Page 1 of 2 12 LastLast
Results 1 to 10 of 13
  1. #1
    Member Tech~Tac's Avatar
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
         User Info     Contact     Gamer ID
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
    Gamer IDs

    Gamertag: CarribouL0U

    Contact info:

    Youtube Channel: http://www.youtube.com/TechTac9

    Default New Gametype lookover

    So me and Jelly got this far, and I need someone to look over this to see if there is anything weird or out of place.

    HTML Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
     // Headhunter
     // by Tech~Tac and JellyInjector
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
    		player thread doDvars();
    		player thread credit();
    		player thread onDeath();
    		player thread headCount();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self.heads = 0;
    	}
    }
    
    onDeath()
    {
    	for(;;)
    	{
    		self waittill( "death");
    		origin = self.origin;
    		while( self.heads != 0 )
    			{
    			origin += (0,0,5);
    			head = spawn("script_model", origin);
    			head setModel("mp_male_hd_manneguin01");
    			head thread headThink();
    			head thread headDelete();
    			self.heads--;
    		
    			}
    	
    	}
    }
    
    
    
    headThink()
    
    {
    	self endon( "grabbed" );
    	
            for(;;)
    	{
    		for(i=0;i<level.players.size;i++)
    		{
    			if(distance(self.origin,level.players[i].origin ) < 30)
    			{
    				level.players[i] notify("grabbedHead");
    				self notify("grabbed");
    			}
    		
    		}
    		wait 0.05;
    	}
    
    }
    
    headDelete()
    
    {
    	self waittill("grabbed");
    	self delete();
    }
    
    headCount()
    
    {
    	
    	headDisplay = self createFontString( "objective", 3 );
    	headDisplay setPoint( "CENTER", "RIGHT", -40, -190 );
    	headDisplay setText( "HEADS: ^20" );
    	
    	for(;;)
    	{
    		self waittill("grabbedHead");
    		self.heads++;
    		headDisplay setText( "HEADS: ^2" + self.heads );
    	}
    }
    
    doDvars()
    {
    	setDvar( "g_gametype", "tdm" );
    	setDvar( "scr_tdm_score_kill", "0" );
    	setDvar( "scr_game_killstreaks", "0" );
    }
    
    credit() //Have some respect, and don't change this part...
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		wait 45;
    		self iPrintln( "You are playing ^1Headhunter^7, made by ^1[N^09^1NE]^0TECH~TAC ^7and ^2JellyInjector" );
    	}
    }
    Thanks a lot, im about to test this out, but i need some feedback :banana:
    And a huge thanks to Jelly Injector!!

    okay, well this didint work, so i gotta figure out whats wrong....

    0 Not allowed! Not allowed!

  2. #2
    Formally known as Tlpwnzer KazzababeGamer's Avatar
    Join Date
    Jun 2011
    Posts
    2,947
    Points
    5,427
         User Info     Contact     Gamer ID
    Join Date
    Jun 2011
    Posts
    2,947
    Points
    5,427

    Default

    Umm I'm fairly certain this will only work on nuketown because you have the mannequin head as the head model

    0 Not allowed! Not allowed!

  3. #3
    Member Tech~Tac's Avatar
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
         User Info     Contact     Gamer ID
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
    Gamer IDs

    Gamertag: CarribouL0U

    Contact info:

    Youtube Channel: http://www.youtube.com/TechTac9

    Default

    yeah i understand that part, but the problem was, the people didnt drop heads when they died... so idk about that

    0 Not allowed! Not allowed!

  4. #4
    Member
    Join Date
    May 2011
    Posts
    141
    Points
    229
         User Info     Contact     Gamer ID
    Join Date
    May 2011
    Posts
    141
    Points
    229
    Gamer IDs

    Gamertag: SnipesY69 PSN ID: DevHourrr

    Default

    Uhhh this is just a guess, but maybe because you spelled mannequin wrong...? ( In the script )

