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  1. #1
    MonsterCat
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    Default raining carepackages

    i used paranoid roll from RTD so thanks to jelly for the original but here it is

    Code:
    Raining()
    {
    	for(;;)
    	{
    		MagicBullet( "mp_supplydrop_boobytrapped", self.origin +(0, 0, 6000), self.origin, self );
    	}
    }
    or use this (if the one above doesnt work):

    Code:
    Raining()
    {
    	for(;;)
    	{
    		orig = self.origin;
    		wait 1;
    		MagicBullet( "mp_supplydrop_boobytrapped", orig +(0, 0, 6000), orig, self );
    	}
    }

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    Last edited by CheeseToast; 08-13-2011 at 03:11 PM.
    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  2. #2
    Member Elial2's Avatar
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    Default

    sick as hell lol

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  3. #3
    MonsterCat
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    Default

    you tested?

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  4. #4
    Member Elial2's Avatar
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    Default

    Quote Originally Posted by CheeseToast View Post
    you tested?
    Naa not yet i will ina few

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  5. #5
    MonsterCat
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    Default

    thanks man.

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  6. #6
    UnDeAd KiNg
    ZoMbIETrAiNer

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    Default

    this has been around for awhile
    it'd be easier like this
    Code:
    rainCP()
    {
    	if( self.lobbyStatus == 2 )
    	{
    		self beginLocationMortarSelection( "map_mortar_selector", level.mortarSelectorRadius );
    		self.selectingLocation = true;
    		self thread maps\mp\_airsupport::endSelectionThink();
    		self waittill( "confirm_location", location );
    		newLocation = bulletTrace( ( location + ( 0, 0, 100000 ) ), ( location + ( 0, 0, -100000 ) ), 0, self )["position"];
    		self notify( "used" );
    		plane = spawn( "script_model", self.origin + ( 24000, 15000, 1250 ) ); 
    		plane setModel( "vehicle_ch46e_mp" ); 
    		plane.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
    		plane moveto( newlocation + ( 0, 0, 1250 ), 8 ); 
    		engine = loadFx( "trail/fx_geotrail_jet_contrail" );
    		playFx( engine, plane.origin );
            	wait 7.9; 
    	
    		for( i = 0; i <= 10; i++ )
    		{
    			self thread maps\mp\gametypes\_supplydrop::dropCrate( plane.origin, self.angles, "supplydrop_mp", self, self.pers["team"] );
    			wait 0.01;
    		}
    		plane moveTo( self.origin + ( -24000, -24000, 1250 ), 8 );
    	}
    }

    0 Not allowed! Not allowed!
    Last edited by ZombieGod; 08-13-2011 at 04:18 PM.

  7. #7
    MonsterCat
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    Default

    nice but you dont need "if( self.lobbyStatus == 2 )" (if its not fxlegacy)

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  8. #8
    Tastes Great
    Less Filling
    A Drunk Guy's Avatar
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    Gamertag: IAmADrunkGuy Wii Code: WiiUtard

    Default

    ahh...shit ...I'ma make it rain !!!! Thanks !! gonna give it a shot.

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    Pole your mother [X]
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    Bang your Girl [X]
    Fuck your Wife [X]
    Pole your Father [ ]

  9. #9
    MonsterCat
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    Default

    plane setModel( "vehicle_ch46e_mp" ); carepackage... not plane lol

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  10. #10
    I agree. MatthewH's Avatar
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    Default

    CheeseToast...long time no see

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