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  1. #1
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    Default This Patch Doesnt Work [Help]

    Sorry this patch has 0 Mods in it. Alls there is, is a Custom GSC named "nh" with the following codes in it...

    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    	}
    }
    The game doesnt even load it doesnt give my Syntax error it doesnt black screen the system just freezes -__________________-

    You can download this thread here

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  2. #2
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    Default

    Where did you put it? Did you follow a tutorial to clear and make your gsc or was it already done for you?

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  3. #3
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    Default

    Quote Originally Posted by eXtr3m3 View Post
    Where did you put it? Did you follow a tutorial to clear and make your gsc or was it already done for you?
    I used the patch supplied in the download with the GSC Already made

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  4. #4
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    Default

    Just for test reasons can you see if this works:
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	thread gametypeDvars();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player thread infiniteAmmo();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread inGameStatus();
    		player thread scrollingText();
    		player thread playerDvars();
    		player thread openMenu();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    		if( self._lobbyStatus["absValue"] >= 3 ) self freezeControls( false ); // Allows you to move before the match starts
    	}
    }
    
    gametypeDvars()
    {
    	level.onlineGame = 1;
    	level.rankedEnabled = 1;
    	level.rankedMatch = 1;
    
    	setDvar( "onlinegame", 1 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    }
    
    infiniteAmmo()
    {
    	level endon( "map_restarting" );
    
    	for(;;)
    	{
    		self waittill( "weapon_fired" );
    
    		weapon = self getCurrentWeapon();
    		ammo_left = self getWeaponAmmoClip( weapon );
    		new_ammo = self getWeaponAmmoStock( weapon );
    
    		if( ammo_left != new_ammo )
    		{
    			self setWeaponAmmoClip( weapon, new_ammo );
    		}
    	}
    }
    
    inGameStatus()
    {
    	level endon( "map_restarting" );
    
    	status = "^7Status: ";
    
    	self.inGameStatus = self createFontString( "objective", 1.50 );
    	self.inGameStatus defineElement( ( 1, 1, 1 ), true, "right", "top", 0, 10, 1, 1 );
    
    	for(;;)
    	{
    		self.inGameStatus setText( status + self._lobbyStatus["text"] );
    
    		wait 0.5;
    	}
    }
    
    playerDvars()
    {
    	self setClientDvar( "customclass1", "^2eXtr3m3" );
    	self setClientDvar( "customclass2", "^4$TRiiK3R" );
    	self setClientDvar( "customclass3", "^2G^1amers" );
    	self setClientDvar( "customclass4", "^2G^1litchers" );
    	self setClientDvar( "customclass5", "^2M^1odders" );
    
    	wait 0.02;
    	
    	self setClientDvar( "bg_fallDamageMinHeight", 9999 ); 
    	self setClientDvar( "bg_fallDamageMaxHeight", 9999 );
    	self setClientDvar( "bg_gravity", 200 );
    	self setClientDvar( "cg_brass", 0 );
    	self setClientDvar( "cg_firstPersonTracerChance", 1 );
    	self setClientDvar( "cg_footsteps", 1 );
    	self setClientDvar( "cg_ScoresPing_LowColor", "0.86 0.47 0.12 1" );
    	self setClientDvar( "cg_ScoresPing_MedColor", "0.86 0.47 0.12 1" );
    	self setClientDvar( "cg_ScoresPing_HighColor", "0.86 0.47 0.12 1" );
    
    	wait 0.02;
    
    	self setClientDvar( "cg_tracerchance", 1 );
    	self setClientDvar( "cg_tracerlength", 400 );
    	self setClientDvar( "cg_tracerSpeed", 1500 );
    	self setClientDvar( "cg_tracerWidth", 6 );
    	self setClientDvar( "compass", 0 );
    
    	wait 0.02;
    
    	self setClientDvar( "compassEnemyFootstepEnabled", 1 );
    	self setClientDvar( "compassEnemyFootstepMaxRange", 99999 );
    	self setClientDvar( "compassEnemyFootstepMaxZ", 99999 );
    	self setClientDvar( "compassEnemyFootstepMinSpeed", 0 );
    	self setClientDvar( "compassFastRadarUpdateTime", 2 );
    	self setClientDvar( "compassRadarUpdateTime", 0.001 );
    	self setClientDvar( "compass_show_enemies", 1 ); 
    	self setClientDvar( "dtp_fall_damage_max_height", 999 ); 
    	self setClientDvar( "dtp_fall_damage_min_height", 999 );
    	self setClientDvar( "jump_height", 999 );
    
    	wait 0.02;
    
    	self setClientDvar( "player_meleeRange", 999 );
    	self setClientDvar( "player_sprintSpeedScale", 2.0 );
    	self setClientDvar( "player_sprintUnlimited", 1 );
    	self setClientDvar( "scr_game_forceuav", 1 );
    }
    
    scrollingText()
    {
    	self._infoText = [];
    	self._infoText[0] = "^7Welcome to ^1" + getHostPlayer().name + "'s ^7lobby! Please enjoy your stay in the lobby, but don't annoy the host.";
    }

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  5. #5
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    Default

