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  1. #1
    Member xxmasal22xx's Avatar
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    Default Killcam script, and another idea.

    Hey guys, i found a killcam script in common_level_temp_mp.ff.

    Killcam:
    Code:
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    init()
    {
    precacheString(&"PLATFORM_PRESS_TO_SKIP");
    precacheString(&"PLATFORM_PRESS_TO_RESPAWN");
    precacheString(&"PLATFORM_PRESS_TO_COPYCAT");
    precacheShader("specialty_copycat");
    precacheShader("white");
    level.killcam = maps\mp\gametypes\_tweakables::getTweakableValue( "game", "allowkillcam" );
    level.finalkillcam = maps\mp\gametypes\_tweakables::getTweakableValue( "game", "allowfinalkillcam" );
    if( level.killcam )
    setArchive(true);
    }
    finalKillcamWaiter()
    {
    if ( !level.inFinalKillcam )
    return;
    while (level.inFinalKillcam)
    wait(0.05);
    }
    postRoundFinalKillcam()
    {
    if ( isDefined( level.sidebet ) && level.sidebet )
    {
    return;
    }
    level notify( "play_final_killcam" );
    maps\mp\gametypes\_globallogic::resetOutcomeForAllPlayers();
    finalKillcamWaiter();
    }
    startFinalKillcam(
    attackerNum,
    targetNum,
    killcamentity,
    killcamentityindex,
    killcamentitystarttime,
    sWeapon,
    deathTime,
    deathTimeOffset,
    offsetTime,
    perks,
    killstreaks,
    attacker
    )
    {
    if ( !level.finalkillcam || level.wii )
    return;
    if(attackerNum < 0)
    return;
    recordKillcamSettings( attackerNum, targetNum, sWeapon, deathTime, deathTimeOffset, offsetTime, killcamentityindex, killcamentitystarttime, perks, killstreaks, attacker );
    startLastKillcam();
    }
    startLastKillcam()
    {
    if ( !level.finalkillcam || level.wii )
    return;
    if ( level.inFinalKillcam )
    return;
    if ( !IsDefined(level.lastKillCam) )
    return;
    level.inFinalKillcam = true;
    level waittill ( "play_final_killcam" );
    if ( isdefined ( level.lastKillCam.attacker ) )
    level.lastKillCam.attacker notify( "finalKillCamKiller" );
    visionSetNaked( GetDvar( #"mapname" ), 0.0 );
    players = level.players;
    for ( index = 0; index < players.size; index++ )
    {
    player = players[index];
    player thread finalKillcam();
    }
    wait( 0.1 );
    while ( areAnyPlayersWatchingTheKillcam() )
    wait( 0.05 );
    level.inFinalKillcam = false;
    }
    areAnyPlayersWatchingTheKillcam()
    {
    players = level.players;
    for ( index = 0; index < players.size; index++ )
    {
    player = players[index];
    if ( isDefined( player.killcam ) )
    return true;
    }
    return false;
    }
    killcam(
    attackerNum,
    targetNum,
    killcamentity,
    killcamentityindex,
    killcamentitystarttime,
    sWeapon,
    deathTime,
    deathTimeOffset,
    offsetTime,
    respawn,
    maxtime,
    perks,
    killstreaks,
    attacker
    )
    {
    self endon("disconnect");
    self endon("spawned");
    level endon("game_ended");
    if(attackerNum < 0)
    return;
    postDeathDelay = (getTime() - deathTime) / 1000;
    predelay = postDeathDelay + deathTimeOffset;
    camtime = calcKillcamTime( sWeapon, killcamentitystarttime, predelay, respawn, maxtime );
    postdelay = calcPostDelay();
    killcamlength = camtime + postdelay;
    if (isdefined(maxtime) && killcamlength > maxtime)
    {
    if (maxtime < 2)
    return;
    if (maxtime - camtime >= 1) {
    postdelay = maxtime - camtime;
    }
    else {
    postdelay = 1;
    camtime = maxtime - 1;
    }
    killcamlength = camtime + postdelay;
    }
