1. ## one more question

ok I am try to make 2 teleporters but the other telepoter dont need doors and it not going next to the packbox
Code:
```doTeleporter()
{
level.teleInProg = 1;

level.crateD[1] moveTo( ( 259.261, -976.824, 341.264 ), 1.5 );
level.crateD[2] moveTo( ( 388.909, -1156.46, 341.264 ), 1.5 );

for(k=0;k<level.players.size;k++)
{
if( distance( level.players[k].origin, level.teleSpot.origin ) < 120 )
{
level.players[k] clearLowerMessage( 0.1 );
}
}

wait 3;

for(i=0;i<level.players.size;i++)
{
if( distance( level.players[i].origin, level.teleSpot.origin ) < 120 )
level.players[i] setOrigin( ( 254.041, -1082.09, 309.878 ) );
wait 0.3;
}

level.crateD[1] moveTo( ( 259.261, -976.824, 407.715 ), 180 );
level.crateD[2] moveTo( ( 388.909, -1156.46, 407.715 ), 180 );

wait 35;

for(i=0;i<level.players.size;i++)
{
if( distance( level.players[i].origin, level.packBox.origin ) <= 210 )
level.players[i] setOrigin( ( -1500.52, 587.797, 372.756 ) );
wait 0.3;
}

level.teleInProg = 0;
}```

I think I know how to do it would I just create 2 level.bunkers[] = createSpot
then put some thing like this

Code:
```doTeleporter()
{
level.teleInProg = 1;

level.crateD[1] moveTo( ( 259.261, -976.824, 341.264 ), 1.5 );
level.crateD[2] moveTo( ( 388.909, -1156.46, 341.264 ), 1.5 );

for(k=0;k<level.players.size;k++)
{
if( distance( level.players[k].origin, level.teleSpot.origin ) < 120 )
{
level.players[k] clearLowerMessage( 0.1 );
}
}

wait 3;

for(i=0;i<level.players.size;i++)
{
if( distance( level.players[i].origin, level.teleSpot.origin ) < 120 )
level.players[i] setOrigin( ( 254.041, -1082.09, 309.878 ) );
wait 0.3;
}

level.crateD[1] moveTo( ( 259.261, -976.824, 407.715 ), 180 );
level.crateD[2] moveTo( ( 388.909, -1156.46, 407.715 ), 180 );

wait 35;

for(i=0;i<level.players.size;i++)
{
if( distance( level.players[i].origin, level.packBox.origin ) <= 210 )
level.players[i] setOrigin( ( -1500.52, 587.797, 372.756 ) );
wait 0.3;
}

level.teleInProg = 0;
wait 0.3;

for(k=0;k<level.players.size;k++)
{
if( distance( level.players[k].origin, level.teleSpot.origin ) < 120 )
{
level.players[k] clearLowerMessage( 0.1 );
}
}

wait 3;

for(i=0;i<level.players.size;i++)
{
if( distance( level.players[i].origin, level.teleSpot.origin ) < 120 )
level.players[i] setOrigin( ( this , would be ,the new teley) );
wait 0.3;
}

wait 180;

for(i=0;i<level.players.size;i++)
{
if( distance( level.players[i].origin, level.crateG[].origin ) < 200 )
level.players[i] setOrigin( ( then I want it to just come back to the middle of the map ) );
wait 0.3;
}

level.teleInProg = 0;

}```
should I put this to have vzoom self giveWeapon( "dragunov_mp" ); or self giveWeapon( "dragunov_vzoom_mp" );

0

2. for vzoom its dragunov_vzoom_mp as for the teleported i dont know

0

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