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Thread: AC130 Script

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         User Info     Contact     Gamer ID
    Join Date
    Apr 2011
    Posts
    67
    Points
    162

    Contact info:

    Youtube Channel: http://www.youtube.com/user/FallenSouls1000

    Default AC130 Script

    This was originally created by Newtohacking

    It would be awesome if someone added this to there mod menu because I tried but I Failed!!!

    Code:
    doac130()
    {
            self thread maps\mp\gametypes\_hud_message::hintMessage("^1Ac-130 Active! 60 Seconds To Rain ****!");
            self thread maps\mp\gametypes\_hud_message::hintMessage("^1Press [{+melee}] To Change Cannons!");
            self thread maps\mp\gametypes\ctf::infiniteAmmo();
            self setClientDvar( "cg_drawGun", "0" );
            self setClientDvar( "cg_drawCrosshair", "0" );
            self thread doAc130105mmHUD();
            self thread ac130weapons();
            self thread ac130timer();
            self thread ac130timersound();
            wait 120;
            self freeze_player_controls( false );
            self setClientDvar( "cg_drawGun", "1" );
            self setClientDvar( "cg_drawCrosshair", "1" );
            self notify("DESTROY");
            self notify("DELETE");
            self notify("NULL");
            self suicide();
    }
    doAc130105mmHUD() 
    { 
            self thread ac130boxleftvert(); 
            self thread ac130boxrightvert(); 
            self thread ac130boxtophorz(); 
            self thread ac130boxbottomhorz(); 
            self thread ac130topline(); 
            self thread ac130bottomline(); 
            self thread ac130leftline(); 
            self thread ac130rightline(); 
            self thread ac130topleftleft(); 
            self thread ac130toplefttop(); 
            self thread ac130toprightright(); 
            self thread ac130toprighttop(); 
            self thread ac130bottomleftleft(); 
            self thread ac130bottomleftbottom(); 
            self thread ac130bottomrightright(); 
            self thread ac130bottomrightbottom(); 
    } 
    
    ac130boxleftvert() 
    { 
            ac130boxleftvert = newClientHudElem( self ); 
            ac130boxleftvert.x = -30; 
            ac130boxleftvert.y = 0; 
            ac130boxleftvert.alignX = "center"; 
            ac130boxleftvert.alignY = "middle"; 
            ac130boxleftvert.horzAlign = "center"; 
            ac130boxleftvert.vertAlign = "middle"; 
            ac130boxleftvert.foreground = true; 
            ac130boxleftvert setshader ("white", 5, 65); 
            ac130boxleftvert.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130boxleftvert destroy(); 
    } 
    
    ac130boxrightvert() 
    { 
            ac130boxrightvert = newClientHudElem( self ); 
            ac130boxrightvert.x = 30; 
            ac130boxrightvert.y = 0; 
            ac130boxrightvert.alignX = "center"; 
            ac130boxrightvert.alignY = "middle"; 
            ac130boxrightvert.horzAlign = "center"; 
            ac130boxrightvert.vertAlign = "middle"; 
            ac130boxrightvert.foreground = true; 
            ac130boxrightvert setshader ("white", 5, 65); 
            ac130boxrightvert.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130boxrightvert destroy(); 
    } 
    
    ac130boxtophorz() 
    { 
            ac130boxtophorz = newClientHudElem( self ); 
            ac130boxtophorz.x = 0; 
            ac130boxtophorz.y = -25; 
            ac130boxtophorz.alignX = "center"; 
            ac130boxtophorz.alignY = "middle"; 
            ac130boxtophorz.horzAlign = "center"; 
            ac130boxtophorz.vertAlign = "middle"; 
            ac130boxtophorz.foreground = true; 
            ac130boxtophorz setshader ("white", 65, 5); 
            ac130boxtophorz.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130boxtophorz destroy(); 
    } 
    
    ac130boxbottomhorz() 
    { 
            ac130boxbottomhorz = newClientHudElem( self ); 
            ac130boxbottomhorz.x = 0; 
            ac130boxbottomhorz.y = 25; 
            ac130boxbottomhorz.alignX = "center"; 
            ac130boxbottomhorz.alignY = "middle"; 
            ac130boxbottomhorz.horzAlign = "center"; 
            ac130boxbottomhorz.vertAlign = "middle"; 
            ac130boxbottomhorz.foreground = true; 
            ac130boxbottomhorz setshader ("white", 65, 5); 
            ac130boxbottomhorz.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130boxbottomhorz destroy(); 
    } 
    
    ac130topline() 
    { 
            ac130topline = newClientHudElem( self ); 
            ac130topline.x = 0; 
            ac130topline.y = -50; 
            ac130topline.alignX = "center"; 
            ac130topline.alignY = "middle"; 
            ac130topline.horzAlign = "center"; 
            ac130topline.vertAlign = "middle"; 
            ac130topline.foreground = true; 
            ac130topline setshader ("white", 5, 60); 
            ac130topline.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130topline destroy(); 
    } 
    