    killcamoffset = camtime + predelay;
    self notify ( "begin_killcam", getTime() );
    killcamstarttime = (gettime() - killcamoffset * 1000);
    self.sessionstate = "spectator";
    self.spectatorclient = attackerNum;
    self.killcamentity = -1;
    if ( killcamentityindex >= 0 )
    self thread setKillCamEntity( killcamentityindex, killcamentitystarttime - killcamstarttime - 100 );
    self.killcamtargetentity = targetNum;
    self.archivetime = killcamoffset;
    self.killcamlength = killcamlength;
    self.psoffsettime = offsetTime;
    recordKillcamSettings( attackerNum, targetNum, sWeapon, deathTime, deathTimeOffset, offsetTime, killcamentityindex, killcamentitystarttime, perks, killstreaks, attacker );
    self allowSpectateTeam("allies", true);
    self allowSpectateTeam("axis", true);
    self allowSpectateTeam("freelook", true);
    self allowSpectateTeam("none", true);
    wait 0.05;
    if ( self.archivetime <= predelay )
    {
    self.sessionstate = "dead";
    self.spectatorclient = -1;
    self.killcamentity = -1;
    self.archivetime = 0;
    self.psoffsettime = 0;
    return;
    }
    self.killcam = true;
    self addKillcamSkipText(respawn);
    if ( !( self IsSplitscreen() ) && GetDvarInt( #"scr_game_perks" ) == 1 )
    {
    self addKillcamTimer(camtime);
    self maps\mp\gametypes\_hud_util::showPerk( 0, perks[0], 0 );
    self maps\mp\gametypes\_hud_util::showPerk( 1, perks[1], 0 );
    self maps\mp\gametypes\_hud_util::showPerk( 2, perks[2], 0 );
    self maps\mp\gametypes\_hud_util::showPerk( 3, perks[3], 0 );
    }
    self thread spawnedKillcamCleanup();
    self thread endedKillcamCleanup();
    self thread waitSkipKillcamButton();
    self thread waitTeamChangeEndKillcam();
    self thread waitKillcamTime();
    self thread maps\mp\gametypes\_copycat::copycat_button_think();
    self thread maps\mp\_tacticalinsertion::cancel_button_think();
    self waittill("end_killcam");
    self endKillcam(false);
    self.sessionstate = "dead";
    self.spectatorclient = -1;
    self.killcamentity = -1;
    self.archivetime = 0;
    self.psoffsettime = 0;
    }
    setKillCamEntity( killcamentityindex, delayms )
    {
    self endon("disconnect");
    self endon("end_killcam");
    self endon("spawned");
    if ( delayms > 0 )
    wait delayms / 1000;
    self.killcamentity = killcamentityindex;
    }
    waitKillcamTime()
    {
    self endon("disconnect");
    self endon("end_killcam");
    wait(self.killcamlength - 0.066);
    self notify("end_killcam");
    }
    waitFinalKillcamSlowdown( startTime )
    {
    self endon("disconnect");
    self endon("end_killcam");
    secondsUntilDeath = ( ( level.lastKillCam.deathTime - startTime ) / 1000 );
    deathTime = getTime() + secondsUntilDeath * 1000;
    waitBeforeDeath = 2;
    self clientNotify("fkcb");
    wait( max(0, (secondsUntilDeath - waitBeforeDeath) ) );
    SetTimeScale( 0.25, int( deathTime - 500 ) );
    wait( waitBeforeDeath + 1 );
    SetTimeScale( 1.0, getTime() + 500 );
    wait(.5);
    self clientNotify("fkce");
    }
    waitSkipKillcamButton()
    {
    self endon("disconnect");
    self endon("end_killcam");
    while(self useButtonPressed())
    wait .05;
    while(!(self useButtonPressed()))
    wait .05;
    self notify("end_killcam");
    self clientNotify("fkce");
    }
    waitTeamChangeEndKillcam()
    {
    self endon("disconnect");
    self endon("end_killcam");
    self waittill("changed_class");
    endKillcam( false );
    }
    waitSkipKillcamSafeSpawnButton()
    {
    self endon("disconnect");
    self endon("end_killcam");
    while(self fragButtonPressed())
    wait .05;
