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  1. #1
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default [SM8E52] Modern Warfare 3 Managed Script List

    Models
    Code:
    < entity > setModel( < Model > ); - Sets the model of a specific entity
    
    com_plasticcase_friendly - Care Package Green
    com_plasticcase_enemy - Care Package Red
    com_plasticcase_trap_friendly - Care Package Black
    prop_suitcase_bomb - Suitcase
    vehicle_b2_bomber - Bomber Vehicle
    vehicle_uav_static_mp - Uav Plane
    level.flagModel["allies"] - Friendly Flag
    level.flagModel["axis"] - Enemy Flag
    Text Functions
    Code:
    iprintln( < Text Here > ); - 
    iprintlnbold( < Text Here > ); -
    println( < Text Here > ); -
    thread maps\mp\gametypes\_hud_message::hintMessage( < Text Here > ); - Typewriter Text
    Visions
    Code:
    < entity > VisionSetNakedForPlayer( < Vision >, < Transition Time > ); - Call on entity, changes vision for that player only
    VisionSetNaked( < Vision >, < Transition Time > ); - Sets the vision for everyone
    Dvars
    Code:
    setDvar( < Dvar >, < Value > ); - Sets the value for everyone
    < entity > setClientDvar( < Dvar >, < Value > ); - Sets the value for a specific entity
    getDvar( < Dvar > ); - Gets the value of the Dvar
    Stat Editing
    Code:
    < entity > setPlayerData( < Stat >, < Value > );
    
    Stats:
    kills
    deaths
    experience
    wins
    losses
    ties
    headshots
    assists
    hits
    misses
    killstreak
    winstreak
    Button Monitoring
    Code:
    < player > NotifyOnPlayerCommand( < notify >, < condition > );
    
    Conditions:
    "+usereload"
    "weapnext"
    "+gostand"
    "+melee"
    "+actionslot 1"
    "+actionslot 2"
    "+actionslot 3"
    "+actionslot 4"
    "+frag"
    "+smoke"
    "+attack"
    "+speed_throw"
    "+stance"
    "+breathe_sprint"
    
    Usage:
    MonitorButton()
    {
            self notifyOnPlayerCommand( "Knife", "+melee"; );
            while( 1 )
            {
                    self waittill( "Knife" );
                    //self suicide();
            }
    }
    Killstreaks
    Code:
    < Player > maps\mp\killstreaks\_killstreaks::giveKillstreak( < Killstreak >, < Pop-up > );
    
    Killstreaks:
    uav
    ims
    sentry
    precision_airstrike
    helicopter
    emp
    nuke
    remote_tank
    sam_turret
    counter_uav
    Weapons
    Code:
    < Player > giveWeapon( < Weapon Name > ); - Simply gives the Player said gun
    < Player > switchToWeapon( < Weapon Name > ); - Switches to the weapon if the Player has it
    < Player > takeWeapon( < Weapon Name > ); - Takes the weapon if the Player has it
    < Player > takeAllWeapons(); - Takes all of the Players weapons away
    God Mode
    Code:
    GodMode()
    {
            self endon( "death" );
            self endon( "disconnect" );
            self.maxHealth = 9999999;
            self.health = self.maxHealth;
    
            for(;;)
            {
                    if( self.health < self.maxHealth ) self.health = self.maxHealth;
                    wait 0.1;
            }
    }
    Complete All Challenges
    Code:
    completeAllChallenges()
    {
        	self endon( "death" );
     	self thread maps\mp\gametypes\_hud_message::hintMessage( "Completing All Challenges, Please Wait..." );
        	foreach ( challengeRef, challengeData in level.challengeInfo )
        	{
            	finalTarget = 0;
            	finalTier = 0;
            	for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
            	{
                		finalTarget = challengeData["targetval"][tierId];
                		finalTier = tierId + 1;
            	}
            	if ( self isItemUnlocked( challengeRef ) )
            	{
                		self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                		self setPlayerData( "challengeState", challengeRef, finalTier );
            	}
            	wait( 0.01 );
        	}
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "All Challenges Completed" );
    }
    Animation
    Code:
    Im not entirely sure about this one :(
    At the top of your gsc, put "#using_animtree( < Animtree > );" - Not needed but much cleaner
    
