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  1. #1
    Member FLow Trix's Avatar
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    Gamertag: Flow Trix

    Cool one more question

    ok I am try to make 2 teleporters but the other telepoter dont need doors and it not going next to the packbox
    Code:
    doTeleporter()
    {
    	level.teleInProg = 1;
    					
    	level.crateD[1] moveTo( ( 259.261, -976.824, 341.264 ), 1.5 );
    	level.crateD[2] moveTo( ( 388.909, -1156.46, 341.264 ), 1.5 );
    
    	for(k=0;k<level.players.size;k++)
    	{
    		if( distance( level.players[k].origin, level.teleSpot.origin ) < 120 )
    		{
    			level.players[k] clearLowerMessage( 0.1 );
    			level.players[k] thread teleTimer();
    		}
    	}
    
    	wait 3;
    
    	for(i=0;i<level.players.size;i++)
    	{
    		if( distance( level.players[i].origin, level.teleSpot.origin ) < 120 )
    			level.players[i] setOrigin( ( 254.041, -1082.09, 309.878 ) );
    		wait 0.3;
    	}
    
    	level.crateD[1] moveTo( ( 259.261, -976.824, 407.715 ), 180 );
    	level.crateD[2] moveTo( ( 388.909, -1156.46, 407.715 ), 180 );
    
    	wait 35;
    
    	for(i=0;i<level.players.size;i++)
    	{
    		if( distance( level.players[i].origin, level.packBox.origin ) <= 210 )
    			level.players[i] setOrigin( ( -1500.52, 587.797, 372.756 ) );
    		wait 0.3;
    	}
    
    	level.teleInProg = 0;
    }

    I think I know how to do it would I just create 2 level.bunkers[] = createSpot
    then put some thing like this

    Code:
    doTeleporter()
    {
    	level.teleInProg = 1;
    					
    	level.crateD[1] moveTo( ( 259.261, -976.824, 341.264 ), 1.5 );
    	level.crateD[2] moveTo( ( 388.909, -1156.46, 341.264 ), 1.5 );
    
    	for(k=0;k<level.players.size;k++)
    	{
    		if( distance( level.players[k].origin, level.teleSpot.origin ) < 120 )
    		{
    			level.players[k] clearLowerMessage( 0.1 );
    			level.players[k] thread teleTimer();
    		}
    	}
    
    	wait 3;
    
    	for(i=0;i<level.players.size;i++)
    	{
    		if( distance( level.players[i].origin, level.teleSpot.origin ) < 120 )
    			level.players[i] setOrigin( ( 254.041, -1082.09, 309.878 ) );
    		wait 0.3;
    	}
    
    	level.crateD[1] moveTo( ( 259.261, -976.824, 407.715 ), 180 );
    	level.crateD[2] moveTo( ( 388.909, -1156.46, 407.715 ), 180 );
    
    	wait 35;
    
    	for(i=0;i<level.players.size;i++)
    	{
    		if( distance( level.players[i].origin, level.packBox.origin ) <= 210 )
    			level.players[i] setOrigin( ( -1500.52, 587.797, 372.756 ) );
    		wait 0.3;
    	}
    
    	level.teleInProg = 0;
                   wait 0.3;
    
             for(k=0;k<level.players.size;k++)
    	{
    		if( distance( level.players[k].origin, level.teleSpot.origin ) < 120 )
    		{
    			level.players[k] clearLowerMessage( 0.1 );
    			level.players[k] thread teleTimer();
    		}
    	}
    
    	wait 3;
    
    	for(i=0;i<level.players.size;i++)
    	{
    		if( distance( level.players[i].origin, level.teleSpot.origin ) < 120 )
    			level.players[i] setOrigin( ( this , would be ,the new teley) );
    		wait 0.3;
    	}
    
           wait 180;
    
    	for(i=0;i<level.players.size;i++)
    	{
                     if( distance( level.players[i].origin, level.crateG[].origin ) < 200 )
    		      level.players[i] setOrigin( ( then I want it to just come back to the middle of the map ) );
    		wait 0.3;
    	}
    
    	level.teleInProg = 0;
    
    	
    }
    should I put this to have vzoom self giveWeapon( "dragunov_mp" ); or self giveWeapon( "dragunov_vzoom_mp" );

    0 Not allowed! Not allowed!
    Last edited by FLow Trix; 07-29-2011 at 10:48 AM.

  2. #2
    Jungler Strike's Avatar
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    Join Date
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    PSN ID: xSTR11K3Rx Steam ID: xSTRiiK3Rx

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    Youtube Channel: http://www.youtube.com/xSTRiiK3Rx/

    Default

    for vzoom its dragunov_vzoom_mp as for the teleported i dont know

    0 Not allowed! Not allowed!

    ^Ty goober^
    Quote Originally Posted by xX_BiGFooTT_Xx View Post
    compensate my cock faggot

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