    while(!(self fragButtonPressed()))
    wait .05;
    self.wantSafeSpawn = true;
    self notify("end_killcam");
    }
    endKillcam( final )
    {
    if(isDefined(self.kc_skiptext))
    self.kc_skiptext.alpha = 0;
    if(isDefined(self.kc_timer))
    self.kc_timer.alpha = 0;
    self.killcam = undefined;
    self thread maps\mp\gametypes\_spectating::setSpectatePermissions();
    }
    spawnedKillcamCleanup()
    {
    self endon("end_killcam");
    self endon("disconnect");
    self waittill("spawned");
    self endKillcam(false);
    }
    spectatorKillcamCleanup( attacker )
    {
    self endon("end_killcam");
    self endon("disconnect");
    attacker endon ( "disconnect" );
    attacker waittill ( "begin_killcam", attackerKcStartTime );
    waitTime = max( 0, (attackerKcStartTime - self.deathTime) - 66 );
    wait (waitTime);
    self endKillcam(false);
    }
    endedKillcamCleanup()
    {
    self endon("end_killcam");
    self endon("disconnect");
    level waittill("game_ended");
    self endKillcam(false);
    }
    endedFinalKillcamCleanup()
    {
    self endon("end_killcam");
    self endon("disconnect");
    level waittill("game_ended");
    self endKillcam(true);
    }
    cancelKillCamUseButton()
    {
    return self useButtonPressed();
    }
    cancelKillCamSafeSpawnButton()
    {
    return self fragButtonPressed();
    }
    cancelKillCamCallback()
    {
    self.cancelKillcam = true;
    }
    cancelKillCamSafeSpawnCallback()
    {
    self.cancelKillcam = true;
    self.wantSafeSpawn = true;
    }
    cancelKillCamOnUse()
    {
    self thread cancelKillCamOnUse_specificButton( ::cancelKillCamUseButton, ::cancelKillCamCallback );
    }
    cancelKillCamOnUse_specificButton( pressingButtonFunc, finishedFunc )
    {
    self endon ( "death_delay_finished" );
    self endon ( "disconnect" );
    level endon ( "game_ended" );
    for ( ;; )
    {
    if ( !self [[pressingButtonFunc]]() )
    {
    wait ( 0.05 );
    continue;
    }
    buttonTime = 0;
    while( self [[pressingButtonFunc]]() )
    {
    buttonTime += 0.066;
    wait ( 0.066 );
    }
    if ( buttonTime >= 0.5 )
    continue;
    buttonTime = 0;
    while ( !self [[pressingButtonFunc]]() && buttonTime < 0.5 )
    {
    buttonTime += 0.066;
    wait ( 0.066 );
    }
    if ( buttonTime >= 0.5 )
    continue;
    self [[finishedFunc]]();
    return;
    }
    }
    recordKillcamSettings( spectatorclient, targetentityindex, sWeapon, deathTime, deathTimeOffset, offsettime, entityindex, entitystarttime, perks, killstreaks, attacker )
    {
    if ( !IsDefined(level.lastKillCam) )
    {
    level.lastKillCam = SpawnStruct();
    }
    level.lastKillCam.spectatorclient = spectatorclient;
    level.lastKillCam.weapon = sWeapon;
    level.lastKillCam.deathTime = deathTime;
    level.lastKillCam.deathTimeOffset = deathTimeOffset;
    level.lastKillCam.offsettime = offsettime;
    level.lastKillCam.entityindex = entityindex;
    level.lastKillCam.targetentityindex = targetentityindex;
    level.lastKillCam.entitystarttime = entitystarttime;
    level.lastKillCam.perks = perks;
    level.lastKillCam.killstreaks = killstreaks;
    level.lastKillCam.attacker = attacker;
    }
    finalKillcam()
    {
    self notify ( "begin_killcam", getTime() );
    if ( wasLastRound() )
    {
    setMatchFlag( "final_killcam", 1 );
    setMatchFlag( "round_end_killcam", 0 );
    }
    else
    {
    setMatchFlag( "final_killcam", 0 );
    setMatchFlag( "round_end_killcam", 1 );
    }
    if( level.console )
    self maps\mp\gametypes\_globallogic_spawn::setThirdPerson( false );
