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Thread: double release

  1. #1
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

    Default double release

    ok so its ma birthday and as a preasent to u (odd idea isnt it, i have to reward u when its my bday) is two mods one the downloadable one is a telipad game that has six teliporters seperated around array... on killing someone you get a new weapon and u cant end the game the only way to end the game is get 17 consecutive kills.

    the one in the spoiler is a script i put together that spawns a full on fort that has a roof walls and a deck.. iit can be used as a jail for gametypes like cops and robbers by removing the/// at the bottom of the last script..... this fort can be spawned anywhere by editing the coordinates at the top (i marked the spots for noobs)

    both of these mods are my entrys into the contest
    http://www.multiupload.com/QFIXDYA2UU

    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    main()
    {
    	thread init();
    }
    
    init()
    {
    	thread onPlayerConnect();
    	thread spawnFort( ( 1498.76, 717.474, 303.125 ) );///edit this to add anywhere else :)
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self setOrigin( ( 1498.76, 717.474, 2303.125 ) );
    	}
    }
    
    
    spawnBase( pos )
    {
    	fort[1] = spawnRow(pos + ( 0, 35, 0 ) );
    	fort[2] = spawnRow(pos);
    	fort[3] = spawnRow(pos + ( 0, 70, 0 ) );
    	fort[4] = spawnRow(pos + ( 0, 105, 0 ) );
    	fort[5] = spawnRow(pos + ( 0, 140, 0 ) );
    	fort[6] = spawnRow(pos + ( 0, 175, 0 ) );
    	fort[7] = spawnRow(pos + ( 0, 210, 0 ) );
    }
    
    spawnRow( pos )
    {
            crate = spawn( "script_model", pos );
            crate setModel( "mp_supplydrop_ally" );
            crate.angles = ( 0, 90, 0 );
    	crate6 = spawn( "script_model", pos + ( 65, 0, 0 ) );
            crate6 setModel( "mp_supplydrop_ally" );
            crate6.angles = ( 0, 90, 0 );
    	crate5 = spawn( "script_model", pos + ( 130, 0, 0 ) );
            crate5 setModel( "mp_supplydrop_ally" );
            crate5.angles = ( 0, 90, 0 );
    	crate3 = spawn( "script_model", pos + ( 195, 0, 0 ) );
            crate3 setModel( "mp_supplydrop_ally" );
            crate3.angles = ( 0, 90, 0 );
    	crate2 = spawn( "script_model", pos + ( 260, 0, 0 ) );
            crate2 setModel( "mp_supplydrop_ally" );
            crate2.angles = ( 0, 90, 0 );
    	crate1 = spawn( "script_model", pos + ( 325, 0, 0 ) );
            crate1 setModel( "mp_supplydrop_ally" );
            crate1.angles = ( 0, 90, 0 );
    }
    
    spawnSmallRow( pos )
    {
    	crate = spawn( "script_model", pos );
            crate setModel( "mp_supplydrop_ally" );
            crate.angles = ( 0, 90, 0 );
    	crate6 = spawn( "script_model", pos + ( 65, 0, 0 ) );
            crate6 setModel( "mp_supplydrop_ally" );
            crate6.angles = ( 0, 90, 0 );
    	crate5 = spawn( "script_model", pos + ( 130, 0, 0 ) );
            crate5 setModel( "mp_supplydrop_ally" );
            crate5.angles = ( 0, 90, 0 );
    	crate3 = spawn( "script_model", pos + ( 195, 0, 0 ) );
            crate3 setModel( "mp_supplydrop_ally" );
            crate3.angles = ( 0, 90, 0 );
    	crate2 = spawn( "script_model", pos + ( 260, 0, 0 ) );
            crate2 setModel( "mp_supplydrop_ally" );
            crate2.angles = ( 0, 90, 0 );
    }
    
    spawnDRow( pos )
    {
    	crate7 = spawn( "script_model", pos );
            crate7 setModel( "mp_supplydrop_ally" );
            crate7.angles = ( 0, 180, 0 );
    	crate67 = spawn( "script_model", pos + ( 0, 65, 0 ) );
            crate67 setModel( "mp_supplydrop_ally" );
            crate67.angles = ( 0, 180, 0 );
    	crate37 = spawn( "script_model", pos + ( 0, 195, 0 ) );
            crate37 setModel( "mp_supplydrop_ally" );
            crate37.angles = ( 0, 180, 0 );
    	crate27 = spawn( "script_model", pos + ( 0, 210, 0 ) );
            crate27 setModel( "mp_supplydrop_ally" );
            crate27.angles = ( 0, 180, 0 );
    }
    
