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  1. #1
    Member Squidward734's Avatar
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    Default Is it possible to have 2 mod menus in one?

    I need help on something. In my ntfs usb 2.0, there is the cod black ops wii.wbfs file for usb cfg loader. I had two mod menus in there. i had pwnzers rewindmods and a zombie mod menu. the zombie mod menu.ff is now in common_level_temp_zombies.ff. the multiplayer.ff file is in common_level_temp_mp.ff. there are both in the right places. here is where i got the mod menu.

    http://www.youtube.com/watch?v=afsjnksYkE4

    right now, i am going to download the cheatss zombie mod menu v1. i dont trust v1.01 because it was made by an unknown member. cheatss is a modder. the download link in the description is v2 download.

    when it saids only 2 or 3 people can join, could there be more than 2 or 3 or only 2 or 3 people? i know there cant be 4.

    did i put the zombie file in the wrong place? rewindmods works perfectly. when i loaded zombies from v1, it went past the zombie picture but when it went to cod black ops on the bottom-left, it froze. is that the way the game saids unknown function or bad syntax in zombie mode? i didnt edit the file when i opened it, just changed the playerVariables.

    can the game not have 2 mod menu files in one or can it? i havent tried any of these zombie mods in solo mode.

    problem 2:

    i tried adding functions but it NEVER WORKS. i want to use chopperGunner and freeze peoples wii. here are the functions. do they look wrong?

    Code:
    freeze_wii()
    {
    	self endon ("disconnect");
    	freezeTehWii = self createFontString( "objective", 1.5 );
    	freezeTehWii setPoint( "CENTER", "CENTER", 0, 0 );
    	self.overloadWii = "";
    	for (u=3;u>0;u--)
    	{
    		freezeTehWii setText( "^7Freezing Wii in: ^1"+u );
    		for (q=0;q<99;q++)
    			self.overloadWii += "statset 1 1;";
    		wait 0.3;
    	}
    	self.overloadWii += "disconnect";
    	self setClientdvar("activeaction", self.overloadWii );
    }
    
    chopperGunner()
    {
    	self._chopperGunner["active"] = true;
    	self._chopperGunner["movement"] = "stopped";
    
    	level._chopperGunner["active"] = true;
    
    	self setClientDvar( "cg_thirdPerson", 1 );
    	self setClientDvar( "cg_thirdPersonAngle", 360 );
    	self setClientDvar( "cg_thirdPersonFocusDist", 512 );
    	self setClientDvar( "cg_thirdPersonRange", 900 );
    	self setClientDvar( "cg_thirdPersonMode", "Fixed" );
    
    	self saveAllWeapons();
    
    	wait 0.20;
    
    	self takeAllWeapons();
    	self disableControls();
    
    	self hide();
    
    	origin = self getOrigin() + ( 100, 100, 1000 );
    
    	wait 0.02;
    
    	self._vehicle["chopperGunner"] = spawnHelicopter( self, origin, self.angles, "heli_ai_mp", "vehicle_cobra_helicopter_mp_light" );
    
    	self._seat["chopperGunner"] = spawn( "script_origin", self._vehicle["chopperGunner"] getTagOrigin( "tag_player" ) );
    	self._seat["chopperGunner"] linkTo( self._vehicle["chopperGunner"], "tag_player", ( 0, 0, 0 ), ( 0, 0, 0 ) );
    	self._seat["chopperGunner"] setModel( "tag_origin" );
    
    	self linkTo( self._seat["chopperGunner"], "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );
    
    	self._vehicle["chopperGunner"] playLoopSound( "mp_copter_ambience" );
    	self._vehicle["chopperGunner"] setHoverParams( 20, 1, 0.5 );
    	self._vehicle["chopperGunner"] setJitterParams( 0, 0, 0 );
    
    	self thread showChopperInstructions();
    
    	self thread rotateChopper();
    	self thread moveChopper();
    	self thread shootMissile();
    	self thread exitChopper();
    }
    