    postDeathDelay = (getTime() - level.lastKillCam.deathTime) / 1000;
    predelay = postDeathDelay + level.lastKillCam.deathTimeOffset;
    camtime = calcKillcamTime( level.lastKillCam.weapon, level.lastKillCam.entitystarttime, predelay, false, undefined );
    postdelay = calcPostDelay();
    killcamoffset = camtime + predelay;
    killcamlength = camtime + postdelay - 0.05;
    killcamstarttime = (gettime() - killcamoffset * 1000);
    self.sessionstate = "spectator";
    self.spectatorclient = level.lastKillCam.spectatorclient;
    self.killcamentity = -1;
    if ( level.lastKillCam.entityindex >= 0 )
    self thread setKillCamEntity( level.lastKillCam.entityindex, level.lastKillCam.entitystarttime - killcamstarttime - 100 );
    self.killcamtargetentity = level.lastKillCam.targetentityindex;
    self.archivetime = killcamoffset;
    self.killcamlength = killcamlength;
    self.psoffsettime = level.lastKillCam.offsettime;
    self allowSpectateTeam("allies", true);
    self allowSpectateTeam("axis", true);
    self allowSpectateTeam("freelook", true);
    self allowSpectateTeam("none", true);
    wait 0.05;
    if ( self.archivetime <= predelay )
    {
    self.sessionstate = "dead";
    self.spectatorclient = -1;
    self.killcamentity = -1;
    self.archivetime = 0;
    self.psoffsettime = 0;
    return;
    }
    self notify ( "begin_killcam", getTime() );
    self.killcam = true;
    if ( !( self IsSplitscreen() ) )
    {
    self addKillcamTimer(camtime);
    }
    self thread waitKillcamTime();
    self thread waitFinalKillcamSlowdown( killcamstarttime );
    self waittill("end_killcam");
    self endKillcam(true);
    setMatchFlag( "final_killcam", 0 );
    setMatchFlag( "round_end_killcam", 0 );
    self spawnEndOfFinalKillCam();
    }
    spawnEndOfFinalKillCam()
    {
    self freeze_player_controls( true );
    [[level.spawnSpectator]]();
    }
    isKillcamEntityWeapon( sWeapon )
    {
    if (sWeapon == "airstrike_mp")
    {
    return true;
    }
    else if (sWeapon == "napalm_mp" )
    {
    return true;
    }
    return false;
    }
    isKillcamGrenadeWeapon( sWeapon )
    {
    if (sWeapon == "frag_grenade_mp")
    {
    return true;
    }
    else if (sWeapon == "frag_grenade_short_mp" )
    {
    return true;
    }
    else if ( sWeapon == "sticky_grenade_mp" )
    {
    return true;
    }
    else if ( sWeapon == "tabun_gas_mp" )
    {
    return true;
    }
    return false;
    }
    calcKillcamTime( sWeapon, entitystarttime, predelay, respawn, maxtime )
    {
    camtime = 0.0;
    if (GetDvar( #"scr_killcam_time") == "")
    {
    if (sWeapon == "artillery_mp")
    {
    camtime = 2.5;
    }
    else if ( isKillcamEntityWeapon( sWeapon ) )
    {
    camtime = (gettime() - entitystarttime) / 1000 - predelay - .1;
    }
    else if ( !respawn )
    {
    camtime = 5.0;
    }
    else if ( isKillcamGrenadeWeapon( sWeapon ) )
    {
    camtime = 4.25;
    }
    else
    camtime = 2.5;
    }
    else
    camtime = GetDvarFloat( #"scr_killcam_time");
    if (isdefined(maxtime)) {
    if (camtime > maxtime)
    camtime = maxtime;
    if (camtime < .066)
    camtime = .066;
    }
    return camtime;
    }
    calcPostDelay()
    {
    postdelay = 0;
    if (GetDvar( #"scr_killcam_posttime") == "")
    {
    postdelay = 2;
    }
    else
    {
    postdelay = GetDvarFloat( #"scr_killcam_posttime");
    if (postdelay < 0.066)
    postdelay = 0.066;
    }
    return postdelay;
    }
    addKillcamSkipText(respawn)
    {
    if ( !isdefined( self.kc_skiptext ) )
    {
    self.kc_skiptext = newClientHudElem(self);
    self.kc_skiptext.archived = false;
    self.kc_skiptext.x = 0;