    AnimTrees:
    destructibles
    animated_props
    generic_human
    multiplayer
    player
    vehicles
    
    PrecacheMpAnim( < Animation > ); - Use this to preCache your animation so you can use it anywhere
    
    < entity > ScriptModelPlayAnim( < Animation > ); - Should animate said entity with your custom animation
    < entity > willNeverChange(); - Animation you've given it will not change
    < entity > scriptModelClearAnim( < Animation > ); - Clears the animation you were using
    Custom Classes
    Code:
    self setPlayerData( "customClasses", < class num >, "name", < Text > ); - Sets custom class name
    self setPlayerData( "customClasses", < class num >, "weaponSetups", < 0 - 1 >, "weapon", < Weapon > ); - Sets custom class weapon
    self setPlayerData( "customClasses", < class num >, "weaponSetups", < 0 - 1 >, "camo", < Camo > ); - Sets custom class camo
    self setPlayerData( "customClasses", < class num >, "weaponSetups", < 0 - 1 >, "attachment", 0, < Attachment > ); - Sets custom class attachment
    self setPlayerData( "customClasses", < class num >, "perks", < 0 - 4 >, < Perk > ); - Sets custom class perk
    self setPlayerData( "customClasses", < class num >, "specialGrenade", < Grenade > ); - Sets custom class special grenade
    Dont forfeit with online dvars
    Replace your maps\mp\gametypes\_gamelogic.gsc with this: http://pastebin.com/J5es0DnT

    Misc.
    Code:
    < Player > setStance( < Stance > ); - Sets the players stance( prone, crouche or stand )
    < Player > getStance(); - Gets the players current stance
    
    level.XpScale = < Xp Scale >;
    Here are some free mods you can use:
    My Unlock everything lobby - http://www.codeleakers.com/showthrea...230#post146230

    Clean Modern Warfare 3 Files:
    Common_level_temp_mp.ff - http://www.multiupload.com/LOLE9P9T8K
    Code_post_gfx_mp.ff - http://www.multiupload.com/K2Y6NZ7E65
    Common_level_temp_specialops.ff - http://www.multiupload.com/9CZVWTUVCJ
    Code_post_gfx_specialops.ff - http://www.multiupload.com/XWI2L9RUB5


    Updating.
    Updating..
    Updating...

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    Last edited by KazzababeGamer; 11-24-2011 at 11:03 AM.

  2. #2
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    Default

    What would the entity be for a player in the lobby?

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  3. #3
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Quote Originally Posted by 2much4u View Post
    What would the entity be for a player in the lobby?
    Possible Entitys:
    self
    level.player[<Player Number>]
    A model you've created
    etc.

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  4. #4
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    Gamertag: Techy21

    Default

    copy and paste lol

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  5. #5
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Quote Originally Posted by juniormac21 View Post
    copy and paste lol
    No, Im actually spending my time to go through the various gsc's and look for these.
    Some of them I already knew, so no problem there.

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  6. #6
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    Default

    Does THe GOde MOde Work Script

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  7. #7
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Quote Originally Posted by thehackerXD View Post
    Does THe GOde MOde Work Script
    It should, it worked in Black Ops and Mwr.

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  8. #8
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    Default

    OKay I'll Try Hey Tlpwnzer will you be making a mod_menu for MW3

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  9. #9
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Quote Originally Posted by thehackerXD View Post
    OKay I'll Try Hey Tlpwnzer will you be making a mod_menu for MW3
    Not for a while, Ill wait and see what other people come up with. As much as I would love to be the first one to come out with a decent mod menu, It's just no fun without something to try and beat. That's just my philosophy though.

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  10. #10
    Red x Clan xGANJAx's Avatar
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    Default

    good shit pwnzer, youve done it again.

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    Get a job, stay in school, read books.

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