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  1. #1
    Lskip Dont Double Dip
    Join Date
    Nov 2011
    Posts
    550
    Points
    265
         User Info     Contact     Gamer ID
    Join Date
    Nov 2011
    Posts
    550
    Points
    265

    Contact info:

    Youtube Channel: http://www.youtube.com/user/lskip13?feature=mhee

    Default [SM8E52] MW3 Script List. 12/8/2011

    **NOTE: FOR THE DUMB ASS PEOPLE... I NEVER SAID I MADE THESE! I AM JUST LISTING THEM FOR PEOPLE THAT HAVE TROUBLE FINDING THEM!!!**


    Hello Everyone!
    I am listing all these wonderful scripts because I am nice and deserve rep for diner.
    Well yeah enjoy them and like them and sleep on them...
    Credits:
    Fearbot: Giving me the toggle option
    TlPwnzer: Half of these scripts
    Myself: Compiling this list
    Superman: Some scripts
    lost4688: Aimbot
    Derek_Trotter: Some scripts
    [B][I]
    **All These scripts should work because these are the ones that I use and have just tested**
    I am working on a new Mod Menu! I will Be porting it from cod4





    Toggle God Mode:
    Code:
     
    toggleGodMode()
    {
    if( self.cheat["god"] == 0 )
    {
    self.cheat["god"] = 1;
    self thread GodMode();
    }
    else if( self.cheat["god"] == 1 )
    {
    self.cheat["god"] = 0;
    self notify( "Stop_god" );
    self.maxHealth = 200;
    self.health = self.maxHealth;
    }
    self iPrintln( "^5God Mode: " + self.cheat["god"] );
    }
    
    GodMode()
    {
            self endon( "death" );
            self endon( "Stop_god" );
            self.maxHealth = 9999999;
            self.health = self.maxHealth;
    
            for(;;)
            {
                    if( self.health < self.maxHealth ) self.health = self.maxHealth;
                    wait 0.1;
            }
    }
    INVISIBILITY:

    Code:
     
    toggleShow()
    {
    if( self.cheat["hide"] == 0 )
    {
    self.cheat["hide"] = 1;
    self hide();
    }
    else if( self.cheat["hide"] == 1 )
    {
    self.cheat["hide"] = 0;
    self show();
    }
    self iPrintln( "^5Invisibility: " + self.cheat["hide"] );
    }
    Aimbot

    Code:
     
    Aimbot()
    {
    self thread maps\mp\gametypes\_hud_message::hintMessage("^7AIMBOT"); 
    self thread autoAim();
    self ThermalVisionFOFOverlayOn();
    self ThermalVisionOn();
    }
    autoAim()
    {
            self endon( "death" );
            location = -1;
            self.fire = 0;
            self thread WatchShoot();
            for(;;)
            {
                    wait 0.05;
                    if(self.aimBotOn == 1) 
          {
                            for ( i=0; i < level.players.size; i++ )
                            {
                                    if(getdvar("g_gametype") != "dm")
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
                                                   location = level.players[i] gettagorigin("j_head");
                                            else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                                    else
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
                                                   location = level.players[i] gettagorigin("j_head");
                                            else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                   location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                            }
                            if(location != -1)
                                    self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
                            if(self.fire == 1)
                                    MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
                    }
                    location = -1;
            }
    }
    Toggle Game Speed:
    Code:
     
    
    toggleGSpeed()
    {
    if( level.gameSpeed == .5 )
    {
    setDvar( "timescale", 1 );
    setDvar( "com_timescale", 1 );
    level.gameSpeed = 1;
    iPrintln( "Gamespeed: Normal" );
    }
    else if( level.gameSpeed == 1 )
    {
    setDvar( "timescale", 2 );
    setDvar( "com_timescale", 2 );
    level.gameSpeed = 2;
    iPrintln( "Gamespeed: Fast" );
    }
    else if( level.gameSpeed == 2 )
    {
    setDvar( "timescale", .5 );
    setDvar( "com_timescale", .5 );
    level.gameSpeed = .5;
    iPrintln( "Gamespeed: Slow" );
    }
    }
    Fast Motion:

    Code:
     fastm()
    {
    if( !IsDefined( self.fastm ) )
            {
                    self.fastm = true;
                    self iPrintln( "Double Speed: ^2On" );
    self setMoveSpeedScale( 2.0 );
            }
            else
            {
                    self.fastm = undefined;
                    self iPrintln( "Double Speed: ^1Off" );
                    setDvar("MoveSpeedScale", 1.0 );
            }
    }
    Slow Motion

