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  1. #1
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    tony's Avatar
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

    Default radiation carepackage map

    i got this from itsmod its pretty nice
    its made by alistar
    Code:
    Radiation()
    {
            level.bunkerList[0] = createBlock((53.8297, -345.975, 274.125), (0, 0, 0));
            level.bunkerList[1] = createBlock((53.7268, -407.82, 274.125), (0, 0, 0));
            level.bunkerList[2] = createBlock((53.6224, -462.32, 274.125), (0, 0, 0));
            level.bunkerList[3] = createBlock((53.529, -526.879, 274.125), (0, 0, 0));
            level.bunkerList[4] = createBlock((53.7767, -578.52, 274.125), (0, 0, 0));
            level.bunkerList[5] = createBlock((111.589, -331.368, 274.125), (0, 90, 0));
            level.bunkerList[6] = createBlock((163.23, -331.349, 274.125), (0, 90, 0));
            level.bunkerList[7] = createBlock((226.407, -331.377, 274.125), (0, 90, 0));
            level.bunkerList[8] = createBlock((285.946, -331.403, 274.125), (0, 90, 0));
            level.bunkerList[9] = createBlock((61.5055, -333.675, 301.25), (0, 90, 0));
            level.minigunList[0] = createMinigun((186.423, -382.13, 264.125), (0, 90.2368, 0));
            level.bunkerList[9] = createBlock((324.125, -374.114, 235.156), (0, 90, 0));
            level.bunkerList[10] = createBlock((359.844, -374.122, 235.171), (0, 90, 0));
            level.bunkerList[11] = createBlock((395.564, -374.854, 235.259), (0, 90, 0));
            level.bunkerList[12] = createBlock((431.283, -375.747, 234.871), (0, 90, 0));
            level.bunkerList[13] = createBlock((467.003, -376.223, 235.74), (0, 90, 0));
            level.bunkerList[14] = createBlock((496.736, -358.274, 228.657), (0, 90, 0));
            level.bunkerList[15] = createBlock((539.73, 387.138, 145.864), (0, 0, 0));
            level.bunkerList[16] = createBlock((539.73, 387.138, 172.989), (0, 0, 0));
            level.bunkerList[17] = createBlock((581.207, 388.054, 141.961), (0, 0, 0));
            level.bunkerList[18] = createBlock((467.499, 529.138, 241.125), (0, 90, 0));
            level.bunkerList[19] = createBlock((409.94, 529.024, 241.125), (0, 90, 0));
            level.bunkerList[20] = createBlock((386.75, 493.364, 241.125), (0, 0, 0));
            level.bunkerList[21] = createBlock((386.699, 435.252, 241.125), (0, 0, 0));
            level.bunkerList[22] = createBlock((386.642, 378.208, 241.125), (0, 0, 0));
            level.bunkerList[23] = createBlock((386.57, 308.9, 241.125), (0, 0, 0));
            level.bunkerList[24] = createBlock((469.229, 532.18, 301.877), (0, 90, 0));
            level.bunkerList[25] = createBlock((408.288, 531.557, 302.163), (0, 90, 0));
            level.bunkerList[26] = createBlock((382.403, 495.916, 268.25), (0, 0, 0));
            level.bunkerList[27] = createBlock((382.403, 495.916, 295.375), (0, 0, 0));
            level.bunkerList[28] = createBlock((385.807, 305.807, 268.25), (0, 0, 0));
            level.bunkerList[29] = createBlock((385.807, 305.807, 295.375), (0, 0, 0));
            level.bunkerList[30] = createBlock((-102.345, 348.359, 274.125), (0, 90, 0));
            level.bunkerList[31] = createBlock((-173.292, 348.341, 274.125), (0, 90, 0));
            level.bunkerList[32] = createBlock((-243.387, 348.322, 274.125), (0, 90, 0));
            level.bunkerList[33] = createBlock((-302.843, 348.304, 274.125), (0, 90, 0));
            level.bunkerList[34] = createBlock((-79.3591, 384.257, 274.125), (0, 0, 0));
            level.bunkerList[35] = createBlock((-79.2785, 449.591, 274.125), (0, 0, 0));
            level.bunkerList[36] = createBlock((-80.1037, 505.024, 274.125), (0, 0, 0));
            level.bunkerList[37] = createBlock((-78.8795, 556.665, 274.125), (0, 0, 0));
            level.bunkerList[38] = createBlock((-77.2367, 608.306, 274.125), (0, 0, 0));
            level.bunkerList[39] = createBlock((1238.36, 966.638, 138.125), (0, 90, 0));
            level.bunkerList[40] = createBlock((1238.36, 966.638, 165.25), (0, 90, 0));
            level.bunkerList[41] = createBlock((1238.36, 966.638, 165.25), (0, 90, 0));
            level.bunkerList[42] = createBlock((-1147.64, -1425.96, 216.125), (0, 0, 0));
            level.bunkerList[43] = createBlock((-1147.64, -1425.96, 243.25), (0, 0, 0));
            level.bunkerList[44] = createBlock((-535.641, -499.017, 202.125), (0, 0, 0));
            level.bunkerList[45] = createBlock((-535.641, -499.017, 229.25), (0, 0, 0));
            level.bunkerList[46] = createBlock((-535.641, -499.017, 256.375), (0, 0, 0));
            level.bunkerList[47] = createBlock((987.9, 1571.64, 218.125), (0, 0, 0));
            level.bunkerList[48] = createBlock((987.9, 1623.28, 218.125), (0, 0, 0));
            level.bunkerList[49] = createBlock((987.9, 1674.92, 218.125), (0, 0, 0));
            level.minigunList[1] = createMinigun((422.34, 390.413, 231.125), (0, 177.584, 0));
            level.minigunList[2] = createMinigun((1128.36, 248.809, 256.125), (0, -1.69818, 0));
            level.minigunList[3] = createMinigun((-209.316, 383.963, 264.125), (0, -89.3097, 0));
            level.minigunList[4] = createMinigun((-578.208, 1267.64, 264.125), (0, -90.5778, 0));
            level.minigunList[5] = createMinigun((-279.858, 1061.64, 128.125), (0, -90.2756, 0));
            level.minigunList[6] = createMinigun((102.359, 1129.15, 128.125), (0, -4.06229, 0));
            level.minigunList[7] = createMinigun((919.641, 1187.67, 128.125), (0, 179.726, 0));
            level.minigunList[8] = createMinigun((-1147.64, -1425.96, 259.875), (0, -1.86248, 0));
            level.minigunList[9] = createMinigun((-535.641, -499.017, 273.5), (0, -0.150482, 0));
            level.minigunList[10] = createMinigun((1023.54, 1622.91, 208.125), (0, 177.821, 0));
    
