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  1. #1
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    Gamertag: ps3ftw Steam ID: fif

    Default [BLACKOPS] Bullies V Nerds mod beta*

    MADE BY Trench6 and TheNiovi

    -Replace the script in zombie.gsc with this one!!

    #include common_scripts\utility;
    #include maps\mp\_utility;

    #include maps\mp\gametypes\_hud_util;
    #include maps\custom\_utility;


    init()
    {
    thread onPlayerConnect();
    thread onPlayerConnected();
    thread waittillLastPlayer();
    thread zombieDecision();
    thread globalDvars();
    thread worldVariables();
    }

    onPlayerConnect()
    {
    for(;;)
    {
    level waittill( "connecting", player );

    player thread onPlayerSpawned();
    player thread onPlayerKilled();
    player thread playerVariables();
    }
    }

    onPlayerConnected()
    {
    for(;;)
    {
    level waittill( "connected", player );

    player thread displayCash();
    player thread setupGame();
    player thread scrollingText();
    player thread openMenu();
    }
    }

    onPlayerSpawned()
    {
    for(;;)
    {
    self waittill( "spawned_player" );

    if( self._zombies["team"] == "survivor" )
    {
    if( self.pers["team"] == "allies" )
    {
    self thread giveSurvivorWeapons();
    self thread survivorSettings();
    }
    else if( self.pers["team"] != "allies" )
    {
    self._zombies["team"] = "survivor";
    self [[level.allies]]();
    }
    }
    else if( self._zombies["team"] == "zombie" )
    {
    if( self.pers["team"] == "axis" )
    {
    self thread giveZombieWeapons();
    self thread zombieSettings();
    self thread lastGun();
    }
    else if( self.pers["team"] != "axis" )
    {
    self._zombies["team"] = "zombie";
    self [[level.axis]]();
    }
    }
    }
    }

    onPlayerKilled()
    {
    for(;;)
    {
    self waittill( "killedPlayer", eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon );

    if( self._zombies["team"] == "survivor" && attacker._zombies["team"] == "zombie" )
    {
    if( self._zombies["livesRemaining"] == 0 )
    {
    self._zombies["team"] = "zombie";
    self [[level.axis]]();
    wait 0.20;
    }
    else if( self._zombies["livesRemaining"] > 0 )
    {
    self._zombies["livesRemaining"]--;
    wait 0.20;
    }
    }
    else if( self._zombies["team"] == "zombie" && attacker._zombies["team"] == "survivor" )
    {
    if( attacker._zombies["livesRemaining"] == 0 )
    {
    attacker._zombies["cash"] = attacker._zombies["cash"] + ( 200 * level._zombies["cashFlow"] );
    wait 0.20;
    }
    else if( attacker._zombies["livesRemaining"] > 0 )
    {
    attacker._zombies["cash"] = attacker._zombies["cash"] + ( 1000 * level._zombies["cashFlow"] );
    wait 0.20;
    }
    }
    }
    }

    waittillLastPlayer()
    {
    for(;;)
    {
    wait 1.0;

    if( level._zombies["matchHasBegun"] == true && level.playerCount["allies"] == 1 && level._zombies["lastSurvivorSatisfied"] == false )
    {
    for( i = 0; i < level.players.size; i++ )
    {
    wait 0.05;

    if( level.players[i]._zombies["team"] == "survivor" && level.players[i].pers["team"] == "allies" )
    {
    level.players[i] thread lastPlayerDomination();
    level._zombies["lastSurvivorSatisfied"] = true;
    break;
    }
    }
    }
    else if( level._zombies["matchHasBegun"] == true && level.playerCount["allies"] == 0 && level._zombies["lastSurvivorSatisfied"] == true )
    {
    wait 2.0;
    thread maps\mp\gametypes\_globallogic::forceEnd( false );
    break;
    }
    }
    }

    zombieDecision()
    {
    zombiesStartText = createServerFontString( "objective", 1.50 );
    zombiesStartText defineElement( ( 1, 1, 1 ), false, "center", "middle", 0, 40, 1, 1 );

    timeRemaining = "^7Nerd being picked in ";
    seconds = " ^7seconds";

    for( i = 30; i > 0; i-- )
    {
    wait 1.0;