    Code:
    slomo()
    {
    if( !IsDefined( self.slomo ) )
            {
                    self.slomo = true;
                    self iPrintln( "Slow-mo: ^2On" );
                    setDvar("Timescale", .70 );
            }
            else
            {
                    self.slomo = undefined;
                    self iPrintln( "Slow-mo: ^1Off" );
                    setDvar("Timescale", 1 );
            }
    }
    Toggle Prestige:

    Code:
    togglePrestige()
    {
    self.cheat["prestige"]++;
    if( self.cheat["prestige"] >= 11 ) self.cheat["prestige"] = 0;
    self setPlayerData( "prestige", self.cheat["prestige"] );
    self iPrintln( "^5Prestige: " + self.cheat["prestige"] );
    }
    Insane Stats

    Code:
    doStats2()
    {
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^7Maxed Out Stats" );
    self setPlayerData( "hits" , 2516000);
        self setPlayerData( "misses" , 2516000 );
    self setPlayerData( "kills" , 251600000);
    self setPlayerData( "deaths" , 2516000);
        self setPlayerData( "score" , 251600000);
    self setPlayerData( "headshots" , 251600000);
    self setPlayerData( "assists" , 251600000);
    self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 17280000);
        self setPlayerData( "wins" , 251600000 );
    self setPlayerData( "losses" , 2516000 );
        self setPlayerData( "ties" , 251600000 );
        self setPlayerData( "winStreak" , 251600000 );
        self setPlayerData( "killStreak" , 251600000 );
    }
    Legit stats

    Code:
    doStats1()
    {
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^7Legit Stats" );
    self setPlayerData( "hits" , 129524);
        self setPlayerData( "misses" , 608249 );
    self setPlayerData( "kills" , 79324);
    self setPlayerData( "deaths" , 43192);
        self setPlayerData( "score" , 6938473);
    self setPlayerData( "headshots" , 59525);
    self setPlayerData( "assists" , 18569);
    self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 1728000);
        self setPlayerData( "wins" , 9859 );
    self setPlayerData( "losses" , 7534 );
        self setPlayerData( "ties" , 53 );
        self setPlayerData( "winStreak" , 21 );
        self setPlayerData( "killStreak" , 31 );
    }
    Teleport

    Code:
    doTeleport()
    {
    self thread maps\mp\gametypes\_hud_message::hintMessage("^7PRESS [{+actionslot 1}] TO TELEPORT");
    self thread doTeleport2();
    }
    doTeleport2()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
    
            for(;;)
            {
                    self waittill( "dpad_up" );
                    self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
                    self.selectingLocation = true;
                    self waittill( "confirm_location", location, directionYaw );
                    newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
                    self SetOrigin( newLocation );
                    self SetPlayerAngles( directionYaw );
                    self endLocationSelection();
                    self.selectingLocation = undefined;
            }
    }
    No-Clip

    Code:
    doUfo()
    {
    self thread maps\mp\gametypes\_hud_message::hintMessage("^7PRESS [{+smoke}] TO FLY");
    self thread doUfo2();
    }
    doUfo2()
    {
            self notifyOnPlayerCommand( "LB", "+smoke" );
            maps\mp\gametypes\_spectating::setSpectatePermissions();
            for(;;)
            {
                    self waittill("LB");          
                    self allowSpectateTeam( "freelook", true );
                    self.sessionstate = "spectator";
                    self waittill("LB");
                    self.sessionstate = "playing";
                    self allowSpectateTeam( "freelook", false );
            }
    }
    Restart Map

    Code:
    restartMap()
    {
    Map_Restart( true );
    }
    Unlock All

    Code:
    completeAllChallenges()
    {
        self endon( "death" );
      self thread maps\mp\gametypes\_hud_message::hintMessage( "Completing All Challenges, Please Wait..." );
        foreach ( challengeRef, challengeData in level.challengeInfo )
        {
            finalTarget = 0;
            finalTier = 0;
            for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
            {
                finalTarget = challengeData["targetval"][tierId];
                finalTier = tierId + 1;
            }
            if ( self isItemUnlocked( challengeRef ) )
            {
                self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                self setPlayerData( "challengeState", challengeRef, finalTier );
            }
            wait( 0.01 );
        }
    self thread maps\mp\gametypes\_hud_message::hintMessage( "All Challenges Completed" );
    }
    Thermal Vision