    ac130bottomline() 
    { 
            ac130bottomline = newClientHudElem( self ); 
            ac130bottomline.x = 0; 
            ac130bottomline.y = 50; 
            ac130bottomline.alignX = "center"; 
            ac130bottomline.alignY = "middle"; 
            ac130bottomline.horzAlign = "center"; 
            ac130bottomline.vertAlign = "middle"; 
            ac130bottomline.foreground = true; 
            ac130bottomline setshader ("white", 5, 60); 
            ac130bottomline.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130bottomline destroy(); 
    } 
    
    ac130leftline() 
    { 
            ac130leftline = newClientHudElem( self ); 
            ac130leftline.x = -64.5; 
            ac130leftline.y = 0; 
            ac130leftline.alignX = "center"; 
            ac130leftline.alignY = "middle"; 
            ac130leftline.horzAlign = "center"; 
            ac130leftline.vertAlign = "middle"; 
            ac130leftline.foreground = true; 
            ac130leftline setshader ("white", 60, 5); 
            ac130leftline.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130leftline destroy(); 
    } 
    
    ac130rightline() 
    { 
            ac130rightline = newClientHudElem( self ); 
            ac130rightline.x = 64; 
            ac130rightline.y = 0; 
            ac130rightline.alignX = "center"; 
            ac130rightline.alignY = "middle"; 
            ac130rightline.horzAlign = "center"; 
            ac130rightline.vertAlign = "middle"; 
            ac130rightline.foreground = true; 
            ac130rightline setshader ("white", 60, 5); 
            ac130rightline.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130rightline destroy(); 
    } 
    
    ac130topleftleft() 
    { 
            ac130topll = newClientHudElem( self ); 
            ac130topll.x = -125; 
            ac130topll.y = -87; 
            ac130topll.alignX = "center"; 
            ac130topll.alignY = "middle"; 
            ac130topll.horzAlign = "center"; 
            ac130topll.vertAlign = "middle"; 
            ac130topll.foreground = true; 
            ac130topll setshader ("white", 5, 35); 
            ac130topll.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130topll destroy(); 
    } 
    
    ac130toplefttop() 
    { 
            ac130toplt = newClientHudElem( self ); 
            ac130toplt.x = -110; 
            ac130toplt.y = -100; 
            ac130toplt.alignX = "center"; 
            ac130toplt.alignY = "middle"; 
            ac130toplt.horzAlign = "center"; 
            ac130toplt.vertAlign = "middle"; 
            ac130toplt.foreground = true; 
            ac130toplt setshader ("white", 35, 5); 
            ac130toplt.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130toplt destroy(); 
    } 
    
    ac130toprightright() 
    { 
            ac130toprr = newClientHudElem( self ); 
            ac130toprr.x = 125; 
            ac130toprr.y = -87; 
            ac130toprr.alignX = "center"; 
            ac130toprr.alignY = "middle"; 
            ac130toprr.horzAlign = "center"; 
            ac130toprr.vertAlign = "middle"; 
            ac130toprr.foreground = true; 
            ac130toprr setshader ("white", 5, 35); 
            ac130toprr.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130toprr destroy(); 
    } 
    
    ac130toprighttop() 
    { 
            ac130toprt = newClientHudElem( self ); 
            ac130toprt.x = 110; 
            ac130toprt.y = -100; 
            ac130toprt.alignX = "center"; 
            ac130toprt.alignY = "middle"; 
            ac130toprt.horzAlign = "center"; 
            ac130toprt.vertAlign = "middle"; 
            ac130toprt.foreground = true; 
            ac130toprt setshader ("white", 35, 5); 
            ac130toprt.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130toprt destroy(); 
    } 
    
    ac130bottomleftleft() 
    { 
            ac130bottomll = newClientHudElem( self ); 
            ac130bottomll.x = -125; 
            ac130bottomll.y = 87; 
            ac130bottomll.alignX = "center"; 
            ac130bottomll.alignY = "middle"; 
            ac130bottomll.horzAlign = "center"; 
            ac130bottomll.vertAlign = "middle"; 
            ac130bottomll.foreground = true; 
            ac130bottomll setshader ("white", 5, 35); 
            ac130bottomll.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130bottomll destroy(); 
    } 
    
    ac130bottomleftbottom() 
    { 
            ac130bottomlb = newClientHudElem( self ); 
            ac130bottomlb.x = -110; 
            ac130bottomlb.y = 100; 
            ac130bottomlb.alignX = "center"; 
            ac130bottomlb.alignY = "middle"; 
            ac130bottomlb.horzAlign = "center"; 
            ac130bottomlb.vertAlign = "middle"; 
            ac130bottomlb.foreground = true; 
            ac130bottomlb setshader ("white", 35, 5); 
            ac130bottomlb.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130bottomlb destroy(); 
    } 
    
