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  1. #1
    Member Tech~Tac's Avatar
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    Default Custom Gametype Headhunter {HELP}

    I am making a custom Gametype right now, called headhunter. As this is my first time making a Gametype, i am going to need some help. If anyone with experience in this field would like to help, it would be much appreciated.

    This is the main idea of the game so far:
    Its a free for all match
    When you kill someone, a flag (from CTF) appears where they died. Even though the player killed the other, the game doesnt register that as a kill. The killer must pick up the flag, and bring it back to the flag zone (same as in CTF). Once the flag is put into the zone, it disappears and the game registers one kill for you.

    Here is a part that would make it even better, but i do not know if it will work:
    Making the flags stackable, so if you kill one person, you pick up the flag, and then you kill another person, it allows you to pick up the second flag as well. So when you go back to the flag zone, the game registers all the flags you are carrying.

    When a player is killed (and that player is alread carrying a flag or two) it drops the flags he was carrying and another one.
    -------------------------------------
    So here are the main things im gonna need help with:
    -Spawning a flag at the location of the death (including any other flags that the person was carrying)
    -Allowing the flags to be stackable
    -Not counting the Kills, only how many flags are brought into the flag zone
    --------------------------------------
    Anyone able to give me some good input would be greatly appreciated.
    Also, Anyone who helps me with the above listed things^^ will be given the due credit in the game.
    Thanks everyone

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  2. #2
    Member Kylaii's Avatar
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    This gametype might take weeks, so confusing I didn't bother to read the whole thing. :huh:

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  3. #3
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    Shinigami's Avatar
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    Default

    Orly? I understood him perfectly, just dont know how to do it

    Basically he wants to create a gametype where when you kill someone, they drop a flag, you need to pickup the flag and take it to your dropzone like in CTF

    I recommend changing this into a team death match as it will be confusing having to script a dropzone for each player

    With team deathmatch you can use coordinates from the original CTF game

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    Last edited by Shinigami; 07-11-2011 at 12:30 PM.



  4. #4
    Member Tech~Tac's Avatar
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    Default

    Quote Originally Posted by Shinigami View Post
    Orly? I understood him perfectly, just dont know how to do it

    Basically he wants to create a gametype where when you kill someone, they drop a flag, you need to pickup the flag and take it to your dropzone like in CTF

    I recommend changing this into a team death match as it will be confusing having to script a dropzone for each player

    With team deathmatch you can use coordinates from the original CTF game
    Thanks Shinigami, that would be a lot easier.
    Hmm, i guess it will be a LOT of trial and error if no one would know how to do this.

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  5. #5
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    this is a gametype from halo reach
    http://www.youtube.com/watch?v=bzKpDEw3_UE
    that would be cool if u made this gametype for black ops instead of skulls its flags

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  6. #6
    Member Tech~Tac's Avatar
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    Quote Originally Posted by Cortez XD View Post
    this is a gametype from halo reach
    http://www.youtube.com/watch?v=bzKpDEw3_UE
    that would be cool if u made this gametype for black ops instead of skulls its flags
    yep i got the idea from halo. i thought it would be awesome

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