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Thread: Rank_Gsc Help!

  1. #1
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    Default Rank_Gsc Help!

    Hey guys I have edited this and im not sure if it will work.. can someone please help me with this??? Do i have to edit for of the stuff or should this work?

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    WEAPONXP_KILL =	1000000;
    
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    	
    	if ( level.xpScale > 4 || level.xpScale < 0)
    		exitLevel( false );
    
    	level.xpScale = min( level.xpScale, 4 );
    	level.xpScale = max( level.xpScale, 0 );
    
    	level.rankTable = [];
    	level.weaponRankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_WEAPON_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"RANK_PROMOTED_WEAPON" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    	
    	precacheString( &"SPLASHES_LONGSHOT" );
    	precacheString( &"SPLASHES_PROXIMITYASSIST" );
    	precacheString( &"SPLASHES_PROXIMITYKILL" );
    	precacheString( &"SPLASHES_EXECUTION" );	
    	precacheString( &"SPLASHES_AVENGER" );	
    	precacheString( &"SPLASHES_ASSISTEDSUICIDE" );	
    	precacheString( &"SPLASHES_DEFENDER" );	
    	precacheString( &"SPLASHES_POSTHUMOUS" );	
    	precacheString( &"SPLASHES_REVENGE" );	
    	precacheString( &"SPLASHES_DOUBLEKILL" );	
    	precacheString( &"SPLASHES_TRIPLEKILL" );	
    	precacheString( &"SPLASHES_MULTIKILL" );			
    	precacheString( &"SPLASHES_BUZZKILL" );	
    	precacheString( &"SPLASHES_COMEBACK" );
    	precacheString( &"SPLASHES_KNIFETHROW" );
    	precacheString( &"SPLASHES_ONE_SHOT_KILL" );	
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100000 );
    		registerScoreInfo( "headshot", 100000 );
    		registerScoreInfo( "assist", 200000 );
    		registerScoreInfo( "proximityassist", 20 );
    		registerScoreInfo( "proximitykill", 20 );
    		registerScoreInfo( "suicide", 500000 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 5000000 );
    		registerScoreInfo( "headshot", 5000000 );
    		registerScoreInfo( "assist", 50000000 );
    		registerScoreInfo( "suicide", 5000000 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );

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  2. #2
    Wii U Section Moderator
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    Default

    why don't you test it out.

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  3. #3
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    Default

    i did and it didnt work.. ugh wtf is wrong with it?

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  4. #4
    Member Elial2's Avatar
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    Default

    Thats the the only place where it calls on exp measures... Theres a few files in the common_level_temp.ff also. and theres a weapon list with exp scaled next to them i forgot where...

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    ​xM1KEYxM1KEx

  5. #5
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    Default

    yea it just says compile error.. so im kinda fucked!

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