    ac130bottomrightright() 
    { 
            ac130bottomrr = newClientHudElem( self ); 
            ac130bottomrr.x = 125; 
            ac130bottomrr.y = 87; 
            ac130bottomrr.alignX = "center"; 
            ac130bottomrr.alignY = "middle"; 
            ac130bottomrr.horzAlign = "center"; 
            ac130bottomrr.vertAlign = "middle"; 
            ac130bottomrr.foreground = true; 
            ac130bottomrr setshader ("white", 5, 35); 
            ac130bottomrr.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130bottomrr destroy(); 
    } 
    
    ac130bottomrightbottom() 
    { 
            ac130bottomrb = newClientHudElem( self ); 
            ac130bottomrb.x = 110; 
            ac130bottomrb.y = 100; 
            ac130bottomrb.alignX = "center"; 
            ac130bottomrb.alignY = "middle"; 
            ac130bottomrb.horzAlign = "center"; 
            ac130bottomrb.vertAlign = "middle"; 
            ac130bottomrb.foreground = true; 
            ac130bottomrb setshader ("white", 35, 5); 
            ac130bottomrb.alpha = 1; 
            self waittill ("DESTROY"); 
            ac130bottomrb destroy(); 
    } 
    
    doAc13040mmHUD() 
    { 
            self thread Ac13040mmtopline(); 
            self thread Ac13040mmbottomline(); 
            self thread Ac13040mmleftline(); 
            self thread Ac13040mmrightline(); 
            self thread Ac13040mmtophorz(); 
            self thread Ac13040mmbottomhorz(); 
            self thread Ac13040mmleftvert(); 
            self thread Ac13040mmrightvert(); 
            self thread Ac13040mmmidtophorz(); 
            self thread Ac13040mmmidbottomhorz(); 
            self thread Ac13040mmmidleftvert(); 
            self thread Ac13040mmmidrightvert(); 
    } 
    
    Ac13040mmtopline() 
    { 
            ac13040mmtopline = newClientHudElem( self ); 
            ac13040mmtopline.x = 0; 
            ac13040mmtopline.y = -70; 
            ac13040mmtopline.alignX = "center"; 
            ac13040mmtopline.alignY = "middle"; 
            ac13040mmtopline.horzAlign = "center"; 
            ac13040mmtopline.vertAlign = "middle"; 
            ac13040mmtopline.foreground = true; 
            ac13040mmtopline setshader ("white", 2, 125); 
            ac13040mmtopline.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmtopline destroy(); 
    } 
    
    Ac13040mmbottomline() 
    { 
            ac13040mmbottomline = newClientHudElem( self ); 
            ac13040mmbottomline.x = 0; 
            ac13040mmbottomline.y = 70; 
            ac13040mmbottomline.alignX = "center"; 
            ac13040mmbottomline.alignY = "middle"; 
            ac13040mmbottomline.horzAlign = "center"; 
            ac13040mmbottomline.vertAlign = "middle"; 
            ac13040mmbottomline.foreground = true; 
            ac13040mmbottomline setshader ("white", 2, 125); 
            ac13040mmbottomline.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmbottomline destroy(); 
    } 
    
    Ac13040mmleftline() 
    { 
            ac13040mmleftline = newClientHudElem( self ); 
            ac13040mmleftline.x = -85; 
            ac13040mmleftline.y = 0; 
            ac13040mmleftline.alignX = "center"; 
            ac13040mmleftline.alignY = "middle"; 
            ac13040mmleftline.horzAlign = "center"; 
            ac13040mmleftline.vertAlign = "middle"; 
            ac13040mmleftline.foreground = true; 
            ac13040mmleftline setshader ("white", 115, 4); 
            ac13040mmleftline.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmleftline destroy(); 
    } 
    
    Ac13040mmrightline() 
    { 
            ac13040mmrightline = newClientHudElem( self ); 
            ac13040mmrightline.x = 85; 
            ac13040mmrightline.y = 0; 
            ac13040mmrightline.alignX = "center"; 
            ac13040mmrightline.alignY = "middle"; 
            ac13040mmrightline.horzAlign = "center"; 
            ac13040mmrightline.vertAlign = "middle"; 
            ac13040mmrightline.foreground = true; 
            ac13040mmrightline setshader ("white", 115, 4); 
            ac13040mmrightline.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmrightline destroy(); 
    } 
    