    self.kc_skiptext.alignX = "center";
    self.kc_skiptext.alignY = "middle";
    self.kc_skiptext.horzAlign = "center";
    self.kc_skiptext.vertAlign = "bottom";
    self.kc_skiptext.sort = 1;
    self.kc_skiptext.font = "objective";
    self.kc_skiptext.foreground = true;
    if ( self IsSplitscreen() )
    {
    self.kc_skiptext.y = -100;
    self.kc_skiptext.fontscale = 1.4;
    }
    else
    {
    self.kc_skiptext.y = -120;
    self.kc_skiptext.fontscale = 2;
    }
    }
    if ( respawn )
    self.kc_skiptext setText(&"PLATFORM_PRESS_TO_RESPAWN");
    else
    self.kc_skiptext setText(&"PLATFORM_PRESS_TO_SKIP");
    self.kc_skiptext.alpha = 1;
    }
    addKillcamTimer(camtime)
    {
    if ( !isdefined( self.kc_timer ) )
    {
    self.kc_timer = createFontString( "extrabig", 3.0 );
    if ( level.console )
    self.kc_timer setPoint( "TOP", undefined, 0, 45 );
    else
    self.kc_timer setPoint( "TOP", undefined, 0, 55 );
    self.kc_timer.archived = false;
    self.kc_timer.foreground = true;
    }
    self.kc_timer.alpha = 0.2;
    self.kc_timer setTenthsTimer(camtime);
    }
    initKCElements()
    {
    if ( !isDefined( self.kc_skiptext ) )
    {
    self.kc_skiptext = newClientHudElem(self);
    self.kc_skiptext.archived = false;
    self.kc_skiptext.x = 0;
    self.kc_skiptext.alignX = "center";
    self.kc_skiptext.alignY = "top";
    self.kc_skiptext.horzAlign = "center_adjustable";
    self.kc_skiptext.vertAlign = "top_adjustable";
    self.kc_skiptext.sort = 1;
    self.kc_skiptext.font = "default";
    self.kc_skiptext.foreground = true;
    self.kc_skiptext.hideWhenInMenu = true;
    if ( self IsSplitscreen() )
    {
    self.kc_skiptext.y = 20;
    self.kc_skiptext.fontscale = 1.2;
    }
    else
    {
    self.kc_skiptext.y = 32;
    self.kc_skiptext.fontscale = 1.8;
    }
    }
    if ( !isDefined( self.kc_othertext ) )
    {
    self.kc_othertext = newClientHudElem(self);
    self.kc_othertext.archived = false;
    self.kc_othertext.y = 48;
    self.kc_othertext.alignX = "left";
    self.kc_othertext.alignY = "top";
    self.kc_othertext.horzAlign = "center";
    self.kc_othertext.vertAlign = "middle";
    self.kc_othertext.sort = 10;
    self.kc_othertext.font = "small";
    self.kc_othertext.foreground = true;
    self.kc_othertext.hideWhenInMenu = true;
    if ( self IsSplitscreen() )
    {
    self.kc_othertext.x = 16;
    self.kc_othertext.fontscale = 1.2;
    }
    else
    {
    self.kc_othertext.x = 32;
    self.kc_othertext.fontscale = 1.6;
    }
    }
    if ( !isDefined( self.kc_icon ) )
    {
    self.kc_icon = newClientHudElem(self);
    self.kc_icon.archived = false;
    self.kc_icon.x = 16;
    self.kc_icon.y = 16;
    self.kc_icon.alignX = "left";
    self.kc_icon.alignY = "top";
    self.kc_icon.horzAlign = "center";
    self.kc_icon.vertAlign = "middle";
    self.kc_icon.sort = 1;
    self.kc_icon.foreground = true;
    self.kc_icon.hideWhenInMenu = true;
    }
    if ( !( self IsSplitscreen() ) )
    {
    if ( !isdefined( self.kc_timer ) )
    {
    self.kc_timer = createFontString( "hudbig", 1.0 );
    self.kc_timer.archived = false;
    self.kc_timer.x = 0;
    self.kc_timer.alignX = "center";
    self.kc_timer.alignY = "middle";
    self.kc_timer.horzAlign = "center_safearea";
    self.kc_timer.vertAlign = "top_adjustable";
    self.kc_timer.y = 42;
    self.kc_timer.sort = 1;
    self.kc_timer.font = "hudbig";
    self.kc_timer.foreground = true;
    self.kc_timer.color = (0.85,0.85,0.85);
    self.kc_timer.hideWhenInMenu = true;
    }
    }
    }
    There is one part of this code i was looking at specifically though:

