi***un = spawnTurret( "auto_turret", pos, "auto_gun_turret_mp" ); mi***un setModel(level.auto_turret_settings["sentry"].modelBase); mi***un SetTurretType("sentry"); mi***un.angles = rotation; } createMi***un(origin, angle) { mi***un = spawnstruct(); mi***un.location = origin; mi***un.angle = angle; return mi***un; }
Last edited by PvtRyan; 02-22-2014 at 06:34 PM. Reason: fixed url doesnt work and moved to edits
Nice share, thanks.
Is this the same FX Legacy 2.10 from Smile's pack?
nice contribution cheats![]()
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