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09-18-2011, 03:53 PM #1
Do certain scripts only work for certain mod menus?
For example, the chopperGunner function, does it only work with fxlegacy mod menus? Also, when you add a function, the two colons, ::functioname, means that the script is in the same file, correct? I get the unknown function error when i use chopper gunner. Same with using nity's freeze wii command, the controllable sam turret, pwnzers v1 tactical nuke function, the death machine function, and the grim reaper one. The grim reaper one is the same as death machine but i rename minigun_mp to m202_flash_mp and dmachine to greaper. Can I mess with the function names and they would still work. I've seen someone use a controllable sentry gun but idk why its not working for me. Does nitys freeze wii function only work on nity based mod menus? I'm on iTouch so I cant post scripts. I use vector_Scal with the S capitalized and searching for any vector_scal/vector_scale words in files and capitalizing the S or capitalizing and removing the e.
Update: If you have read my mod menu problem thread before, I've gotten all of those mod menus to work now w/o the huey function.
Last edited by Squidward734; 09-18-2011 at 03:57 PM.
09-18-2011, 04:02 PM #2
I think ur able to do that to any mod menu
09-18-2011, 04:04 PM #3
all scripts work for all mod menus. except when mixing gametypes. like you cant put give raygun_zm in a multiplayer menu and you cant put give minigun_mp in a zombies menu.
09-18-2011, 04:05 PM #4
09-18-2011, 04:08 PM #5
he means that you can put any multiplayer script in any multiplayer menu, as long as you dont exceed the maximum size
09-18-2011, 04:19 PM #6
What about the 2 colons when adding a script? ::chopperGunner. Does it mean the script is in the same file? And the greaper function and changing the vector_scale letters above in the first post.
09-18-2011, 04:23 PM #7
lol im not sure what you're asking
09-18-2011, 04:28 PM #8
I had a feeling you'd say that.
The greaper function is just the dmachine function with an edited minigun_mp to m202_flash_mp and the function name dmachine to greaper. Can that work properly?
Am I supposes to change vector_scale to vector_Scal and do the same thing (capitalizing the s and deleting the e) with any scripts that need vector_Scal.
The two colons when adding a script. (::functioname) Does that mean that the script is in the same file with adding the function
09-18-2011, 04:30 PM #9
I have chopper gunner in nity's menu :P
09-18-2011, 04:32 PM #10
yeah i know i was in your lobby today, with clay10...nice job demoting that Z kid :P he deserved it though