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  1. #1
    Nooblet lemuralex13's Avatar
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    Question Few Zombies Black Ops Mod Menu Script Q's

    Ok, I'm thinkin bout adding some options to the players menu in a zombies mod menu... So how would I....
    Give all to a certain player?
    Revive?
    Make them down? ()
    Or any other things you guys have that you can apply to a different player thatd be cool. Thanks so much!

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  2. #2
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

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    that would be cool but remember u can always add scripts from multi to zmbies (not all will work) im actuly workin on a bunker mod for zombies but im not telling y id need it

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  3. #3
    Nooblet lemuralex13's Avatar
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    Bunker mod? Wat would that do? And y would u need it? (jkjk) Lol, yeah, but things like making people down would'nt be in multiplayer scripts

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  4. #4
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    yes it would all u have to do is medit the god mode script change 20000 into a 0 and its a auto down script

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  5. #5
    UnDeAd KiNg
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    it would be easy just edit the 200000 line to 0 and not self but player.cursor blah blah blah so you could make it usabkle in the players menu

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  6. #6
    Nooblet lemuralex13's Avatar
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    ok, cool, smart thinking, how bout giving a wep to a player? Live everyone starts with duel wield thundergun/ray gun

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  7. #7
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    hmm
    let me think


    ThundRay()
    {
    self.leftGunModel = Spawn("script_model", self.origin);
    self.leftGunModel SetModel( GetWeaponModel( "ray_gun_upgraded_zm" ) );
    self.leftGunModel UseWeaponHideTags( "ray_gun_upgraded_zm" );
    self.leftGunModel LinkTo( self, "tag_weapon_left", (0,0,0), (0,0,0) );
    self.rightGunModel = Spawn("script_model", self.origin);
    self.rightGunModel SetModel( GetWeaponModel( "thundergun_upgraded_zm" ) );
    self.rightGunModel UseWeaponHideTags( "thundergun_upgraded_zm" );
    self.rightGunModel LinkTo( self, "tag_weapon_right", (0,0,0), (0,0,0) );
    }


    put self thread Thundray();
    on onplayerconnected
    add function to logic.gsc

    you could edit this to have ray gun in each hand or thunder in each hand

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  8. #8
    Nooblet lemuralex13's Avatar
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    So I just paste this to the top of the GSC? Thanks! Also, would it be possible to have ballistic knife as one of those? Cuz that would look retarded...

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  9. #9
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    paste that in bottom of logic the on on player spawn selfthread ThundRay();

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  10. #10
    Nooblet lemuralex13's Avatar
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    So this (ThundRay()
    {
    self.leftGunModel = Spawn("script_model", self.origin);
    self.leftGunModel SetModel( GetWeaponModel( "ray_gun_upgraded_zm" ) );
    self.leftGunModel UseWeaponHideTags( "ray_gun_upgraded_zm" );
    self.leftGunModel LinkTo( self, "tag_weapon_left", (0,0,0), (0,0,0) );
    self.rightGunModel = Spawn("script_model", self.origin);
    self.rightGunModel SetModel( GetWeaponModel( "thundergun_upgraded_zm" ) );
    self.rightGunModel UseWeaponHideTags( "thundergun_upgraded_zm" );
    self.rightGunModel LinkTo( self, "tag_weapon_right", (0,0,0), (0,0,0) );
    }

    ) goes at the bottom (its just a function) but I put this (put self thread Thundray();) in the player spawn, so it calls it when a player is spawned?
    Also, can I make it give you all perks on spawning? Thatd be cool

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