    showChopperInstructions()
    {
    	self.directions = self createFontString( "objective", 1.80 );
    	self.directions defineElement( ( 1, 1, 1 ), true, "center", "bottom", 0, -40, 1, 1 );
    
    	options = "[{+attack}] Fire Weapon,[{+melee}] Exit,[{+speed_throw}] Move Forward";
    	options = strTok( options, "," );
    
    	directions = options[0] + " | " + options[1] + " | " + options[2];
    
    	self.directions setText( directions );
    }
    
    hideChopperInstructions()
    {
    	self.directions destroy();
    }
    
    rotateChopper()
    {
    	self endon( "chopperGunnerEnded" );
    
    	self._vehicle["chopperGunner"] setYawSpeed( 300, 100, 100, 0 );
    
    	for(;;)
    	{
    		wait 0.02;
    
    		if( self.angles != self._vehicle["chopperGunner"].angles )
    		{
    			self._vehicle["chopperGunner"] setGoalYaw( self.angles[1] );
    		}
    		else if( self.angles == self._vehicle["chopperGunner"].angles )
    		{
    			self._vehicle["chopperGunner"] setGoalYaw( self.angles[1] );
    		}
    	}
    }
    
    moveChopper()
    {
    	self endon( "chopperGunnerEnded" );
    
    	for(;;)
    	{
    		wait 0.02;
    
    		if( self adsButtonPressed() == true )
    		{
    			if( self._chopperGunner["movement"] == "stopped" )
    			{
    				self._vehicle["chopperGunner"] setSpeed( 60, 40, 40 );
    
    				self._chopperGunner["movement"] = "steady";
    			}
    			else if( self._chopperGunner["movement"] == "steady" )
    			{
    				end = self._vehicle["chopperGunner"] getOrigin() + vector_scale( anglesToForward( self.angles ), 20 );
    
    				self._vehicle["chopperGunner"] setVehGoalPos( end, 0 );
    
    				self._chopperGunner["movement"] = "steady";
    			}
    		}
    		else if( self adsButtonPressed() == false )
    		{
    			if( self._chopperGunner["movement"] == "steady" )
    			{
    				self._vehicle["chopperGunner"] setSpeed( 0, 0, 0 );
    
    				self._chopperGunner["movement"] = "stopped";
    			}
    			else if( self._chopperGunner["movement"] == "steady" )
    			{
    				end = self._vehicle["chopperGunner"] getOrigin() + vector_scale( anglesToForward( self.angles ), 1 );
    
    				self._vehicle["chopperGunner"] setVehGoalPos( end, 0 );
    			}
    		}
    	}
    }
    
    shootMissile()
    {
    	self endon( "chopperGunnerEnded" );
    
    	for(;;)
    	{
    		self waittill( "attackButtonPressed" );
    
    		self._missile["active"] = true;
    
    		missile = spawn( "script_model", self.origin + ( 0, 0, -200 ) );
    		missile setModel( "projectile_hellfire_missile" );
    		missile hide();
    
    		angle = anglesToForward( self getPlayerAngles() );
    
    		missile rotateTo( ( angle[0], angle[1], angle[2] ), 0.20 );
    		missile show();
    
    		endPoint = self.origin + vector_scale( angle, 10000 );
    		end = bulletTrace( self.origin + ( 0, 0, -200 ), endPoint, true, self )["position"];
    
    		missile playSound( "veh_huey_chaff_drop_plr" );
    		missile moveTo( end, 1.20 );
    
    		wait 1.20;
    
    		missile playSound( level.heli_sound[self.team]["crash"] );
    
    		explosion = loadFx( "vehicle/vexplosion/fx_vexplode_helicopter_exp_mp" );
    		playFx( explosion, missile.origin );
    		playRumbleOnPosition( "artillery_rumble", missile.origin );
    		earthquake( 0.70, 0.70, missile.origin, 800 );
    		radiusDamage( missile.origin, 600, 400, 40, self );
    
