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I'm customizing jelly's roll the dice
added chopper gunner as a roll
problem is it doesn't go to third person like normal chopper gunner function, instead you are sitting inside the chopper and it's hard to see anything.
on the roll I did a self thread to
custom\maps\_hardpoints: : choppergunner()
there's already a third person setup in that thread but for some reason on roll the dice it wont work
what else do I need to fix to fix it to third person?
from what version of fxlegacy did you copy the choppergunner ?
from version 2.10
can you post the script you copied here ?
self thread maps\custom\gametypes\_hardpoints::chopperGunner() ;
just like in mp zombies that should open up the chopper gunner thread and spawn a chopper in third person view. it does spawn the chopper and I can control it and fire nuke bombs and everything, just can't figure out why it spawns me inside the chopper instead of in third person view like it's supposed to. if I go to chopper gunner through the mod menu it works fine.
post what is in the gsc
the full roll looks like this
case 5:
self iPrintlnBold( "^3You rolled 6-^1Chopper Gunner" );
self.RollDisplay setText( "Chopper Gunner for 30 seconds" );
self thread maps\custom\gametypes\_hardpoints::chopperGunner() ;
break;
I just didn't add the wait 30;
self suicide();
yet
no I'm not posting my full gsc. it wont be released to anyone until I'm finished. wont ever be released if I can't get this chopper fixed
the script from maps\custom\gametypes\_hardpoints ( everything what is in it)
Last edited by cheatss; 06-04-2011 at 10:13 PM.
I'm sure you have it just look for yourself. it's all there. I shouldn't need to add anything. that self thread is used on other gametypes and works fine. but in my gametype it doesn't do the third person view. not sure why cuz it's all in there
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