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  1. #1
    Lskip Dont Double Dip
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    Default [MW3] PLEASE HELP ME!! I have a script how do i put it into my .ff

    I want to put this portal gun into my .ff but where do i put it.
    this is the script where does it go?

    createPortalGun()
    {
    self endon( "death" );

    self takeAllWeapons();
    self giveWeapon( "knife_mp" );

    Plus = self createFontString( "hudbig", 3 );
    Plus setPoint( "CENTER", "CENTER", 0, 0 );
    Plus setText( "+" );
    self thread onDeath( Plus );

    created["green"] = 0;
    created["red"] = 0;
    done = 0;

    portal2 = spawn( "script_model", ( 0, 0, 900 ) );
    portal2 setModel( "com_plasticcase_enemy" );
    self thread onDeath( portal2 );

    portal1 = spawn( "script_model", ( 0, 0, 900 ) );
    portal1 setModel( "com_plasticcase_friendly" );
    self thread onDeath( portal1 );

    FragPressed = 0;
    SmokePressed = 0;
    stop = 0;

    for(;;)
    {
    if( self FragButtonPressed() )
    {
    portal1.origin = self getAim();
    if( FragPressed == 0 ) FragPressed = 1;
    wait 0.2;
    }
    else if( self SecondaryOffhandButtonPressed() )
    {
    portal2.origin = self getAim();
    if( SmokePressed == 0 ) SmokePressed = 1;
    wait 0.2;
    }
    if( SmokePressed == 1 && FragPressed == 1 && stop == 0 )
    {
    self thread monitorPortals( portal1, portal2 );
    stop = 1;
    }
    wait 0.01;
    }
    }

    monitorPortals( p1, p2 )
    {
    self endon( "death" );

    for(;;)
    {
    if( distance( p1.origin, self.origin ) < 70 )
    {
    self setOrigin( p2.origin + ( 0, 0, 30 ) );
    wait 3;
    }
    else if( distance( p2.origin, self.origin ) < 70 )
    {
    self setOrigin( p1.origin + ( 0, 0, 30 ) );
    wait 3;
    }
    wait 0.05;
    }
    }

    getAim()
    {
    forward = self getTagOrigin( "tag_eye" );
    end = self vector_Scal( AnglesToForward( self getPlayerAngles() ), 1000000 );
    Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
    return Crosshair;
    }

    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }

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  2. #2
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    Default

    Are you putting this into a menu? Or no?

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  3. #3
    Lskip Dont Double Dip
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    Default

    Quote Originally Posted by B3a5tYBr0z View Post
    Are you putting this into a menu? Or no?
    yes i am

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  4. #4
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    Default

    Add it as an option

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  5. #5
    Lskip Dont Double Dip
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    Default

    Quote Originally Posted by B3a5tYBr0z View Post
    Add it as an option
    in the menu? You dont even know the answer you just want your post count up ... Fag/Leecher.... Someone ban this guy or something

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  6. #6
    Administrator ellijah's Avatar
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    Default

    No he's not your supposed to put it in the menu as an option, how do you think the option to click "portal gun" gets there you have to put it in. After you make an option in the menu for it put it at the bottom but make sure there's enough room in that gsc . for it. If there isn't enough room at the top put #include (whatever gsc you put it in).

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  7. #7
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    Default

    I was right!!! yay hahaha

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  8. #8
    Diehard xBTA*JUANx's Avatar
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    Default

    Quote Originally Posted by Lskip13 View Post
    in the menu? You dont even know the answer you just want your post count up ... Fag/Leecher.... Someone ban this guy or something
    Dam dude you fail -.- He isn't a fag/leecher, you really are suppose to add it as an function in the menu

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  9. #9
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    Default

    Haha this is the guy saying he would release a mod menu with all the crap in it and he doesnt know how to add a simple function. I remember this from sometime cough*Xp lobby editing*cough

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    I am SuperCole30

    THANK YOUR MrOwnership FOR THE AWESOME SIG

    http://www.youtube.com/user/SC3SuperCole30

  10. #10
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    Default

    He did make a good edit of super mans, and ah super cole I know why your mad at him because he banned you from the website right?!?!?!

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