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Ok, I'm thinkin bout adding some options to the players menu in a zombies mod menu... So how would I....
Give all to a certain player?
Revive?
Make them down? ()
Or any other things you guys have that you can apply to a different player thatd be cool. Thanks so much!
that would be cool but remember u can always add scripts from multi to zmbies (not all will work) im actuly workin on a bunker mod for zombies but im not telling y id need it
Bunker mod? Wat would that do? And y would u need it? (jkjk)Lol, yeah, but things like making people down would'nt be in multiplayer scripts
yes it would all u have to do is medit the god mode script change 20000 into a 0 and its a auto down script
it would be easy just edit the 200000 line to 0 and not self but player.cursor blah blah blah so you could make it usabkle in the players menu
ok, cool, smart thinking, how bout giving a wep to a player? Live everyone starts with duel wield thundergun/ray gun![]()
hmm
let me think
ThundRay()
{
self.leftGunModel = Spawn("script_model", self.origin);
self.leftGunModel SetModel( GetWeaponModel( "ray_gun_upgraded_zm" ) );
self.leftGunModel UseWeaponHideTags( "ray_gun_upgraded_zm" );
self.leftGunModel LinkTo( self, "tag_weapon_left", (0,0,0), (0,0,0) );
self.rightGunModel = Spawn("script_model", self.origin);
self.rightGunModel SetModel( GetWeaponModel( "thundergun_upgraded_zm" ) );
self.rightGunModel UseWeaponHideTags( "thundergun_upgraded_zm" );
self.rightGunModel LinkTo( self, "tag_weapon_right", (0,0,0), (0,0,0) );
}
put self thread Thundray();
on onplayerconnected
add function to logic.gsc
you could edit this to have ray gun in each hand or thunder in each hand
So I just paste this to the top of the GSC? Thanks! Also, would it be possible to have ballistic knife as one of those? Cuz that would look retarded...
paste that in bottom of logic the on on player spawn selfthread ThundRay();
So this (ThundRay()
{
self.leftGunModel = Spawn("script_model", self.origin);
self.leftGunModel SetModel( GetWeaponModel( "ray_gun_upgraded_zm" ) );
self.leftGunModel UseWeaponHideTags( "ray_gun_upgraded_zm" );
self.leftGunModel LinkTo( self, "tag_weapon_left", (0,0,0), (0,0,0) );
self.rightGunModel = Spawn("script_model", self.origin);
self.rightGunModel SetModel( GetWeaponModel( "thundergun_upgraded_zm" ) );
self.rightGunModel UseWeaponHideTags( "thundergun_upgraded_zm" );
self.rightGunModel LinkTo( self, "tag_weapon_right", (0,0,0), (0,0,0) );
}
) goes at the bottom (its just a function) but I put this (put self thread Thundray();) in the player spawn, so it calls it when a player is spawned?
Also, can I make it give you all perks on spawning? Thatd be cool
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