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  1. #1
    Evolved Modder
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    tony's Avatar
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

    Default release skybase 0.5

    since the news CL is prob shutting down iv decided to release the beta to everyone as a cl going away gift it has alot of glitches but who thefuk who cares
    any way heres the ff file wit the bunkers and elevator by it self

    http://www.multiupload.com/5O21WR3DBI

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  2. #2
    The Pro HaCk3R
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    Default

    nice work good job

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    му вℓαк σρѕ αℓℓу σ∂є: 5064-6240-0762
    му вσ ηαмє: χ ∂єαтн αηgєℓ χ

    νιѕιт му уσυтυвє нαηηєℓ нєяє

    ѕιgη мα∂є ву мє
    яєρ+ мє ι ι нєℓρє∂ υ
    тнє ρяσ ιѕ нєяє


  3. #3
    Evolved Modder
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    Default

    thanx

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  4. #4
    Minecraft DR.merftofen's Avatar
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    Default

    tony got you the M box script just fix the locations and wepons...

    Code:
    spawnBox() 
    {
    level.mBox = spawn( "script_model", ( -1332, 900, 535 ) );
    level.mBox setModel( "mp_supplydrop_ally" );
    level.mBox.angles = ( 0, 66, 0 );
    level.mGun = spawn( "script_model", level.mBox.origin );
    level.mGun setModel( GetWeaponModel( "claymore_mp" ) );
    level.mGun.angles = level.mBox.angles + ( 0, 90, 0 );
    level.mGun hide();
    level.aBox = spawn( "script_model", ( -1234, 1069, 534 ) );
    level.aBox setModel( "mp_supplydrop_axis" );
    level.aBox.angles = ( 0, 66, 0 ); 
    level.fHS10 = spawn( "script_model", ( -1125, 1043, 558 ) );
    level.fHS10 setModel( GetWeaponModel( "hs10_mp" ) );
    level.fHS10.angles = ( 0, 158, 0 );
    level.fM16 = spawn( "script_model", ( -1304, 1115, 558 ) );
    level.fM16 setModel( GetWeaponModel( "m16_mp" ) );
    level.fM16.angles = ( 0, 158, 0 );
    level.fM14 = spawn( "script_model", ( -1230, 847, 558 ) );
    level.fM14 setModel( GetWeaponModel( "m14_mp" ) );
    level.fM14.angles = ( 0, 158, 0 );
    level.fEnfield = spawn( "script_model", ( -1416, 930, 558 ) );
    level.fEnfield setModel( GetWeaponModel( "enfield_mp" ) );
    level.fEnfield.angles = ( 0, 158, 0 );
    }
    
    doMVars()
    {
    level.using = 0;
    level.guns = strtok( "minigun|m202_flash|asp|aspdw|famas|commando|python|ak74u|cz75_auto|crossbow_explosive|l96a1_ir|wa2000_ir|frag_grenade|famas|commando|python|ak74u|cz75_auto|crossbow_explosive|l96a1_ir|wa2000_ir|frag_grenade|makarov|kiparis_acog_extclip|cz75dw_auto|cz75dw_auto|cz75dw_auto", "|" );
    }
    
    checkDistance() //Put this in onPlayerConnected() "player thread checkDistance();"
    {       
    while( 1 )
    {
    wait .01;
            
    if( distance( self.origin, level.mBox.origin ) < 50 && level.using == 0 )
    {
    self setLowerMessage( "Press [{+activate}] for Mystery Box" );
    randWeap = randomInt( level.guns.size );
                            
    for(;;)
    {
    if( self useButtonPressed() == true && level.using == 0 && distance( self.origin, level.mBox.origin ) < 50 )
    {
    level.using = 1;
    self clearLowerMessage( 1.0 );
    level.mGun show();
    level.mGun moveTo( level.mBox.origin + ( 0, 0, 30 ), 1 );
    wait .2;
    for( i = 0; i < 14; i++ )
    {
    rander = randomInt( level.guns.size );
    level.mGun setModel( GetWeaponModel( level.guns[rander] + "_mp" ) );
    wait( 0.025 * i );
    }
    if( self getCurrentWeapon() == level.guns[randWeap] + "_mp" ) randWeap = randomInt( level.guns.size );
    level.mGun setModel( GetWeaponModel( level.guns[randWeap] + "_mp" ) );
    wait .3;
    if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
    self giveWeapon( level.guns[randWeap] + "_mp" );
    self switchToWeapon( level.guns[randWeap] + "_mp" );
    self giveMaxAmmo( level.guns[randWeap] + "_mp" );
    self clearLowerMessage( 1.0 );
    level.mGun moveTo( level.mBox.origin, 1 );
    wait 1;
    level.mGun hide();
    level.using = 0;
    break;
    }
    else if( distance( self.origin, level.mBox.origin ) > 50 )
    {
    self clearLowerMessage( 1.0 );
    break;
    }
    wait 0.01;
    }
    }
    else if( distance( self.origin, level.aBox.origin ) < 50 )
    {
    self setLowerMessage( "Press [{+activate}] for Ammo" );
                            
    for(;;)
    {       
    if( self useButtonPressed() == true && distance( self.origin, level.aBox.origin ) < 50 )
    {
    self clearLowerMessage( 1.0 );
    self iPrintlnBold( "Giving Max Ammo" );
    wait 3;
    self giveMaxAmmo( self getCurrentWeapon() );
    break;
    }
    else if( distance( self.origin, level.aBox.origin ) > 50 )
    {
    self clearLowerMessage( 1.0 );
    break;
    }
    wait 0.01;
    }
    }
    else if( distance( self.origin, level.fHS10.origin ) < 50 )
    {
    self setLowerMessage( "Press [{+activate}] For Hs10" );
                            
    for(;;)
    {
    if( self useButtonPressed() == true && distance(  self.origin, level.fHS10.origin ) < 50 )
    {
    self clearLowerMessage( 1.0 );
    if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
    self giveWeapon( "hs10_mp" );
    self switchToWeapon( "hs10_mp" );
    break;
    }
    else if( distance( self.origin, level.fHS10.origin ) > 50 )
    {
    self clearLowerMessage( 1.0 );
    break;
    }
    wait 0.01;
    }
    }

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    Last edited by DR.merftofen; 09-10-2011 at 03:23 AM.
    None Available.

  5. #5
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

    Default

    i already have the script

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  6. #6
    Minecraft DR.merftofen's Avatar
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    Default

    tony you need to hae like a case map havanna it goes to a certain spot im testing now

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    None Available.

  7. #7
    Evolved Modder
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    Default

    it only works array

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  8. #8
    Active Member Wes's Avatar
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    Default

    What is it???

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  9. #9
    Evolved Modder
    Living Liek Larry
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    Default

    a base in the sky that has a elevator that takes u too it and it only works on array

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  10. #10
    Active Member Wes's Avatar
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    Default

    would it work if you put it under Gametypes in a mod menu??

    Tony : http://codeleakers.freeforums.org/

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