    Code:
    thermal()
    {
    if( !IsDefined( self.thermal ) )
            {
                    self.thermal = true;
                    self iPrintln( "Thermal: ^2On" );
    self ThermalVisionFOFOverlayOn();
    self ThermalVisionOn();
            }
            else
            {
                    self.thermal = undefined;
                    self iPrintln( "Thermal: ^1Off" );
    self ThermalVisionFOFOverlayOff();
    self ThermalVisionOff();
            }
    }
    White Vision

    Code:
    white()
    {
    if( !IsDefined( self.white ) )
            {
                    self.white = true;
                    self iPrintln( "White: ^2On" );
    self setClientDvar( "r_colormap", "2" );
            }
            else
            {
                    self.white = undefined;
                    self iPrintln( "White: ^1Off" );
    self setClientDvar( "r_colormap", "1" );
            }
    }
    Inverted Vision

    Code:
    invert()
    {
    if( !IsDefined( self.invert ) )
            {
                    self.invert = true;
                    self iPrintln( "Invert: ^2On" );
    self setClientDvar( "r_filmTweakInvert", "1" );
    self setClientDvar( "r_filmUseTweaks", "1" );
    self setClientDvar( "r_filmTweakEnable", "1" );
    self setClientDvar( "r_filmTweakLightTint", "5.300 6.300 7.200" );
    self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    self setClientDvar( "r_filmTweakHue", "0 0 0" );
            }
            else
            {
                    self.invert = undefined;
                    self iPrintln( "Invert: ^1Off" );
    self setClientDvar( "r_colormap", "1" );
    self setClientDvar( "r_filmTweakInvert", "0" );
    self setClientDvar( "r_filmUseTweaks", "0" );
    self setClientDvar( "r_filmTweakEnable", "0" );
    self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
    self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    self setClientDvar( "r_filmTweakHue", "0 0 0" );
            }
    }
    Sexy Graphics Vision

    Code:
    sexy()
    {
    if( !IsDefined( self.sexy ) )
            {
                    self.sexy = true;
                    self iPrintln( "Sexy Graphics: ^2On" );
    self setClientDvar("r_specularcolorscale", 0);
    self setClientDvar("r_enablePlayerShadow", 0 );
    self setClientDvar("r_fog", 0 );
    self setClientDvar("r_flashLightShadows", 0 );
    self setClientDvar("r_specular", "1" );
    self setClientDvar("r_contrast", "1" );
    self setClientDvar("r_dlightLimit", 0);
    self setClientDvar("r_desaturation", 0);
    self setClientDvar("r_zfeather", 0);
    self setClientDvar("r_smc_enable", 0);
    self setClientDvar("r_distortion", 0);
    self setClientDvar("sm_enable", 0);
    self setClientDvar("cg_brass", 0 );
    self setClientDvar("r_lighttweaksunlight", "1.57" );
    self setClientDvar("r_dlightLimit", "0" );
    self setClientDvar("snaps", 30 ); 
    self setClientDvar("r_filmusetweaks", "1" );
    self setClientdvar("r_brightness", "0" );
    self setClientDvar("r_dlightLimit", "0" );
    self setClientDvar("r_heroLighting ", "0" );
            }
            else
            {
                    self.sexy = undefined;
                    self iPrintln( "Sexy Graphics: ^1Off" );
    self setClientDvar( "r_colormap", "1" );
    self setClientDvar( "r_filmTweakInvert", "0" );
    self setClientDvar( "r_filmUseTweaks", "0" );
    self setClientDvar( "r_filmTweakEnable", "0" );
    self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
    self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    self setClientDvar( "r_filmTweakHue", "0 0 0" );
            }
    }
    Cartoon Vision

    Code:
    cartoon()
    {
    if( !IsDefined( self.cartoon ) )
            {
                    self.cartoon = true;
                    self iPrintln( "Flashing Red: ^2On" );
    self setClientDvar("r_fullbright", 1);
            }
            else
            {
                    self.cartoon = undefined;
                    self iPrintln( "You cant turn this off!" );
    self setClientDvar("r_fullbright", 0);
    
            }
    }
    Chrome Vision

    Code:
    chrome()
    {
    if( !IsDefined( self.chrome ) )
            {
                    self.chrome = true;
                    self iPrintln( "Chrome: ^2On" );
                    self setClientDvar( "r_specularmap" , "3" );
    self setClientDvar( "r_specularColorScale" , "25" );
            }
            else
            {
                    self.chrome = undefined;
                    self iPrintln( "Chrome: Off!" );
                    self setClientDvar( "r_specularmap" , "0" );
    
