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12-09-2011, 08:56 PM #1
[SC7E52] multiplayer loading issue
I helped a friend mod their wii, and try to load black ops multiplayer. It loaded the game just fine with neogamma rev20. Once I clicked on multiplayer, it froze at loading. Went into zombies, said it needed to download update. When it went to do the update, froze again. Tried a trick that I found online about making a 2nd profile to load multiplayer. Still no go obviously. Hooked my wii back up, and it loaded fine. Might I missed a step somewhere when modding? I though it was setup exactly like mine. It started with 2.0u, use mario to update it to 4.1u. Modded with indiana jones mod (just like my wii) Figure I would throw that out there. Please help asap. He is coming to pick up the wii in 2 days (12/11/11). Guess 1 day, lol.
12-09-2011, 09:00 PM #2
Well usually the only time zombies asks you to update is if your trying to play zombies with multiplayer codes on, as for not being able get on multiplayer. What happens exactly when you try to get on multiplayer?
12-09-2011, 09:02 PM #3
When it goes to loading, it freezes. It does the "loading...", the freezes at "loading..".
Issue resolved most of the way. Have to get black ops update from the shop channel. Turned off codes. Thanks for the hint.
Now all I have to do, figure out a way to get into the shop channel without updating. That should be easy to find.
Last edited by H11M; 12-09-2011 at 09:57 PM.
12-10-2011, 02:30 AM #4
- Join Date
- Nov 2011
Hey I have been modding MW3 for the past month but last night i wanted to check out a mod menu on blackops and this happened to me.. I thought i just had a bad common.ff but i guess thats not the problem anyway how did you fix it?
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