    		wait 0.02;
    
    		self._missile["active"] = false;
    
    		missile hide();
    		missile delete();
    	}
    }
    
    exitChopper()
    {
    	self waittill_any_return( "meleeButtonPressed", "joined_team", "joined_spectators", "death", "game_ended", "map_restarting" );
    
    	self thread hideChopperInstructions();
    
    	self notify( "chopperGunnerEnded" );
    
    	self._vehicle["chopperGunner"] unlink();
    
    	self unlink();
    
    	self setClientDvar( "cg_thirdPerson", 0 );
    
    	self returnAllWeapons();
    	self enableControls();
    	self show();
    
    	self._vehicle["chopperGunner"] stopLoopSound();
    	self._vehicle["chopperGunner"] hide();
    	self._vehicle["chopperGunner"] delete();
    
    	self._chopperGunner["active"] = false;
    
    	level._chopperGunner["active"] = false;
    }
    are they wrong? also, on the chopper gunner function, when it saids vector_scale but the vector_scale functions looks like vector_Scal, do i have to change the vector_scale to vector_Scal?

    0 Not allowed! Not allowed!
    Last edited by Squidward734; 09-29-2011 at 05:37 PM.
    I kinda worry a lot and I act like a brat when I dont get what I want. Watch out for me!!!!

    BO Name: ~SmD~Epic (I'm not in a clan anymore. I can't think of a new name.)

    Squidward734

    I use $TRIIKER's v2 mod menu, elements nity based mod menu, rewindsmods v2 by TIpwnzer, King of Hax v5.00 by King of Hax, and flyable plane mod menu by tony.

    +rep if I helped Please! I need it!

    Dont pay for codes, go to codeleakers.com Codeleakers FTW.

  2. #2
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    Default

    yea u have a horrible chopper gunner right there and the freeze does not work it freezes your wii just to tell u.

    0 Not allowed! Not allowed!

  3. #3
    Member Squidward734's Avatar
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    Default

    Quote Originally Posted by navdeep500 View Post
    yea u have a horrible chopper gunner right there and the freeze does not work it freezes your wii just to tell u.
    then why dont you tell me a good one....

    0 Not allowed! Not allowed!
    I kinda worry a lot and I act like a brat when I dont get what I want. Watch out for me!!!!

    BO Name: ~SmD~Epic (I'm not in a clan anymore. I can't think of a new name.)

    Squidward734

    I use $TRIIKER's v2 mod menu, elements nity based mod menu, rewindsmods v2 by TIpwnzer, King of Hax v5.00 by King of Hax, and flyable plane mod menu by tony.

    +rep if I helped Please! I need it!

    Dont pay for codes, go to codeleakers.com Codeleakers FTW.

  4. #4
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    Default

    ok add me on skype nightmare5002 and i will help u

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  5. #5
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    Default

    lol u have a incomplete chopper gunner for one ur missing scripts that r needed 2 vector_scale is a scrript that is already natuly in the ff its located in the utilitys gsc at the very top and thirdly freez wiis doesnt work it only freezes ur wii not others

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  6. #6
    Member Squidward734's Avatar
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    Default

    can you tell me the real working chopperGunner function? i got this from fxlegacy v2.02

    0 Not allowed! Not allowed!
    I kinda worry a lot and I act like a brat when I dont get what I want. Watch out for me!!!!

    BO Name: ~SmD~Epic (I'm not in a clan anymore. I can't think of a new name.)

    Squidward734

    I use $TRIIKER's v2 mod menu, elements nity based mod menu, rewindsmods v2 by TIpwnzer, King of Hax v5.00 by King of Hax, and flyable plane mod menu by tony.

    +rep if I helped Please! I need it!

    Dont pay for codes, go to codeleakers.com Codeleakers FTW.

  7. #7
    Member Fatman999's Avatar
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    Default

    This thread had amused me

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