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  1. #1
    Nooblet BroKen's Avatar
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    Default Freezes on Loading Screen!?

    I have everything set up to have a mod menu, USB Loader GX and cfg work when i load then on my wii but after i get the controlers right as the game starts when it hits the loading screen it just keeps saying loading... and it wont go to the game start up what did i do wrong? Please Help.

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  2. #2
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    Default

    go to wad manager and open up ios 250 and go to wad and scroll down till u see ios 250(57) rep+1 if i helped text back if u need more help

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  3. #3
    MonsterCat
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    go to google and search "ios 249 rev 20" download it and put it in you "wad" folder on your sd card and install that with wad manager then load blackops with ios 249

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  4. #4
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    do mine this fucken fag takes credit for this mode that mostly nity created and he just added one scripts so he puts his name on it and if u respnd back u know its true

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  5. #5
    MonsterCat
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    Default

    lolololol nope. here is what i did and here is what nity didnity:
    Code:
    doMovement() //thanks too nity for this..
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    	while( 1 )
    	{
    		if( isMoving() )
    			self show(); 
    		else
    			self hide();
    		
    		wait 0.01;
    	}
    }
    
    isMoving() //and this.
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    	
    	oldorigin = self.origin;
    	wait 0.01;
    	neworigin = self.origin;
    	if(distance(oldorigin, neworigin) != 0)
    		return true;
    	else
    		return false;
    }
    And CheeseToast:

    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    main()
    
    {
    	thread init();
    }
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
            level thread doMaps();
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player thread playerVariables();
    		self thread CustomClasses();
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player thread playerVariables();
    		player thread scrollingText();
                    player thread lifeHUD();
                    setDvar("scr_sd_roundlimit", "12");
    	        setDvar( "g_gametype", "sd" );
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread doSettings();
    		self thread doVars();
    	}
    }
    
    playerVariables()
    {
    	self setClientDvar( "cg_brass", 0 );
    	self setClientDvar( "g_maxDroppedWeapons", 0 );
    	self setClientDvar( "scr_game_killstreaks", 0 );
    	self setClientDvar( "scr_game_forceuav", 0 );
    	self setClientDvar( "sv_cheats", 0 );
    }
    
    doVars()
    {
    	setDvar( "g_TeamName_Allies", "^2Humans" );
    	setDvar( "g_TeamName_Axis", "^5Ghosts" );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 3 );
    	setDvar( "scr_disable_weapondrop", 1 );
    	level.allow_teamchange = 0;
            self [[level.autoassign]]();
            setDvar( "scr_teambalance", 1 );
            setDvar( "scr_disable_cac", 1 );
    	self thread uavblock(); //to disable uav infection cause it ruins this mod. id reccomend kicking people with codes on cause that also ruin's this mod.
    }
    
    doSettings()
    {
    	self endon ( "disconnect" );
    	if( self.pers["team"] == "allies" )//human's team 
    	{
                    self thread HumanSettings();
                    self thread giveHumanWeapons();
                    self thread HumanPerks();
    	}
    	
    	if( self.pers["team"] == "axis" )//ghost's team 
    	{
    		self thread GhostSettings();
    		self thread LastStandAmmo();
    		self thread ThirdPerson();
                    self thread doMovement();   
    		self thread giveGhostWeapons(); 
    		self thread GhostPerks(); 
    		player thread TakeM1911();	
    	}
    }
    
    giveGhostWeapons()
    {
    	GhostPrimary = "knife_ballistic_mp";
    	GhostKnife = "knife_mp";
      
            self takeAllWeapons();
    	self clearPerks();
    	self giveWeapon( GhostPrimary );
    	self giveWeapon( GhostKnife );
            self giveMaxAmmo( GhostPrimary );
    	self switchToWeapon( GhostPrimary );
    	self SetWeaponAmmoClip("knife_ballistic_mp", 0 );   
    	self SetWeaponAmmoStock("knife_ballistic_mp", 0 );
    }
    
    giveHumanWeapons()
    {
    	Primary = "ak47_elbit_dualclip_mp";
    	knife = "knife_mp";
            Secondary = "pythondw_mp";  
            Special = "tabun_gas_mp";    
      
    	self takeAllWeapons();
    	self clearPerks();
            self giveWeapon( Special );
            self giveWeapon( Primary );
    	self giveWeapon( Secondary );
    	self giveWeapon( knife );
    	self giveMaxAmmo( Primary );
    	self switchToWeapon( Primary );
    	self SetWeaponAmmoStock("tabun_gas_mp", 2 );
            
            //wait 5; //people weren't getting claymores so i added a wait
    }
    
    scrollingText()
    {
    	self.scrollingText = [];
    	self.scrollingText[0] = "^5Ghost's ^3Are invisible when they dont move also ^5Ghost's ^3can spin around in circles and still be invisble.";
    	self.scrollingText[1] = "^2This Mod Was Made By: ^5Nity ^7and ^3CheeseToast.";
    }
    
