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  1. #1
    Member Kylaii's Avatar
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    Default [Release] Tactical Nuke

    I do not take full credit, the only thing I got from someone (forgot who he was) was the Nuke Timer, from sevensins, but the rest was created by me. I will test in a bit, unless someone wants to do it before me.

    EDIT: FIXED UPDATED, NOW KILLING EVERYONE AND DOING A NICE NUKE EXPLOSION. Sorry for the inconvenience.

    This Nuke is realistic as MW2, but not 100% perfect.

    Code:
    TacticalNuke()
    {
            self endon("disconnect");
    	self thread NukeTimer( 10 );
    	self thread maps\mp\_popups::DisplayTeamMessageToAll( "Tactical Nuke", self );
    	players = getEntArray( "player", "classname" );
            for(i=0;i<players.size;i++)
            {
                    self waittill( "finished_timer" );
    		players[i] playLocalSound("amb_end_nuke");
    		players[i] thread NukeEffect();
    		wait 3.5;
                    players[i] finishPlayerDamage( players[i], self, 100, 400, "MOD_EXPLOSIVE", "briefcase_bomb_mp", self.origin, players[i]._vec2, 0.2, 0, 0, "none", 0 );
    		wait 1.5;
    		self thread maps\mp\gametypes\_globallogic::endGame( self.team, "Tactical Nuke" );
            }
    }
    
    NukeEffect()
    {
    	self.white = newClientHudElem( self );
    	self.white defineElement( "white", true, "center", "center", 75, 0, 0, 0 );
    	self.white setShader( "white", 900, 900 );
    	self.white.alpha = 0;
    	self.white fadeOverTime( 4.0 );
    	self.white.alpha = 1;
    }
    
    NukeTimer( time )
    {
            Timer = NewHudElem();
            Timer.elemType = "timer";
            Timer.alignX = "right";
            Timer.alignY = "top";
            Timer.horzAlign = "right";
            Timer.vertAlign = "top";
            Timer.y = 20;
            Timer.x = -27;
            Timer.foreground = true;
            Timer.hideWhenInMenu = true;
            Timer.fontScale = 1.3;
            Timer.font = "default";
            Timer.alpha = 1;
            Timer.color = ( 170, 170, 170 );
            Timer SetTimer( time );
            clockObject = spawn( "script_origin", ( 0, 0, 0 ) );
            clockObject hide();
            for( i = 0; i < time + 1; i++ )
            {
                    clockObject playSound( "mpl_sab_ui_suitcasebomb_timer" );
                    wait 1;
            }
            Timer destroy();
            self notify( "finished_timer" );
    }

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    Last edited by Kylaii; 06-14-2011 at 09:37 PM. Reason: FIXED FIXED FIXED

  2. #2
    Member Tony-Juan's Avatar
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    Default

    will try

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    Black Ops Ally Code: 3996 - 4862 - 9020
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  3. #3
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    Icee's Avatar

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    Default

    If your not sure who it was, just say "Credits to Original Founder" ;) Shows respect in that manner. But this is pretty interesting, a nuke in Black Ops.

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  4. #4
    Wii Modder
    I AM BEAST
    JellyInjector's Avatar
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    Default

    Quote Originally Posted by U Got Iced View Post
    If your not sure who it was, just say "Credits to Original Founder" ;) Shows respect in that manner. But this is pretty interesting, a nuke in Black Ops.
    you should buy a wii and hack it so that you can test this out for me...

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  5. #5
    Member Tony-Juan's Avatar
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    Default

    ill do it jelly : D

    Adding to my drive..once its finished ima go on black ops and test the tactical nuke...i put it under administrative functions

    sorry dude but i gotta be honest...its the same as ending he game as host : ( i thought there was gonna be an explosion or soomething but no...theres a countdown and when it gets to zero the game ends and it says "due to tactical nuke"

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  6. #6
    Member Kylaii's Avatar
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    Default

    Quote Originally Posted by Tony-Juan View Post
    ill do it jelly : D

    Adding to my drive..once its finished ima go on black ops and test the tactical nuke...i put it under administrative functions

    sorry dude but i gotta be honest...its the same as ending he game as host : ( i thought there was gonna be an explosion or soomething but no...theres a countdown and when it gets to zero the game ends and it says "due to tactical nuke"
    updated fix, i was having problems on killing everyone on map and having a nuke effect explosion. sorry for the major inconvenience.

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    Last edited by Kylaii; 06-14-2011 at 09:40 PM.

  7. #7
    Member Tony-Juan's Avatar
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    Default

    i guess il test it agen

    ok its a lil better

    still no eplosion or all deaths though

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  8. #8
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    Default

    lol then there is no point in trying it...lol that would've been cool though

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  9. #9
    Member Tony-Juan's Avatar
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    Default

    i know right...dude i dont suggest u get it...it would be a waste of room...all it is...countdown from like 7 and when it gets to 0 nothing happens and it says victory
    tacticalnuke

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  10. #10
    Member Kylaii's Avatar
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    Default

    wtf? why won't this work? it works for me?

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