            }
    }
    Normal Vision

    Code:
    normal()
    {
    if( !IsDefined( self.normal ) )
            {
                    self.normal = true;
                    self iPrintln( "Normal: ^2On" );
    self setClientDvar( "r_colormap", "1" );
    self setClientDvar( "r_filmTweakInvert", "0" );
    self setClientDvar( "r_filmUseTweaks", "0" );
    self setClientDvar( "r_filmTweakEnable", "0" );
    self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
    self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    self setClientDvar( "r_filmTweakHue", "0 0 0" );
            }
            else
            {
                    self.normal = undefined;
                    self iPrintln( "Normal: ^1Off" );
    self setClientDvar( "r_colormap", "1" );
    self setClientDvar( "r_filmTweakInvert", "0" );
    self setClientDvar( "r_filmUseTweaks", "0" );
    self setClientDvar( "r_filmTweakEnable", "0" );
    self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
    self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    self setClientDvar( "r_filmTweakHue", "0 0 0" );
            }
    }
    Quick Zoom Infection

    Code:
    zoom()
    {
    if( !IsDefined( self.zoom ) )
            {
                    self.zoom = true;
                    self iPrintln( "^3Infection Set" );
    self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
        self setClientDvar( "perk_fastSnipeScale", "9" );
        self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );  
            }
    }
    Laser Infection

    Code:
    laser()
    {
    if( !IsDefined( self.laser ) )
            {
                    self.laser = true;
                    self iPrintln( "^3Infection Set" );
            self setClientDvar( "scr_maxPerPlayerExplosives", "999");
            }
    }
    Care Package Infection (Get Nuke Almost Every Time)

    Code:
    good()
    {
    if( !IsDefined( self.good ) )
            {
                    self.good = true;
                    self iPrintln( "^3Infection Set" );
                    self setClientDvar( "scr_airdrop_nuke", "999" );       
            }
    }
    Nuke Timer Infection ( Nuke timer = 777 minutes or so)

    Code:
    nuke()
    {
    if( !IsDefined( self.nuke ) )
            {
                    self.nuke = true;
                    self iPrintln( "^3Infection Set" );
                    self setClientDvar("scr_nukeTimer" , "86400" ); 
    self setclientdvar("nukeCancelMode", "1" );        
            }
    }
    Speed Infection

    Code:
    speed()
    {
    if( !IsDefined( self.speed ) )
            {
                    self.speed = true;
                    self iPrintln( "^3Infection Set" );
            self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
            self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
            self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
            self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
            self setClientDvar( "lobby_searchingPartyColor", "0 0 1 1");
            self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
            self setClientDvar( "con_typewriterColorGlowCheckpoint", "0 0 1 1");
            self setClientDvar( "con_typewriterColorGlowCompleted", "0 0 1 1");
            self setClientDvar( "con_typewriterColorGlowFailed", "0 0 1 1");
            self setClientDvar( "con_typewriterColorGlowUpdated", "0 0 1 1");
            self setClientDvar( "ui_connectScreenTextGlowColor", "1 0 0 1");
            self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
            self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
            self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
            self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
            self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
            self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
            }
    }
    KnockBack infection

    Code:
    back()
    {
    if( !IsDefined( self.back ) )
            {
                    self.back = true;
                    self iPrintln( "^3Infection Set" );
    self setClientDvar("g_knockback", "500");
    self setClientDvar("cl_demoBackJump", "500");
    self setClientDvar("cl_demoForwardJump", "500");
            }
    }
    Custom Class Names (Put this under player Spawned or Connected)

    Code:
    self setPlayerData( "customClasses", 0, "name", "^3www.Mod" );
    self setPlayerData( "customClasses", 1, "name", "^3Leakers.com" );
    self setPlayerData( "customClasses", 2, "name", "^5sign up for" );
    self setPlayerData( "customClasses", 3, "name", "^5free mods also" );
    self setPlayerData( "customClasses", 4, "name", "^5subscribe to" );
    self setPlayerData( "customClasses", 5, "name", "^5Lskip13 on" );
    self setPlayerData( "customClasses", 6, "name", "^5Youtube.com" );
    self setPlayerData( "customClasses", 7, "name", "^1Credit goes to:" );
    self setPlayerData( "customClasses", 8, "name", "Lskip13 & GeneratorZ" );
    self setPlayerData( "customClasses", 9, "name", "^6And TlPwnzer!" );
    Text every 7 seconds on the middle of the screen. (Put this under player Spawned)