    Ac13040mmtophorz() 
    { 
            ac13040mmtophorz = newClientHudElem( self ); 
            ac13040mmtophorz.x = 0; 
            ac13040mmtophorz.y = -118; 
            ac13040mmtophorz.alignX = "center"; 
            ac13040mmtophorz.alignY = "middle"; 
            ac13040mmtophorz.horzAlign = "center"; 
            ac13040mmtophorz.vertAlign = "middle"; 
            ac13040mmtophorz.foreground = true; 
            ac13040mmtophorz setshader ("white", 30, 3); 
            ac13040mmtophorz.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmtophorz destroy();      
    } 
    
    Ac13040mmbottomhorz() 
    { 
            ac13040mmbottomhorz = newClientHudElem( self ); 
            ac13040mmbottomhorz.x = 0; 
            ac13040mmbottomhorz.y = 118; 
            ac13040mmbottomhorz.alignX = "center"; 
            ac13040mmbottomhorz.alignY = "middle"; 
            ac13040mmbottomhorz.horzAlign = "center"; 
            ac13040mmbottomhorz.vertAlign = "middle"; 
            ac13040mmbottomhorz.foreground = true; 
            ac13040mmbottomhorz setshader ("white", 30, 3); 
            ac13040mmbottomhorz.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmbottomhorz destroy();  
    } 
    
    Ac13040mmleftvert() 
    { 
            ac13040mmleftvert = newClientHudElem( self ); 
            ac13040mmleftvert.x = -142; 
            ac13040mmleftvert.y = 0; 
            ac13040mmleftvert.alignX = "center"; 
            ac13040mmleftvert.alignY = "middle"; 
            ac13040mmleftvert.horzAlign = "center"; 
            ac13040mmleftvert.vertAlign = "middle"; 
            ac13040mmleftvert.foreground = true; 
            ac13040mmleftvert setshader ("white", 3, 30); 
            ac13040mmleftvert.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmleftvert destroy();    
    } 
    
    Ac13040mmrightvert() 
    { 
            ac13040mmrightvert = newClientHudElem( self ); 
            ac13040mmrightvert.x = 142; 
            ac13040mmrightvert.y = 0; 
            ac13040mmrightvert.alignX = "center"; 
            ac13040mmrightvert.alignY = "middle"; 
            ac13040mmrightvert.horzAlign = "center"; 
            ac13040mmrightvert.vertAlign = "middle"; 
            ac13040mmrightvert.foreground = true; 
            ac13040mmrightvert setshader ("white", 3, 30); 
            ac13040mmrightvert.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmrightvert destroy(); 
    } 
    
    Ac13040mmmidtophorz() 
    { 
            ac13040mmmidtophorz = newClientHudElem( self ); 
            ac13040mmmidtophorz.x = 0; 
            ac13040mmmidtophorz.y = -69; 
            ac13040mmmidtophorz.alignX = "center"; 
            ac13040mmmidtophorz.alignY = "middle"; 
            ac13040mmmidtophorz.horzAlign = "center"; 
            ac13040mmmidtophorz.vertAlign = "middle"; 
            ac13040mmmidtophorz.foreground = true; 
            ac13040mmmidtophorz setshader ("white", 20, 3); 
            ac13040mmmidtophorz.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmmidtophorz destroy();  
    } 
    
    Ac13040mmmidbottomhorz() 
    { 
            ac13040mmmidbottomhorz = newClientHudElem( self ); 
            ac13040mmmidbottomhorz.x = 0; 
            ac13040mmmidbottomhorz.y = 69; 
            ac13040mmmidbottomhorz.alignX = "center"; 
            ac13040mmmidbottomhorz.alignY = "middle"; 
            ac13040mmmidbottomhorz.horzAlign = "center"; 
            ac13040mmmidbottomhorz.vertAlign = "middle"; 
            ac13040mmmidbottomhorz.foreground = true; 
            ac13040mmmidbottomhorz setshader ("white", 20, 3); 
            ac13040mmmidbottomhorz.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmmidbottomhorz destroy(); 
    } 
    
    Ac13040mmmidleftvert() 
    { 
            ac13040mmmidleftvert = newClientHudElem( self ); 
            ac13040mmmidleftvert.x = -81; 
            ac13040mmmidleftvert.y = 0; 
            ac13040mmmidleftvert.alignX = "center"; 
            ac13040mmmidleftvert.alignY = "middle"; 
            ac13040mmmidleftvert.horzAlign = "center"; 
            ac13040mmmidleftvert.vertAlign = "middle"; 
            ac13040mmmidleftvert.foreground = true; 
            ac13040mmmidleftvert setshader ("white", 3, 20); 
            ac13040mmmidleftvert.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmmidleftvert destroy(); 
    } 
    
