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  1. #1
    just 'round the corner PoptartHunter's Avatar
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    Default MW3: Fake Lag Script

    I don't think this has been posted on here, but if it has let me know. I thought this was interesting and thought I would put it up here on CL. I was thinking that this script could be the possible cause of the lag shooting.


    Code:
    fakeLag()
    {
    	self endon ( "disconnect" );
    	self.fakeLag = randomIntRange( 50, 150 );
    	
    	for ( ;; )
    	{
    		self setClientDvar( "fakelag_target", self.fakeLag );
    		wait ( randomFloatRange( 5.0, 15.0 ) );
    	}
    }

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  2. #2
    Active Member Wes's Avatar
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    Default

    looks like it to me

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  3. #3
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    Default

    lol 'fakelag' thats odd.

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  4. #4
    Everything is just so mendokuse. stud's Avatar
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    Default

    so how would we fix lag shooting?

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  5. #5
    just 'round the corner PoptartHunter's Avatar
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    Default

    That's what I'm trying to figure out. The lag shooting is definitely a server issue which will be patched soon, but I've been wondering what the fake lag script is for.

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  6. #6
    Everything is just so mendokuse. stud's Avatar
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    Default

    lag shooting CAN be patched? why didnt they do that for reflex? hope u have good luck in figuring this out

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  7. #7
    just 'round the corner PoptartHunter's Avatar
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    Default

    The servers are still new and they are still experimenting with things. It's still on v1.0, so I'm pretty sure they will do something about it in future updates. I think on MWR they just never bothered to do anything about it, but the hit detection/lag shooting problems can be fixed.

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  8. #8
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    This script is most likely just one of those scripts they never used. As for lag shooting, it could be anything.
    The good quality, all the shit they packed into it, or most likely the people hosting the lobby.

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  9. #9
    Tig O Bitties
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    Default

    yeh i saw that script in the globallogic

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