Results 1 to 10 of 10
  1. #1
    Banned
    Join Date
    May 2011
    Location
    ');DROP TABLE 'users';--
    Posts
    737
    Points
    1,710
         User Info     Contact     Gamer ID
    Join Date
    May 2011
    Location
    ');DROP TABLE 'users';--
    Posts
    737
    Points
    1,710

    Default What are gecko codes written in?

    All i see is what looks like hex or binary coded decimal but I can't seem to translate the codes to ascii or any thing in which i can actually read it.

    In other words, how do I know what this even means???
    Code:
    28200FA0 0000XXXX
    054D23C8 49742400
    054D2CF8 49742400
    054D2D68 01000000
    054D2DD8 01000000
    054D2E48 49742400
    054D2EB8 49742400
    054D32A8 01000000
    054D3318 01000000
    054D33F8 49742400
    054D3468 49742400
    054D34D8 49742400
    E0000000 80008000

    0 Not allowed! Not allowed!

  2. #2
    ToxicJew
    Guest

    Default

    Gecko codes aren't made to be translated into ascii, i believe. I know they're in hex, though.

    0 Not allowed! Not allowed!

  3. #3
    Banned
    Join Date
    May 2011
    Location
    ');DROP TABLE 'users';--
    Posts
    737
    Points
    1,710
         User Info     Contact     Gamer ID
    Join Date
    May 2011
    Location
    ');DROP TABLE 'users';--
    Posts
    737
    Points
    1,710

    Default

    Quote Originally Posted by ToxicJew View Post
    Gecko codes aren't made to be translated into ascii, i believe. I know they're in hex, though.
    how do you know what those values even mean then?

    0 Not allowed! Not allowed!

  4. #4
    ToxicJew
    Guest

    Default

    Well, i know that hex is based on 16. So if you need to know what they are, you use a hex to decimal converter. But i don't know how to read hex.

    0 Not allowed! Not allowed!

  5. #5
    Jungler Strike's Avatar
    Join Date
    Apr 2011
    Location
    Gotham
    Posts
    6,317
    Points
    9,416
         User Info     Contact     Gamer ID
    Join Date
    Apr 2011
    Location
    Gotham
    Posts
    6,317
    Points
    9,416
    Gamer IDs

    PSN ID: xSTR11K3Rx Steam ID: xSTRiiK3Rx

    Contact info:

    Youtube Channel: http://www.youtube.com/xSTRiiK3Rx/

    Default

    you would usualy use a usb gecko to make the codes so that might help using that to understand it

    0 Not allowed! Not allowed!

    ^Ty goober^
    Quote Originally Posted by xX_BiGFooTT_Xx View Post
    compensate my cock faggot

  6. #6
    Robot Universe Owner
    Creator of DarkFrost
    demon450's Avatar
    Join Date
    Apr 2010
    Location
    New York
    Posts
    2,705
    Points
    6,192
         User Info     Contact     Gamer ID
    Join Date
    Apr 2010
    Location
    New York
    Posts
    2,705
    Points
    6,192
    Gamer IDs

    Gamertag: Medius450 PSN ID: Medius1337

    Contact info:

    Youtube Channel: http://www.youtube.com/user/Roceso1337

    Default

    nice job tipped i love them <3

    0 Not allowed! Not allowed!
    Check out Darkfrost
    Check out Robot Universe






  7. #7
    Jungler Strike's Avatar
    Join Date
    Apr 2011
    Location
    Gotham
    Posts
    6,317
    Points
    9,416
         User Info     Contact     Gamer ID
    Join Date
    Apr 2011
    Location
    Gotham
    Posts
    6,317
    Points
    9,416
    Gamer IDs

    PSN ID: xSTR11K3Rx Steam ID: xSTRiiK3Rx

    Contact info:

    Youtube Channel: http://www.youtube.com/xSTRiiK3Rx/

    Default

    wtf are you on about

    0 Not allowed! Not allowed!

    ^Ty goober^
    Quote Originally Posted by xX_BiGFooTT_Xx View Post
    compensate my cock faggot

  8. #8
    ToxicJew
    Guest

    Default

    He's obviously thanking tipped for this thread. Not sure why though..?

    0 Not allowed! Not allowed!

  9. #9
    Member riZe's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Points
    277
         User Info     Contact     Gamer ID
    Join Date
    Mar 2011
    Posts
    98
    Points
    277

    Default

    Gecko codes are not translated from any specific text. Instead they represent addresses (locations) in which the console reads the games code. Try to think of the game's RAM as a map, and gecko codes are coordinates to specific locations on that map. Obviously this is a VERY watered down explaination but it helped me understand how to read them and what to look for in the memory viewer when i first got started.

    Lets take the code you posted as an example:
    28200FA0 0000XXXX
    054D23C8 49742400
    054D2CF8 49742400
    054D2D68 01000000
    054D2DD8 01000000
    054D2E48 49742400
    054D2EB8 49742400
    054D32A8 01000000
    054D3318 01000000
    054D33F8 49742400
    054D3468 49742400
    054D34D8 49742400
    E0000000 80008000

    Ok, lets take the very first line. the first 8 digits represent the location to the game's controller. The 2nd 8 digits represent the value for the controllers buttons. (which buttons you want to use to activate your code)

    Nity you would probably see this as an If-Then command. "If" i push this button on this controller, "Then" execute this following changes to the listed addresses.

    Now the 2nd line of code, the first 8 digits are the address (location in the memory) of the output you want to change. The 2nd 8 digits are the value you are changing the address to output.

    The command will continue to change the address values throughout the code.

    The last line is a termination line, telling the code engine that your editing of the memory is complete.

    0 Not allowed! Not allowed!
    Last edited by riZe; 06-28-2011 at 06:32 PM.

  10. #10
    Member
    Join Date
    May 2011
    Posts
    141
    Points
    229
         User Info     Contact     Gamer ID
    Join Date
    May 2011
    Posts
    141
    Points
    229
    Gamer IDs

    Gamertag: SnipesY69 PSN ID: DevHourrr

    Default

    A simple way I learned to read a command code is by reading MaDc0w's tut on .gsc file resizing. For a command code you take the beginning of that button layout's ( which always starts with the hex value 78 ) and copy from that hex value until the end of that button layout ( A button layout always ends before the hex values 00 00 00 00 ) and save all that junk in HxD as command_code.zlp. You MUST save it as .zlp or you can not decompress it with SimplyZip. Now open up SimplyZip, then go to "ExternalProgs" and select ZLIB(Pack/Unpack)
    Then find the file you saved earlier as command_code.zlp and select "Decompress".
    Now a new file will save wherever you have command_code.zlp saved. It will have no extension ( .exe, .zlp, etc. )
    Now right click on that file and select properties, and rename it to command_code.TXT.
    Open it up and viola, change whatever you want.
    And to make it a new code again, do this process backwards.
    But when you compress it again in SimplyZip, it will then save another file.
    Open that file in HxD and copy then open up the original command code that you had, and ONLY replace the part of the original code you took away. ( To Decompress )
    And there you have it, A new code.

    P.S. please +rep me if this helped you in any way

    0 Not allowed! Not allowed!

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -10. The time now is 01:07 AM.
Powered by vBulletin®
Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.