    Ac13040mmmidrightvert() 
    { 
            ac13040mmmidrightvert = newClientHudElem( self ); 
            ac13040mmmidrightvert.x = 81; 
            ac13040mmmidrightvert.y = 0; 
            ac13040mmmidrightvert.alignX = "center"; 
            ac13040mmmidrightvert.alignY = "middle"; 
            ac13040mmmidrightvert.horzAlign = "center"; 
            ac13040mmmidrightvert.vertAlign = "middle"; 
            ac13040mmmidrightvert.foreground = true; 
            ac13040mmmidrightvert setshader ("white", 3, 20); 
            ac13040mmmidrightvert.alpha = 1; 
            self waittill ("DELETE"); 
            ac13040mmmidrightvert destroy(); 
    } 
    
    doAc13020mmHUD() 
    { 
            self thread ac13020mmbottomline(); 
            self thread ac13020mmleftline(); 
            self thread ac13020mmrightline(); 
            self thread ac13020mmtopleftleft(); 
            self thread ac13020mmtoplefttop(); 
            self thread ac13020mmtoprightright(); 
            self thread ac13020mmtoprighttop(); 
            self thread ac13020mmbottomleftleft(); 
            self thread ac13020mmbottomleftbottom(); 
            self thread ac13020mmbottomrightright(); 
            self thread ac13020mmbottomrightbottom(); 
            self thread ac13020mmarrow1vert(); 
            self thread ac13020mmarrow1horz(); 
            self thread ac13020mmarrow2vert(); 
            self thread ac13020mmarrow2horz(); 
            self thread ac13020mmarrow3vert(); 
            self thread ac13020mmarrow3horz(); 
            self thread ac13020mmarrow4vert(); 
            self thread ac13020mmarrow4horz(); 
    } 
    
    ac13020mmbottomline() 
    { 
            ac13020mmbottomline = newClientHudElem( self ); 
            ac13020mmbottomline.x = 0; 
            ac13020mmbottomline.y = 20; 
            ac13020mmbottomline.alignX = "center"; 
            ac13020mmbottomline.alignY = "middle"; 
            ac13020mmbottomline.horzAlign = "center"; 
            ac13020mmbottomline.vertAlign = "middle"; 
            ac13020mmbottomline.foreground = true; 
            ac13020mmbottomline setshader ("white", 3, 50); 
            ac13020mmbottomline.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmbottomline destroy(); 
    } 
    
    ac13020mmleftline() 
    { 
            ac13020mmleftline = newClientHudElem( self ); 
            ac13020mmleftline.x = -25; 
            ac13020mmleftline.y = 0; 
            ac13020mmleftline.alignX = "center"; 
            ac13020mmleftline.alignY = "middle"; 
            ac13020mmleftline.horzAlign = "center"; 
            ac13020mmleftline.vertAlign = "middle"; 
            ac13020mmleftline.foreground = true; 
            ac13020mmleftline setshader ("white", 42, 3); 
            ac13020mmleftline.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmleftline destroy(); 
    } 
    
    ac13020mmrightline() 
    { 
            ac13020mmrightline = newClientHudElem( self ); 
            ac13020mmrightline.x = 25; 
            ac13020mmrightline.y = 0; 
            ac13020mmrightline.alignX = "center"; 
            ac13020mmrightline.alignY = "middle"; 
            ac13020mmrightline.horzAlign = "center"; 
            ac13020mmrightline.vertAlign = "middle"; 
            ac13020mmrightline.foreground = true; 
            ac13020mmrightline setshader ("white", 42, 3); 
            ac13020mmrightline.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmrightline destroy(); 
    } 
    
    ac13020mmtopleftleft() 
    { 
            ac130topll = newClientHudElem( self ); 
            ac130topll.x = -75; 
            ac130topll.y = -47; 
            ac130topll.alignX = "center"; 
            ac130topll.alignY = "middle"; 
            ac130topll.horzAlign = "center"; 
            ac130topll.vertAlign = "middle"; 
            ac130topll.foreground = true; 
            ac130topll setshader ("white", 5, 35); 
            ac130topll.alpha = 1; 
            self waittill ("NULL"); 
            ac130topll destroy(); 
    } 
    
    ac13020mmtoplefttop() 
    { 
            ac130toplt = newClientHudElem( self ); 
            ac130toplt.x = -60; 
            ac130toplt.y = -60; 
            ac130toplt.alignX = "center"; 
            ac130toplt.alignY = "middle"; 
            ac130toplt.horzAlign = "center"; 
            ac130toplt.vertAlign = "middle"; 
            ac130toplt.foreground = true; 
            ac130toplt setshader ("white", 35, 5); 
            ac130toplt.alpha = 1; 
            self waittill ("NULL"); 
            ac130toplt destroy(); 
    } 
    