    }
    
    CreateBlocks(pos, angle)
    {
        if(!level.CreateBunkers) return;
            block = spawn("script_model", pos, 1 );
            block setModel( level.crateModelFriendly );    
            block.angles = angle;
            wait 0.01;
    }
    
    spawnCrate()
    {
            size = level.minigunList.size;
            angles = (0, self.angles[1], 0);
            level.minigunList[size] = createMinigun(self.origin, angles);
            self thread createMinigunTurret(level.minigunList[size].location, level.miniGunList[size].angle);
            self.createdMiniguns[self.createdMiniguns.size] = size;
    }
    
    createMinigunTurret(pos, rotation)
    {
            miniGun = spawnTurret( "auto_turret", pos, "auto_gun_turret_mp" ); 
            miniGun setModel(level.auto_turret_settings["sentry"].modelBase);
            miniGun SetTurretType("sentry");
            miniGun.angles = rotation;
    }
    
    createMinigun(origin, angle)
    {
            minigun = spawnstruct();
            minigun.location = origin;
            minigun.angle = angle;
            return minigun;
    }
    
    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }

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  2. #2
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    Default

    ill try it out

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  3. #3
    Oh Noez Batman ChelseaGrin's Avatar

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    Default

    wheres the spawn script?

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  4. #4
    Evolved Modder
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    Default

    way to grave dig and wtf do yah mean

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  5. #5
    Wii Coder
    ChumLee's Avatar

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    Default

    Quote Originally Posted by //FU2//Death View Post
    wheres the spawn script?
    The bottom scroll down.

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  6. #6
    Member xLameHDx's Avatar
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    Default

    where do i put this

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    http://youtube.com/xLameHDx

  7. #7
    Evolved Modder
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    tony's Avatar
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    Default

    um get on skype and ill show u yah havnt been on in a while

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  8. #8
    MonsterCat
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    CheeseToast's Avatar
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    Default

    thanks to cheesetoast for teaching tony how to space out carepackages perfectly.. You always forget that lmfao. It took a long time to get those spaces 100% and then nobody thinks to thanks me and can you PLEASE not leak this around.. Someone that coordinate thing that I only gave to you got to striker. I would totally give it to striker if he asked for it. Next time tell him to ask me. Don't just give it you to people without asking me first cause i said "dont give this to anyone!" and you didn't listen. Not to say I hate you but im just a little disapointed

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  9. #9
    Evolved Modder
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    Default

    i didnt give it to striker or anyone else (cept money back in da day) and i do tell peeps u helped me if u look in the thread on how to get coords i said ask cheesy for his order of origin cuz its awsome!!

    i admit i did tell him the spacings but i didnt give him the file

    also i didnt make this and ur post made no scence it was out of nowhere and had nothing to do with anything said in the thread

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    Last edited by tony; 10-12-2011 at 02:23 PM.

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