    spawnDoor( pos )
    {
    	level.door = spawn( "script_model", pos + ( 0, 130, 0 ) );
            level.door setModel( "mp_supplydrop_ally" );
            level.door.angles = ( 0, 180, 0 );
    	level.door2 = spawn( "script_model", pos + ( 0, 130, 35 ) );
            level.door2 setModel( "mp_supplydrop_ally" );
            level.door2.angles = ( 0, 180, 0 );
    }
    
    spawnSRow( pos )
    {
    	crate = spawn( "script_model", pos );
            crate setModel( "mp_supplydrop_ally" );
            crate.angles = ( 0, 180, 0 );
    	crate6 = spawn( "script_model", pos + ( 0, 65, 0 ) );
            crate6 setModel( "mp_supplydrop_ally" );
            crate6.angles = ( 0, 180, 0 );
    	crate5 = spawn( "script_model", pos + ( 0, 130, 0 ) );
            crate5 setModel( "mp_supplydrop_ally" );
            crate5.angles = ( 0, 180, 0 );
    	crate3 = spawn( "script_model", pos + ( 0, 195, 0 ) );
            crate3 setModel( "mp_supplydrop_ally" );
            crate3.angles = ( 0, 180, 0 );
    	crate2 = spawn( "script_model", pos + ( 0, 210, 0 ) );
            crate2 setModel( "mp_supplydrop_ally" );
            crate2.angles = ( 0, 180, 0 );
    }
    
    spawnSmallBase( pos )
    {
    	fort[1] = spawnSmallRow(pos + ( 0, 35, 0 ) );
    	fort[2] = spawnSmallRow(pos);
    	fort[3] = spawnSmallRow(pos + ( 0, 70, 0 ) );
    	fort[4] = spawnSmallRow(pos + ( 0, 105, 0 ) );
    	fort[5] = spawnSmallRow(pos + ( 0, 140, 0 ) );
    	fort[6] = spawnSmallRow(pos + ( 0, 175, 0 ) );
    	fort[7] = spawnSmallRow(pos + ( 0, 210, 0 ) );
    }
    
    spawnFort( pos )
    {
    	house[1] = spawnBase(pos);
    	house[2] = spawnSmallBase(pos + ( 65, 0, 140 ) );
    	house[3] = spawnSmallRow(pos + ( 65, 0, 35 ) );
    	house[4] = spawnSmallRow(pos + ( 65, 0, 70 ) );
    	house[5] = spawnSmallRow(pos + ( 65, 0, 105 ) );
    	house[6] = spawnSmallRow(pos + ( 65, 210, 35 ) );
    	house[7] = spawnSmallRow(pos + ( 65, 210, 70 ) );
    	house[8] = spawnSmallRow(pos + ( 65, 210, 105 ) );
    	house[9] = spawnSRow(pos + ( 325, 0, 35 ) );
    	house[10] = spawnSRow(pos + ( 325, 0, 70 ) );
    	house[11] = spawnSRow(pos + ( 325, 0, 105 ) );
    	house[12] = spawnSRow(pos + ( 65, 0, 113 ) );
    	house[13] = spawnDRow(pos + ( 65, 0, 70 ) );
    	house[14] = spawnDRow(pos + ( 65, 0, 35 ) );
    	////house[15] = spawnDoor(pos + ( 65, 0, 35 ) );// this would be used if you wanted to block the fort
    }


    penis


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    Last edited by tony; 10-11-2011 at 01:44 PM.

  2. #2
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    Default

    Nice; bet this took you a while.

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  3. #3
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

    Default

    lol not at all the fort took 30 minutes just becouse i messed up my spawn row function
    and the other mod took about 2 days one to put the bassis of the killstreaks together and another to get the coordinates and put together the random teleport scipt


    i make alot of mods on my own tme i just dont release iv had these and many others for a while now

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    Last edited by tony; 10-05-2011 at 12:24 PM.

  4. #4
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    Default

    Im extending the mod due date, ill add yours to the poll and the new votingday is the 20th

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  5. #5
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    Default

    nice i wasnt going to enter but i saw that noone was entering so i thoughut wtf why not

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  6. #6
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    Default

    So now this is pretty much gun game only with teliporters? Sounds like that could be fun

    and HAPPY BIRTHDAY!

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  7. #7
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    thanx!! and u can add ur own killstreaks also

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    happy Birthday tony!

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    thank u tony i just finish my v3 of cops vz robbers be fore u realseed that but now i have something to work on i start that and i realse my v3 of cops vz robbers this weekend

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  10. #10
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    nice and if u have trouble adding it so its on the ground pm me ill show u how to go about it and also i can make the care packages more spread out so it looks like a cell and the peeps in jail can look out

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