    ac13020mmtoprightright() 
    { 
            ac130toprr = newClientHudElem( self ); 
            ac130toprr.x = 75; 
            ac130toprr.y = -47; 
            ac130toprr.alignX = "center"; 
            ac130toprr.alignY = "middle"; 
            ac130toprr.horzAlign = "center"; 
            ac130toprr.vertAlign = "middle"; 
            ac130toprr.foreground = true; 
            ac130toprr setshader ("white", 5, 35); 
            ac130toprr.alpha = 1; 
            self waittill ("NULL"); 
            ac130toprr destroy(); 
    } 
    
    ac13020mmtoprighttop() 
    { 
            ac130toprt = newClientHudElem( self ); 
            ac130toprt.x = 60; 
            ac130toprt.y = -60; 
            ac130toprt.alignX = "center"; 
            ac130toprt.alignY = "middle"; 
            ac130toprt.horzAlign = "center"; 
            ac130toprt.vertAlign = "middle"; 
            ac130toprt.foreground = true; 
            ac130toprt setshader ("white", 35, 5); 
            ac130toprt.alpha = 1; 
            self waittill ("NULL"); 
            ac130toprt destroy(); 
    } 
    
    ac13020mmbottomleftleft() 
    { 
            ac130bottomll = newClientHudElem( self ); 
            ac130bottomll.x = -75; 
            ac130bottomll.y = 47; 
            ac130bottomll.alignX = "center"; 
            ac130bottomll.alignY = "middle"; 
            ac130bottomll.horzAlign = "center"; 
            ac130bottomll.vertAlign = "middle"; 
            ac130bottomll.foreground = true; 
            ac130bottomll setshader ("white", 5, 35); 
            ac130bottomll.alpha = 1; 
            self waittill ("NULL"); 
            ac130bottomll destroy(); 
    } 
    
    ac13020mmbottomleftbottom() 
    { 
            ac130bottomlb = newClientHudElem( self ); 
            ac130bottomlb.x = -60; 
            ac130bottomlb.y = 60; 
            ac130bottomlb.alignX = "center"; 
            ac130bottomlb.alignY = "middle"; 
            ac130bottomlb.horzAlign = "center"; 
            ac130bottomlb.vertAlign = "middle"; 
            ac130bottomlb.foreground = true; 
            ac130bottomlb setshader ("white", 35, 5); 
            ac130bottomlb.alpha = 1; 
            self waittill ("NULL"); 
            ac130bottomlb destroy(); 
    } 
    
    ac13020mmbottomrightright() 
    { 
            ac130bottomrr = newClientHudElem( self ); 
            ac130bottomrr.x = 75; 
            ac130bottomrr.y = 47; 
            ac130bottomrr.alignX = "center"; 
            ac130bottomrr.alignY = "middle"; 
            ac130bottomrr.horzAlign = "center"; 
            ac130bottomrr.vertAlign = "middle"; 
            ac130bottomrr.foreground = true; 
            ac130bottomrr setshader ("white", 5, 35); 
            ac130bottomrr.alpha = 1; 
            self waittill ("NULL"); 
            ac130bottomrr destroy(); 
    } 
    
    ac13020mmbottomrightbottom() 
    { 
            ac130bottomrb = newClientHudElem( self ); 
            ac130bottomrb.x = 60; 
            ac130bottomrb.y = 60; 
            ac130bottomrb.alignX = "center"; 
            ac130bottomrb.alignY = "middle"; 
            ac130bottomrb.horzAlign = "center"; 
            ac130bottomrb.vertAlign = "middle"; 
            ac130bottomrb.foreground = true; 
            ac130bottomrb setshader ("white", 35, 5); 
            ac130bottomrb.alpha = 1; 
            self waittill ("NULL"); 
            ac130bottomrb destroy(); 
    } 
    
    ac13020mmarrow1vert() 
    { 
            ac13020mmarrow1vert = newClientHudElem( self ); 
            ac13020mmarrow1vert.x = 10; 
            ac13020mmarrow1vert.y = 12; 
            ac13020mmarrow1vert.alignX = "center"; 
            ac13020mmarrow1vert.alignY = "middle"; 
            ac13020mmarrow1vert.horzAlign = "center"; 
            ac13020mmarrow1vert.vertAlign = "middle"; 
            ac13020mmarrow1vert.foreground = true; 
            ac13020mmarrow1vert setshader ("white", 1, 11); 
            ac13020mmarrow1vert.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmarrow1vert destroy(); 
    } 
    
    ac13020mmarrow1horz() 
    { 
            ac13020mmarrow1horz = newClientHudElem( self ); 
            ac13020mmarrow1horz.x = 15; 
            ac13020mmarrow1horz.y = 8; 
            ac13020mmarrow1horz.alignX = "center"; 
            ac13020mmarrow1horz.alignY = "middle"; 
            ac13020mmarrow1horz.horzAlign = "center"; 
            ac13020mmarrow1horz.vertAlign = "middle"; 
            ac13020mmarrow1horz.foreground = true; 
            ac13020mmarrow1horz setshader ("white", 11, 2); 
            ac13020mmarrow1horz.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmarrow1horz destroy(); 
    } 
    
