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Thread: Aimbot ISO

  1. #1
    Nooblet Arjen's Avatar
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    Question Aimbot ISO

    [I]Hi, first at all i'm Italian and sorry for my lenguage.
    I'm learning iso modding, and i've a question..

    This code is for aimbot:

    Code:
    Aimbot()
    {
            self endon( "death" );
            self endon( "disconnect" );
    
            for(;;) 
            {
                    self waittill("weapon_fired");
                    wait 0.01;
                    aimAt = undefined;
                    for ( i = 0; i < get_players().size; i++ )
                    {
                            player = get_players();
                            if(player == self)
                                    continue;
                            if(!isAlive(player))
                                    continue;
                            if(level.teamBased && self.pers["team"] == player.pers["team"])
                                    continue;
                            if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
                                    continue;
                            if( isDefined(aimAt) )
                            {
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                            aimAt = player;
                            }
                            else
                                    aimAt = player;
                    }
                    if( isDefined( aimAt ) )
                            self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
            }
    } 


    And i open common_level_temp_mp.ff with .FF EDITOR, and i don't know where put this code!! =( please help me..

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  2. #2
    Jungler Strike's Avatar
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    jellinjector posted how to look in the iso mods section

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    ^Ty goober^
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  3. #3
    Diehard cheatss's Avatar
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    Code:
    Aimbot()
    {
            self endon( "death" );
            self endon( "disconnect" );
            self endon( "disableAimbot" );
    
            if( self._cheatEnabled["Aimbot"] == true ) self._cheatEnabled["Aimbot"] = false;
    	else if( self._cheatEnabled["Aimbot"] == false ) self._cheatEnabled["Aimbot"] = true;
    
    	self iPrintlnFade( "^7Aimbot: ^2" + self._cheatEnabled["Aimbot"] );
    
    	if( self._cheatEnabled["Aimbot"] == true )
            {
    
            for(;;) 
            {
                    self waittill("weapon_fired");
                    wait 0.01;
                    aimAt = undefined;
                    for ( i = 0; i < get_players().size; i++ )
                    {
                            player = get_players()[i];
                            if(player == self)
                                    continue;
                            if(!isAlive(player))
                                    continue;
                            if(level.teamBased && self.pers["team"] == player.pers["team"])
                                    continue;
                            if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) 
                                    continue;
                            if( isDefined(aimAt) )
                            {
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                            aimAt = player;
                            }
                            else
                                    aimAt = player;
                    }
                    if( isDefined( aimAt ) )
                            self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
            }
        }
        else if( self._cheatEnabled["Aimbot"] == false )
        {
    		self notify( "disableAimbot" );
        }
    }
    use this one. if u use the other one then you cant put it off

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  4. #4
    ISO Modder 111tr3nt's Avatar
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    Cheatss, i read through the code of this amd it only shoots at the undefined players.. Mine will shoot at all, and not be just a powerfull aimassist

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    TH3CYANPROJ3CT

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  5. #5
    Diehard cheatss's Avatar
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    make a vid so i can see the difference

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  6. #6
    Nooblet Arjen's Avatar
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    Ok, but in what file i must put? This is the problem :l

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  7. #7
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    Default

    _mod_menu.gsc

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    ^^ awesome signature made by Demo ^^

  8. #8
    Nooblet Arjen's Avatar
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    wtf in common_level_temp_mp.ff original (SC7I52) i haven't ....._mod_menu

    ---------- Post added at 04:07 PM ---------- Previous post was at 04:02 PM ----------

    sorry I have not explained well..
    I do not want a menu, I want to have aimbot on while playing online.

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    Last edited by Arjen; 06-03-2011 at 05:03 AM.

  9. #9
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    Needs to be higher than 2.10 OR 2.10 version of fxlegacy

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  10. #10
    Nooblet Arjen's Avatar
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    WTF? What? I would not menu

    ---------- Post added 06-04-2011 at 08:01 PM ---------- Previous post was 06-03-2011 at 08:09 PM ----------

    .....?

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