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  1. #1
    MonsterCat
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    Default Voice Commads (modding)

    ok so i was looking in a .gsc for voice commands and i found tons!

    level thread mpSayLocalSound( self, "fire", "scream" );
    level thread mpSayLocalSound( self, "breathing", "hurt", false, true );
    level thread mpSayLocalSound( self, "breathing", "better", false, true );
    level thread mpSayLocalSound( self, "perk", "laststand" );
    level thread mpSayLocalSound( self, "inform_attack", "revive" );
    level thread mpSayLocalSound( self, "pain", "small" );
    level thread mpSayLocalSound( self, "grenade_incoming", "sticky" );
    level thread mpSayLocalSound( level.alivePlayers[myTeam][index], "teammate", type );
    level thread mpSayLocalSound( self, "satchel_plant", "shoebox" );
    level thread mpSayLocalSound( self, "reload", "gen" );
    level thread mpSayLocalSound( closest_ally, "inform_need", "medic", false );
    level thread mpSayLocalSound( closest_enemy, "enemy", "infantry", false );
    level thread mpSayLocalSound( level.squads[enemyTeam][keys[i]][index], "enemy", "infantry" );
    level thread mpSayLocalSound( level.alivePlayers[victimTeam][index], "enemy", "snipe" );
    level thread mpSayLocalSound( self, "inform_attack", "grenade" );
    level thread mpSayLocalSound( self, "inform_attack", "c4" );
    level thread mpSayLocalSound( self, "inform_attack", "claymore" );
    level thread mpSayLocalSound( self, "inform_attack", "flash" );
    level thread mpSayLocalSound( self, "inform_attack", "sticky" );
    level thread mpSayLocalSound( self, "inform_attack", "gas" );
    level thread mpSayLocalSound( self"inform_attack", "smoke" );
    level thread mpSayLocalSound( player, "grenade_incoming", type );
    level thread mpSayLocalSound( level.alivePlayers["axis"][index], "gametype", event );
    level thread mpSayLocalSound( self, "grenade_incoming", type );
    level thread mpSayLocalSound( level.alivePlayers[team][index], "gametype", event );
    level thread mpSayLocalSound( level.alivePlayers["allies"][index], "gametype", event );

    just add this one of the voices in a loop or onplayer spawned or something and they will say it. ex:

    yell()
    {
    while (1)
    {
    level thread mpSayLocalSound( self, "fire", "scream" );
    wait 3;
    }
    }

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  2. #2
    Member v3n0m's Avatar
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    Default

    Test it out before you post this ._.

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  3. #3
    MonsterCat
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    Default

    why should i test when it was made by treyark? every time you play blackops you have this DUH

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  4. #4
    Member v3n0m's Avatar
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    Default

    Treyarch*

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  5. #5
    MonsterCat
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    Default

    Infinity Ward*

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  6. #6
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    Default

    the way you posted it wont work... you would have to call mpSayLocalSound from the .gsc its in.... and
    level thread mpSayLocalSound( level.squads[enemyTeam][keys[i]][index], "enemy", "infantry" );
    and
    level thread mpSayLocalSound( level.alivePlayers[victimTeam][index], "enemy", "snipe" );
    will not work because enemyTeam, victimTeam, index, and i (all the variables) aren't defined, you will get unitialized variable...
    those can be replaced with stuff like self...
    Quote Originally Posted by v3n0m View Post
    Test it out before you post this ._.
    ^that

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    Last edited by JellyInjector; 08-09-2011 at 01:43 PM.

  7. #7
    MonsterCat
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    Default

    i just copyed and pasted every "mpSayLocalSound" in the .gsc onto codeleakers but why would it matter if you did a thread to a .gsc to do another thread?

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  8. #8
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    Default

    because cheesetoast, the same reason you dont understand anything else, because you are stupid... nah, im just playin bro... and you have to call the function from the gsc you got those from otherwise you will get unknown function because that function dont exist in the gsc you are putting it in... but seriously, you're stupid, lol just kidding just kidding no im not, you're fucking stupid

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  9. #9
    Member Tech~Tac's Avatar
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    Default

    This is basically the same thing as thee "Orgasm" function right? im sure you could just substitute any of these sounds into the functions and it would work.

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  10. #10
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    Default

    yep...

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