    ThirdPerson()
    {
    	self endon("disconnect");
    	self setClientDvar("cg_thirdperson", 1);
    	i = 1;
    
    	te = self createFontString( "objective", 1.4 );
    	te setPoint("CENTER", "BOTTOM", 0, -75);
    	te setText("^3Press [{+frag}] To Toggle Third Person");
    	te.sort = 10;
    	
    	for(;;)
    	{
    		while(!self FragButtonPressed())
    			wait 0.01;
    		if(i)
    			i--;
    		else
    			i++;
    		self setClientDvar("cg_thirdperson", i);
    		wait 0.30;
    	}
    }
    
    doMaps()
    {
            self thread maps\custom\_mod_menu::doMaps();
    }
    
    lifeHUD()
    {    
    	HPD = self createFontString( "objective", 2 );
    	HPD setPoint( "CENTRE", "CENTRE", 0, 170 );
    
    	for(;;)
    	{
    		HPD setText( "^1Health: " +self.health );
    		wait 0.01;
    	}
    }
    
    uavblock()
    {
            self setClientDvar("scr_game_forceuav" , "0" );
            self setClientDvar("g_compassShowEnemies" , "0" );
            self setClientDvar("compassRadarUpdateTime" , "9999" );
            self setClientDvar("compassEnemyFootstepEnabled" , "0" );
            self setClientDvar("compass" , "0" );
            self setClientDvar( "compassSize", 1 );
    }
    
    uav()
    {
            self setClientDvar("compassRadarUpdateTime" , "15" );
            self setClientDvar("compass" , "1" );
            //self setClientDvar( "compassMaxRange", "50" ); 
    }
    
    GhostPerks()
    {
    	self setPerk("specialty_noname");
    	self setPerk("specialty_reconnaissance");  
    	self setPerk("specialty_nottargetedbyai");   
    	self setPerk("specialty_gpsjammer"); 
     	self setPerk("specialty_fallheight");
    	self setPerk("specialty_movefaster"); 
    	self setPerk("specialty_sprintrecovery");  
    	self setPerk("specialty_fastmeleerecovery");
    	self setPerk("specialty_unlimitedsprint");
    	self setPerk("specialty_finalstand");  
    	self setPerk("specialty_pistoldeath"); 
    	self setPerk("specialty_healthregen");
    }
    
    HumanPerks()
    {
    	self setperk("specialty_gas_mask");
    	self setPerk("specialty_quieter");  
    	self setPerk("specialty_loudenemies");
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_fastweaponswitch");
    }
    
    LastStandAmmo()
    {
    	for(;;)
    	{
    		self SetWeaponAmmoStock("m1911_mp", 0 );
    		self SetWeaponAmmoClip("m1911_mp", 0 );
    		wait 0.5;
    	}
    }
    
    GhostSettings()
    {
    	self.maxhealth = 125;
    	self.health = self.maxhealth;
    
    	self iPrintlnBold( "^3Dont move to be invisable to the humans" );
     	self iPrintlnBold("^2Hint: Go in Prone When invisible." );
     	self thread maps\mp\gametypes\_hud_message::hintMessage( "^7You are:^5Ghost" );
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "^7This Mod Was Made by: ^3CheeseToast ^7And ^5Nity" );
    	wait 5;
    	self setClientDvar( "r_znear", 30 ); 
    	// self setmodel("dest_mp_nuked_male_01_d0")
    	// this makes ghost's invincible in nuketown so ill add this later when i can find a way to fix       
    }
    
    HumanSettings()
    {
    	self iPrintlnBold( "^2Teamwork is key." );
    	self iPrintlnBold( "^5Ghosts ^7are invisble when they dont move, Be careful." );
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "^7You are:^2Human" );
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "This Mod Was Made by: ^3CheeseToast ^7And ^5Nity" ); 
    	self setClientDvar( "r_znear", 2 );
    }
    
    
    LastStand() //nity found the "self.thisPlayerIsInLastStand" function 
    {
    	for(;;)
    	{
    		if( self.thisPlayerIsInLastStand )
    		{
    			self setMoveSpeedScale( 1.5 );
    		}
    		
    		if( !self.thisPlayerIsInLastStand )
    		{
    			self setMoveSpeedScale( 1 );
    		}
    		
    		wait 0.01;
    	}
    }
    
    TakeM1911()
    {
    	if( self getCurrentWeapon() = "m1911_mp" && self.thisPlayerIsInLastStand )
    	{
    		self thread giveGhostWeapons(); 	
    	}
    }
    
    CustomClasses()
    {
    	player setClientDvar("customclass1", "[{+speed_throw}] ^3ITS [{+speed_throw}]");
    	player setClientDvar("customclass2", "[{+stance}] ^3PEANUT [{+stance}]");
    	player setClientDvar("customclass3", "[{+frag}] ^3BUTTER [{+frag}]");
    	player setClientDvar("customclass4", "[{+melee}] ^3JELLY [{+melee}]");
    	player setClientDvar("customclass5", "[{+stance}] ^3TIME :D [{+stance}]"); 
    }

    but yeah and the only reason i posted my way is cause it freezes less, that wad doesnt magicly pop up in the wad folder you need to put it there, and i use more detail

    btw if it makes you feel better ask nity that, ask nity if im a credit stealing asshole and see what he says ok?

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    Last edited by CheeseToast; 08-13-2011 at 03:49 PM.
    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  6. #6
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    Default

    and i got a question for u how would u change that on that globallogic file to that gametype text back

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  7. #7
    MonsterCat
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    Default

    "globallogic file" what is that?

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  8. #8
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    Default

    u know the gsc globalogic.gsc so how would i

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  9. #9
    MonsterCat
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    Default

    i used the jelly mod .gsc cause im not that good at editing .gsc's (renaming and resizing) and i typed it up and used a script that nity made for me. im not trying to call myself better then nity at all its just i took the time to add stuff and think of this gametype so i added everything exept the invisible script that he made. no need to hate on me.

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

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