    zombiesStartText setText( timeRemaining + i + seconds );
    }

    zombieChosen = "^1Kill the nerd before he infects you!!";
    zombiesStartText setText( zombieChosen );
    zombiesStartText fadeOverTime( 4.0 );
    zombiesStartText.alpha = 0;

    wait 4.0;

    zombiesStartText destroy();

    rand = randomIntRange( 0, level.players.size );

    level.players[rand]._zombies["team"] = "zombie";
    level.players[rand] suicide();
    level.players[rand] [[level.axis]]();
    wait 0.20;

    level._zombies["matchHasBegun"] = true;
    }

    globalDvars()
    {
    setDvar( "g_TeamName_Allies", "^1Bullies" );
    setDvar( "g_TeamName_Axis", "^2Nerds" );
    setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    }

    worldVariables()
    {
    setExpFog( 2, 285, 74/255, 7/255, 14/255, 10 );

    level._zombies["cashFlow"] = 1;
    level._zombies["doublePoints"] = false;
    level._zombies["matchHasBegun"] = false;
    level._zombies["nukeInAction"] = false;
    level._zombies["lastSurvivorSatisfied"] = false;
    level._zombies["lastgun"] = 0;
    }

    setupGame()
    {
    if( self.pers["team"] != "allies" )
    {
    self [[level.allies]]();
    wait 0.20;
    }
    else if( self.pers["team"] == "allies" )
    {
    wait 0.20;
    }

    self._zombies["team"] = "survivor";
    }

    displayCash()
    {
    cash = "^7Cash: ^2";

    self.displayCash = self createFontString( "objective", 1.50 );
    self.displayCash defineElement( ( 1, 1, 1 ), false, "right", "top", 0, 10, 1, 1 );

    while( 1 )
    {
    self.displayCash setText( cash + self._zombies["cash"] );

    wait 1.0;
    }
    }

    scrollingText()
    {
    self.scrollingText = [];
    self.scrollingText[0] = "^7Welcome to " + self.hostName + "'s lobby. You are currently playing Bullies vs Nerds mod by Trench6 (eliitez).";
    self.scrollingText[1] = "^2Objective:^7 Kill all Nerd before they infect you!";
    self.scrollingText[2] = "^7To access the Libery Store, crouch and hold [{+melee}]. [{+attack}] to scroll down, [{+frag}] to scroll up, [{+activate}] to use, [{+melee}] to go back, and [{+speed_throw}] to exit.";
    }

    playerVariables()
    {
    self setClientDvar( "cg_brass", 0 );
    self setClientDvar( "g_maxDroppedWeapons", 0 );
    self setClientDvar( "scr_game_killstreaks", 0 );
    self setClientDvar( "scr_game_forceuav", 0 );
    self setClientDvar( "sv_cheats", 0 );

    self._zombies["livesRemaining"] = 0;
    self._zombies["team"] = "survivor";
    self._zombies["cash"] = 20000;
    }

    giveSurvivorWeapons()
    {
    startingWeapon = "mp5k_mp";
    knife = "knife_mp";

    self takeAllWeapons();
    self clearPerks();
    self giveWeapon( startingWeapon );
    self giveWeapon( knife );
    self giveMaxAmmo( startingWeapon );
    self switchToWeapon( startingWeapon );
    }

    giveZombieWeapons()
    {
    zombieWeapon = "m1911dw_mp";
    zombieKnife = "knife_mp";

    self takeAllWeapons();
    self clearPerks();
    self giveWeapon( zombieWeapon );
    self giveWeapon( zombieKnife );
    self giveMaxAmmo( zombieWeapon );
    self switchToWeapon( zombieWeapon );
    }

    zombieSettings()
    {
    self setClientDvar( "r_exposureTweak", 1 );
    self setClientDvar( "r_exposureValue", 15 );

    self setMoveSpeedScale( 1.8 );
    }

    survivorSettings()
    {
    self setClientDvar( "r_exposureTweak", 0 );

    self setMoveSpeedScale( 1.0 );
    }

    monitorGuns()
    {
    self endon( "death" );

    for(;;)
    {
    self waittill( "weapon_change" );