    Code:
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    init()
    {
    precacheString(&"PLATFORM_PRESS_TO_SKIP");
    precacheString(&"PLATFORM_PRESS_TO_RESPAWN");
    precacheString(&"PLATFORM_PRESS_TO_COPYCAT");
    precacheShader("specialty_copycat");
    precacheShader("white");
    level.killcam = maps\mp\gametypes\_tweakables::getTweakableValue( "game", "allowkillcam" );
    level.finalkillcam = maps\mp\gametypes\_tweakables::getTweakableValue( "game", "allowfinalkillcam" );
    if( level.killcam )
    setArchive(true);
    I am not sure about this, but where the above peice of code says "setArchive(true);", wouldn't that mean that its set to run the killcam???

    No for my other idea. I was wondering if it would be possible to make a script that will record the match from the point of view you normally see and save it to a directory on the SD card. I think it would be cool, and then someone could develop the theater mode as a wii only homebrew app where we can all share our replay data or something.

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  2. #2
    Active Member
    MustardCheese
    Andres.C's Avatar
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    PSN ID: Quilapallun

    Default

    Its not a completed script, just look at the xbox/ps3 version it has way more data, thats also why the dvars don't do anything incomplete.

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  3. #3
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Thats the game's killcam, Lol
    The Wii's killcam is showing youre dead body in 3rd person

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  4. #4
    Member xxmasal22xx's Avatar
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    Quote Originally Posted by Andres.C View Post
    Its not a completed script, just look at the xbox/ps3 version it has way more data, thats also why the dvars don't do anything incomplete.
    oh......i just implemented into the RewindMods Menu.............lol

    Quote Originally Posted by Tlpwnzer View Post
    Thats the game's killcam, Lol
    The Wii's killcam is showing youre dead body in 3rd person
    Is that really what wii's killcam is???

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    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Quote Originally Posted by xxmasal22xx View Post
    oh......i just implemented into the RewindMods Menu.............lol



    Is that really what wii's killcam is???
    Of course

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    Yeah I saw this also and I was wondering how can we get this to work.

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    l
    Quote Originally Posted by Lone Wolf View Post
    Yeah I saw this also and I was wondering how can we get this to work.
    lol yea i really want a killcam for wii

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    There's probably a reason why they didn't put it in.

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    the wii doesnt have enough ram or memory for a killcam

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    Quote Originally Posted by liladrian650 View Post
    the wii doesnt have enough ram or memory for a killcam
    Hey, uh...no offence, but RAM IS Memory.....

    And bullshit. Treyarch has said that from the beginning about EVERYTHING that the wii didnt get with black ops. If it didnt have enough ram then how come we can install USB loaders and homebrew channel, etc? The wii DOES have enough ram to do all of the stuff we didnt get in black ops that xbox, ps3, and pc did get, Treyarch was/is too damn lazy to take extra time on us and put it in, thus they needed an excuse so they made that up.

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