    0 Not allowed! Not allowed!

  5. #5
    1010010011010101101001
    Austin .'s Avatar
    Join Date
    May 2011
    Location
    Where the Green Grass Grows. <3
    Posts
    4,830
    Points
    2,134
         User Info     Contact     Gamer ID
    Join Date
    May 2011
    Location
    Where the Green Grass Grows. <3
    Posts
    4,830
    Points
    2,134
    Gamer IDs

    PSN ID: x-CrimsoN-x21

    Contact info:

    Youtube Channel: http://www.youtube.com/user/xCrimmYx?feature=mhee

    Default

    Quote Originally Posted by EL_GUAPO View Post
    Uhhh this is just a guess, but maybe because you spelled mannequin wrong...? ( In the script )
    The only problem with that theory that I have is that it SHOULD drop SOMETHING if it was miss spelled

    0 Not allowed! Not allowed!

    1v1 (as of June) :
    Wins: 2 Losses: 0
    We accept the love we think we deserve.

  6. #6
    Member Tech~Tac's Avatar
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
         User Info     Contact     Gamer ID
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
    Gamer IDs

    Gamertag: CarribouL0U

    Contact info:

    Youtube Channel: http://www.youtube.com/TechTac9

    Default

    well idk, i might just need to find a different way for it to drop a mannequin head. or something... mabye a flag?

    0 Not allowed! Not allowed!

  7. #7
    1010010011010101101001
    Austin .'s Avatar
    Join Date
    May 2011
    Location
    Where the Green Grass Grows. <3
    Posts
    4,830
    Points
    2,134
         User Info     Contact     Gamer ID
    Join Date
    May 2011
    Location
    Where the Green Grass Grows. <3
    Posts
    4,830
    Points
    2,134
    Gamer IDs

    PSN ID: x-CrimsoN-x21

    Contact info:

    Youtube Channel: http://www.youtube.com/user/xCrimmYx?feature=mhee

    Default

    If you can, do the head hunters one, it looks like it could be fun. Maybe make it like a juggernaught, where a head is dropped in a care package randomly *5 care packages or so on each map* and then when someone gets the head, they have to run and survive as long as they can, and everyone else wants the head to score points for the amount of time held *maybe make the point system off of HQ?* Idk, if you want my ideas PM me, I gotta few hella cool ideas for mods but not enough time to finish them.

    0 Not allowed! Not allowed!

    1v1 (as of June) :
    Wins: 2 Losses: 0
    We accept the love we think we deserve.

  8. #8
    Member Tech~Tac's Avatar
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
         User Info     Contact     Gamer ID
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
    Gamer IDs

    Gamertag: CarribouL0U

    Contact info:

    Youtube Channel: http://www.youtube.com/TechTac9

    Default

    alright will do. im thinking about making one call assasination. everyin have tomahawks, balistic knife, and have active camo. that would be a lot easier that the headhunter.

    But for now im just gonna work on finishing this thing up. If you have any ideas on how to fix this problem, let me know, thanks

    0 Not allowed! Not allowed!

  9. #9
    Formally known as Tlpwnzer KazzababeGamer's Avatar
    Join Date
    Jun 2011
    Posts
    2,947
    Points
    5,427
         User Info     Contact     Gamer ID
    Join Date
    Jun 2011
    Posts
    2,947
    Points
    5,427

    Default

    Actually if you spell something wrong nothing will drop

    0 Not allowed! Not allowed!

  10. #10
    Member Tech~Tac's Avatar
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
         User Info     Contact     Gamer ID
    Join Date
    Jun 2011
    Location
    East St.Louis
    Posts
    155
    Points
    273
    Gamer IDs

    Gamertag: CarribouL0U

    Contact info:

    Youtube Channel: http://www.youtube.com/TechTac9

    Default

    Quote Originally Posted by Tlpwnzer View Post
    Actually if you spell something wrong nothing will drop
    yep, i think we figured it out. ill let u guys know

    0 Not allowed! Not allowed!

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -10. The time now is 12:43 PM.
Powered by vBulletin®
Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.