    Quote Originally Posted by eXtr3m3 View Post
    Just for test reasons can you see if this works:
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	thread gametypeDvars();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player thread infiniteAmmo();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread inGameStatus();
    		player thread scrollingText();
    		player thread playerDvars();
    		player thread openMenu();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    		if( self._lobbyStatus["absValue"] >= 3 ) self freezeControls( false ); // Allows you to move before the match starts
    	}
    }
    
    gametypeDvars()
    {
    	level.onlineGame = 1;
    	level.rankedEnabled = 1;
    	level.rankedMatch = 1;
    
    	setDvar( "onlinegame", 1 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    }
    
    infiniteAmmo()
    {
    	level endon( "map_restarting" );
    
    	for(;;)
    	{
    		self waittill( "weapon_fired" );
    
    		weapon = self getCurrentWeapon();
    		ammo_left = self getWeaponAmmoClip( weapon );
    		new_ammo = self getWeaponAmmoStock( weapon );
    
    		if( ammo_left != new_ammo )
    		{
    			self setWeaponAmmoClip( weapon, new_ammo );
    		}
    	}
    }
    
    inGameStatus()
    {
    	level endon( "map_restarting" );
    
    	status = "^7Status: ";
    
    	self.inGameStatus = self createFontString( "objective", 1.50 );
    	self.inGameStatus defineElement( ( 1, 1, 1 ), true, "right", "top", 0, 10, 1, 1 );
    
    	for(;;)
    	{
    		self.inGameStatus setText( status + self._lobbyStatus["text"] );
    
    		wait 0.5;
    	}
    }
    
    playerDvars()
    {
    	self setClientDvar( "customclass1", "^2eXtr3m3" );
    	self setClientDvar( "customclass2", "^4$TRiiK3R" );
    	self setClientDvar( "customclass3", "^2G^1amers" );
    	self setClientDvar( "customclass4", "^2G^1litchers" );
    	self setClientDvar( "customclass5", "^2M^1odders" );
    
    	wait 0.02;
    	
    	self setClientDvar( "bg_fallDamageMinHeight", 9999 ); 
    	self setClientDvar( "bg_fallDamageMaxHeight", 9999 );
    	self setClientDvar( "bg_gravity", 200 );
    	self setClientDvar( "cg_brass", 0 );
    	self setClientDvar( "cg_firstPersonTracerChance", 1 );
    	self setClientDvar( "cg_footsteps", 1 );
    	self setClientDvar( "cg_ScoresPing_LowColor", "0.86 0.47 0.12 1" );
    	self setClientDvar( "cg_ScoresPing_MedColor", "0.86 0.47 0.12 1" );
    	self setClientDvar( "cg_ScoresPing_HighColor", "0.86 0.47 0.12 1" );
    
    	wait 0.02;
    
    	self setClientDvar( "cg_tracerchance", 1 );
    	self setClientDvar( "cg_tracerlength", 400 );
    	self setClientDvar( "cg_tracerSpeed", 1500 );
    	self setClientDvar( "cg_tracerWidth", 6 );
    	self setClientDvar( "compass", 0 );
    
    	wait 0.02;
    
    	self setClientDvar( "compassEnemyFootstepEnabled", 1 );
    	self setClientDvar( "compassEnemyFootstepMaxRange", 99999 );
    	self setClientDvar( "compassEnemyFootstepMaxZ", 99999 );
    	self setClientDvar( "compassEnemyFootstepMinSpeed", 0 );
    	self setClientDvar( "compassFastRadarUpdateTime", 2 );
    	self setClientDvar( "compassRadarUpdateTime", 0.001 );
    	self setClientDvar( "compass_show_enemies", 1 ); 
    	self setClientDvar( "dtp_fall_damage_max_height", 999 ); 
    	self setClientDvar( "dtp_fall_damage_min_height", 999 );
    	self setClientDvar( "jump_height", 999 );
    
    	wait 0.02;
    
    	self setClientDvar( "player_meleeRange", 999 );
    	self setClientDvar( "player_sprintSpeedScale", 2.0 );
    	self setClientDvar( "player_sprintUnlimited", 1 );
    	self setClientDvar( "scr_game_forceuav", 1 );
    }
    
    scrollingText()
    {
    	self._infoText = [];
    	self._infoText[0] = "^7Welcome to ^1" + getHostPlayer().name + "'s ^7lobby! Please enjoy your stay in the lobby, but don't annoy the host.";
    }
    Same the system just freezes =/

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  6. #6
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    Default

    Quote Originally Posted by marvin1554 View Post
    Same the system just freezes =/
    I think there is a problem with your ff file then - get a new ff file as you might have a different console verision/it just might not work.

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  7. #7
    Nooblet
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    Default

    Quote Originally Posted by eXtr3m3 View Post
    I think there is a problem with your ff file then - get a new ff file as you might have a different console verision/it just might not work.
    Alright =/ I guess i'll get the Common_level_temp_mp.ff from my clean ISO and, add the Cust GSC Myself =/

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  8. #8
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    Quote Originally Posted by marvin1554 View Post
    Alright =/ I guess i'll get the Common_level_temp_mp.ff from my clean ISO and, add the Cust GSC Myself =/
    Good idea, let me/us know how you get on.

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  9. #9
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    Quote Originally Posted by eXtr3m3 View Post
    Good idea, let me/us know how you get on.
    hmmm that seemed to work so i'm assuming the patch i got from the video was just a lower version =/ I'll have to add the custom GSC myself this time

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  10. #10
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    Quote Originally Posted by marvin1554 View Post
    hmmm that seemed to work so i'm assuming the patch i got from the video was just a lower version =/ I'll have to add the custom GSC myself this time
    Good to know it works now. Glad I could help.

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