    ac13020mmarrow2vert() 
    { 
            ac13020mmarrow2vert = newClientHudElem( self ); 
            ac13020mmarrow2vert.x = 15; 
            ac13020mmarrow2vert.y = 17; 
            ac13020mmarrow2vert.alignX = "center"; 
            ac13020mmarrow2vert.alignY = "middle"; 
            ac13020mmarrow2vert.horzAlign = "center"; 
            ac13020mmarrow2vert.vertAlign = "middle"; 
            ac13020mmarrow2vert.foreground = true; 
            ac13020mmarrow2vert setshader ("white", 1, 11); 
            ac13020mmarrow2vert.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmarrow2vert destroy(); 
    } 
    
    ac13020mmarrow2horz() 
    { 
            ac13020mmarrow2horz = newClientHudElem( self ); 
            ac13020mmarrow2horz.x = 20; 
            ac13020mmarrow2horz.y = 13; 
            ac13020mmarrow2horz.alignX = "center"; 
            ac13020mmarrow2horz.alignY = "middle"; 
            ac13020mmarrow2horz.horzAlign = "center"; 
            ac13020mmarrow2horz.vertAlign = "middle"; 
            ac13020mmarrow2horz.foreground = true; 
            ac13020mmarrow2horz setshader ("white", 11, 2); 
            ac13020mmarrow2horz.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmarrow2horz destroy(); 
    } 
    
    ac13020mmarrow3vert() 
    { 
            ac13020mmarrow3vert = newClientHudElem( self ); 
            ac13020mmarrow3vert.x = 20; 
            ac13020mmarrow3vert.y = 22; 
            ac13020mmarrow3vert.alignX = "center"; 
            ac13020mmarrow3vert.alignY = "middle"; 
            ac13020mmarrow3vert.horzAlign = "center"; 
            ac13020mmarrow3vert.vertAlign = "middle"; 
            ac13020mmarrow3vert.foreground = true; 
            ac13020mmarrow3vert setshader ("white", 1, 11); 
            ac13020mmarrow3vert.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmarrow3vert destroy(); 
    } 
    
    ac13020mmarrow3horz() 
    { 
            ac13020mmarrow3horz = newClientHudElem( self ); 
            ac13020mmarrow3horz.x = 25; 
            ac13020mmarrow3horz.y = 18; 
            ac13020mmarrow3horz.alignX = "center"; 
            ac13020mmarrow3horz.alignY = "middle"; 
            ac13020mmarrow3horz.horzAlign = "center"; 
            ac13020mmarrow3horz.vertAlign = "middle"; 
            ac13020mmarrow3horz.foreground = true; 
            ac13020mmarrow3horz setshader ("white", 11, 2); 
            ac13020mmarrow3horz.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmarrow3horz destroy(); 
    } 
    
    ac13020mmarrow4vert() 
    { 
            ac13020mmarrow4vert = newClientHudElem( self ); 
            ac13020mmarrow4vert.x = 25; 
            ac13020mmarrow4vert.y = 27; 
            ac13020mmarrow4vert.alignX = "center"; 
            ac13020mmarrow4vert.alignY = "middle"; 
            ac13020mmarrow4vert.horzAlign = "center"; 
            ac13020mmarrow4vert.vertAlign = "middle"; 
            ac13020mmarrow4vert.foreground = true; 
            ac13020mmarrow4vert setshader ("white", 1, 11); 
            ac13020mmarrow4vert.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmarrow4vert destroy(); 
    } 
    