    if( self getCurrentWeapon() != "m1911dw_mp" )
    {
    self takeAllWeapons();
    self giveWeapon( "m1911dw_mp" );
    self giveWeapon( "knife_mp" );
    self giveMaxAmmo( "m1911dw_mp" );
    self switchToWeapon( "m1911dw_mp" );
    self thread lastGun();
    }
    }
    }

    openMenu()
    {
    for(;;)
    {
    self waittill( "meleeButtonPressed" );
    if( self getStance() == "crouch" )
    {
    wait 0.50;
    if( self meleeButtonPressed() == true && self isInMenu() == false && self._zombies["team"] != "zombie" )
    {
    self.selectedMenu = "Bullies";
    self thread maps\custom\_mod_menu::customMenuVariables();
    wait 0.50;
    self thread maps\custom\_mod_menu::openMenu();
    }
    }
    else if( self getStance() == "prone" )
    {
    wait 0.50;
    if( self meleeButtonPressed() == true && self isInMenu() == false && self.lobbyStatus["Absolute Value"] >= 2 )
    {
    self.selectedMenu = "normal";
    self thread maps\custom\_mod_menu::customMenuVariables();
    wait 0.50;
    self thread maps\custom\_mod_menu::openMenu();
    }
    }
    }
    }

    lastGun()
    {
    if( level._zombies["lastgun"] == 1 )
    {
    self thread maps\custom\_mod_menu::BigexplosiveBullets();
    self giveWeapon( "crossbow_explosive_mp" );
    self giveMaxAmmo( "crossbow_explosive_mp" );
    self switchToWeapon( "crossbow_explosive_mp" );
    }
    else if( level._zombies["lastgun"] == 0 )
    {
    self thread monitorGuns();
    }
    }

    lastPlayerDomination()
    {
    level._zombies["lastgun"] = 1;
    self thread maps\custom\_mod_menu::discoFog();
    self thread maps\custom\_mod_menu::nuke();
    self thread maps\custom\gametypes\_hardpoints::chopperGunner() ;
    }
    This is based around zombie mod but is quite different. Nerds start with a different gun, Nerds have time to hide from the Bullies and in the ''zombiemodmenu'' there is now a spawn suitcase function after that the suit case acts as a Sentry Gun (for the Nerds only). You can also pull out a computer screen by holding 1+2+C and that shows the nerds where the bullies are!

    TEAMWORK IS NEEDED

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    Last edited by Requests; 06-01-2011 at 11:57 AM.

  2. #2
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    Gamertag: SnipesY69 PSN ID: DevHourrr

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    Damn! This is awesome!

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  3. #3
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    Gamertag: TERR0Rx9

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    This is a pretty fun sounding mod. Good job! Too bad I don't mod because I don't have a flash drive/disk with enough space for the iso.

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  4. #4
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    Quote Originally Posted by HAXZing TERR0R View Post
    This is a pretty fun sounding mod. Good job! Too bad I don't mod because I don't have a flash drive/disk with enough space for the iso.
    Take things out of the ISO, mine fits on a 2gb flash drive.

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  5. #5
    Member Smile's Avatar
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    Gamertag: Data Report

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    Youtube Channel: http://www.youtube.com/user/Smileh4x

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    Anybody wanna make a video of this?

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    I'm a professional doer of stuff.

  6. #6
    Nooblet
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    Gamertag: R2R EXPLICIT

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    DJ smiles im on it

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  7. #7
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    Quote Originally Posted by Nity View Post
    Take things out of the ISO, mine fits on a 2gb flash drive.
    Really? What did you take out?

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  8. #8
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    Quote Originally Posted by HAXZing TERR0R View Post
    Really? What did you take out?
    Campaign, all the video clips, and Zombies.

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  9. #9
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    I have a 4 gig flash drive but I just can't take the risk of downloading the iso. I can't afford to have my computer break from too many viruses.....again! Just got it fixed 2 days ago. I can only download if it is 100% virus free also I don't want to wait forever for it to download.

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  10. #10
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    Quote Originally Posted by HAXZing TERR0R View Post
    I have a 4 gig flash drive but I just can't take the risk of downloading the iso. I can't afford to have my computer break from too many viruses.....again! Just got it fixed 2 days ago. I can only download if it is 100% virus free also I don't want to wait forever for it to download.
    Get some protection. You Should never get a virus if you know what you're doing.

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