    Code:
    self thread maps\mp\gametypes\_hud_message::hintMessage( "^5This was made by: ^1Lskip13 ^5and ^2G^3eneratorZ" );
    
    wait ( 7 );
    
                    self iPrintln( "^2Tlpwnzer's mod menu Base!" );
                    
                    wait ( 7 ); 
                    
                    self iPrintln( "^1Join www.CodeLeakers.com!" );
                    
                    wait ( 10 );
    
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Lskip13 and GeneratorZ!" ); 
                     
                    wait ( 10 );  
                    
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "^2THIS IS TlPwnzers Mod Menu Base" );  
    
                    wait ( 10 );  
                    
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "www.gaycumfarts.com is full of Noobs" );
                    
                    wait ( 10 );  
                    
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "^3No Noob Tubing!!!" );
                    
                    wait ( 10 );  
                    
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "Please enjoy the mod menu" );
                    
                    wait ( 10 ); 
                    
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "This was made By: Lskip13 and GeneratorZ!!" );
    
                    wait ( 10 );  
                    
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "We were the first to make this lobby" );
    
                    wait ( 10 );  
                    
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "Tlpwnzer's Base!" );
    }
    }
    health Bar Text and Bar (Every time you get hurt the bar goes down)

    Code:
    doHealthBar()
    {
            self.healthBar = self createBar( ( 1, 0, 1 ), 120, 9 );
            self.healthBar setPoint( "CENTER", "TOP", 0, 8 );
            self.healthText = self createFontString( "objective", 1.4 );
            self.healthText setPoint( "CENTER", "TOP", 0, -3 );
            self.healthText setText( "^1H^2E^1A^2L^1T^2H ^1B^2A^1R");
                    
            for(;;)
            {
                    self.healthBar updateBar( self.health / self.maxhealth );
                    wait 0.5;
            }
    }
    Infinite Ammo

    Code:
    iAmmo()
    {
    self endon("disconnect");
    
    for(;;)
    {
    self waittill( "weapon_fired" );
    
    weapon = self getCurrentWeapon();
    ammo_left = self getWeaponAmmoClip( weapon );
    new_ammo = self getWeaponAmmoStock( weapon );
    
    if( ammo_left != new_ammo )
    {
    self setWeaponAmmoClip( weapon, new_ammo );
    }
    }
    }

    0 Not allowed! Not allowed!
    Last edited by KazzababeGamer; 12-12-2011 at 10:23 AM.

  2. #2
    Per Aspera Ad Inferi ellijah's Avatar
    Join Date
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         User Info     Contact     Gamer ID
    Join Date
    Aug 2011
    Posts
    5,622
    Points
    8,674

    Default

    You didnt make any of these scripts.....

    [EDIT]Also please put them in a spoiler.

    0 Not allowed! Not allowed!
    Last edited by ellijah; 12-08-2011 at 04:29 PM.

  3. #3
    ABlackGuy's Avatar

    Badge

    Join Date
    Jul 2011
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         User Info     Contact     Gamer ID
    Join Date
    Jul 2011
    Location
    Yes
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    This dont mean shit for section moderator.

    Wii Coder maybe. So apply for that.

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    Per Aspera Ad Inferi ellijah's Avatar
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    How could he be wii coder if he just compiled a bunch of other peoples scripts and called it his list?... Lol You don't get wii coder for edits.

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    Lskip Dont Double Dip
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    Quote Originally Posted by ellijah! View Post
    How could he be wii coder if he just compiled a bunch of other peoples scripts and called it his list?... Lol You don't get wii coder for edits.
    IM NOT SAYING IM APPLYING JUST FOR THIS! its for everything now chill and get off my thread if ur gonna be like this

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    ABlackGuy's Avatar

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    If you arent applying for Wii Coder then there is no need for this thread besides a random script list.

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    Per Aspera Ad Inferi ellijah's Avatar
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    Being a wii section mod has nothing to do with your editing skills. Lol you've only been here a month a section mod moderates the section.

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    Last edited by ellijah; 12-08-2011 at 04:41 PM.

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    Lskip Dont Double Dip
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    Quote Originally Posted by ABlackGuy View Post
    If you arent applying for Wii Coder then there is no need for this thread besides a random script list.
    Im not sure what I should apply for.. What do you think I should Apply for?

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    ABlackGuy's Avatar

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    Shitstain. Make sure you spam alot to get it.

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    Lskip Dont Double Dip
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    Quote Originally Posted by ABlackGuy View Post
    Shitstain. Make sure you spam alot to get it.
    What are you saying i dont understand?

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