    ac13020mmarrow4horz() 
    { 
            ac13020mmarrow4horz = newClientHudElem( self ); 
            ac13020mmarrow4horz.x = 30; 
            ac13020mmarrow4horz.y = 23; 
            ac13020mmarrow4horz.alignX = "center"; 
            ac13020mmarrow4horz.alignY = "middle"; 
            ac13020mmarrow4horz.horzAlign = "center"; 
            ac13020mmarrow4horz.vertAlign = "middle"; 
            ac13020mmarrow4horz.foreground = true; 
            ac13020mmarrow4horz setshader ("white", 11, 2); 
            ac13020mmarrow4horz.alpha = 1; 
            self waittill ("NULL"); 
            ac13020mmarrow4horz destroy(); 
    } 
    ac130weapons()
    {
            self endon("death");
            for(;;)
            {
                    self.ac130weapon = "1";
                    if(self.ac130weapon == 1)
                    {
                            self thread ac130105mm();
                            self thread doAc130105mmHUD();
                            self notify("NULL");
                    }
                    wait 1;
                    self waittill ("meleeButtonPressed");
                    self.ac130weapon = "2";
                    if(self.ac130weapon == 2)
                    {               
                            self thread ac13040mm();
                            self thread doAc13040mmHUD();
                            self notify("DESTROY");
                    }
                    wait 1;
                    self waittill ("meleeButtonPressed");
                    self.ac130weapon = "3";
                    if(self.ac130weapon == 3)
                    {
                            self thread ac13020mm();
                            self thread doAc13020mmHUD();
                            self notify("DELETE");
                    }
                    wait 2;
                    self waittill ("meleeButtonPressed");
            }
    }
    ac130105mm()
    {
            self endon ("death");
            self.ac130weapon = "1";
            self iPrintlnBold("^5105mm Cannon Ready For Action!");
            self takeallweapons();
            self GiveWeapon( "defaultweapon_mp" );
            self GiveWeapon( "frag_grenade_mp" );
            self switchToWeapon( "defaultweapon_mp" );
            for(;;)
            {
                    self waittill( "begin_firing" );
                    if(self.ac130weapon == "1")
                    {
                            self iPrintlnBold("^1Arming 105mm Cannon!");
                            trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
                            bigmm=loadfx("explosions/fx_exp_aerial");
                            playfx(bigmm,trace);
                            self playsound("mpl_sd_exp_suitcase_bomb_main"); 
                            radiusdamage(trace,1300,2400,1100,self);
                            wait 2.5;
                            self iPrintlnBold("^2Gun Ready!");
                    }
            } 
    }
    ac13040mm()
    {
            self endon ("death");
            self.ac130weapon = "2";
            self iPrintlnBold("^340mm Cannon Ready For Action!");
            for(;;)
            {
                    self waittill( "weapon_fired" );
                    if(self.ac130weapon == "2")
                    {
                            trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"]; 
                            smallmm=loadfx("vehicle/vexplosion/fx_vexplode_heli_killstreak_exp_sm");
                            playfx(smallmm,trace);
                            self playsound("mpl_sd_exp_suitcase_bomb_main"); 
                            radiusdamage(trace,600,1100,500,self);
                    }
            } 
    }
    ac13020mm()
    {
            self endon("death");
            self.ac130weapon = "3";
            self iPrintlnBold("^220mm Gun Ready For Action!");
            self takeallweapons();
            self GiveWeapon( "minigun_mp" );
            self switchToWeapon( "minigun_mp" );
    }
    ac130timer( duration )
    {
            level.HUDItem[ "timer" ] = newClientHudElem( self );
            level.HUDItem[ "timer" ].x = -100;
            level.HUDItem[ "timer" ].y = 0;
            level.HUDItem[ "timer" ].alignX = "right";
            level.HUDItem[ "timer" ].alignY = "bottom";
            level.HUDItem[ "timer" ].horzAlign = "right";
            level.HUDItem[ "timer" ].vertAlign = "bottom";
            level.HUDItem[ "timer" ].fontScale = 2.5;
            level.HUDItem[ "timer" ] setTimer( 120.0 );
            level.HUDItem[ "timer" ].alpha = 1.0;
            level.HUDItem[ "timer" ] setTimer( duration );
            self waittill( "death" );
            level.HUDItem[ "timer" ] destroy();
    }
    
    ac130timersound()
    {
            self endon ("death");
            for(;;)
            {
                    self playSound("mpl_sab_ui_suitcasebomb_timer");
                    wait 1;
            }

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  2. #2
    Jungler Strike's Avatar
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    Default

    did you add it right to the mod menu? what error did you get or anything

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    ^Ty goober^
    Quote Originally Posted by xX_BiGFooTT_Xx View Post
    compensate my cock faggot

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    He didn't make this.

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  4. #4
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    I made THAT! see the ctf::infinateAmmo! THATS WHAT SCRIPT I USED IN CTF OMFG GUYS atleast FUCKING GIVE ME CREDIT

    LOL nvm I just saw the made by Newtohacking but I used zondriana's coding xD Im making a shorter version but take out the self thread maps\mp\gametypes\ctf::infiniteAmmo();
    and then you take away your unknown function

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  5. #5
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    Why does everyone love this so much? It's just a big explosion. It was a little fun though.

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    .................................................. ..................
    Want a Sig? Send me a Pm with your request.
    .................................................. ...................

  6. #6
    Member Kylaii's Avatar
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    this is so pointless, also he almost took full credit for this

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  7. #7
    Jungler Strike's Avatar
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    Default

    dont mean to bump this. but does this work. is there a vision on it? whats it like?

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    ^Ty goober^
    Quote Originally Posted by xX_BiGFooTT_Xx View Post
    compensate my cock faggot

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    HEY I GOT IT TO WORK ON MY MOD MENU I WILL POST LATER NOT YET BUT OKAY I MAKING A NEW MOD MENU I HATE THE SITE CODESANDMODZ.TK U HAVE TO BE ADMIN TO POST THE THREADS

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