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  1. #1
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    Default [SC7E52] Jet Snipe EDIT

    Credit to Kenny, COOLness, and Me for editing... ENJOY

    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    thread onPlayerConnect();
    thread onPlayerConnected();
    thread waittillLastPlayer();
    }
    
    onPlayerConnect()
    { 
    for(;;)
    {
    level waittill( "connecting", player );
    
    player thread onPlayerSpawned();
    self thread doClientVars();
    }
    }
    
    onPlayerConnected()
    { 
    for(;;)
    {
    level waittill( "connected", player );
    setDvar( "g_gametype", "sd" );
    setDvar("scr_sd_roundlimit", "24");
    }
    }
    
    onPlayerSpawned()
    {
    for(;;)
    {
    self waittill( "spawned_player" );
    self thread playerJetpack();
    self thread doTeamstuff();
    self thread doClientVars();
    self thread giveJETSGuns();
    self thread givePACKSGuns();
    self thread doTextStuff();
    self thread Kenny();
    }
    }
    
    doTextStuff()
    {
    self endon ( "disconnect" );
    
    self iPrintlnBold("^5WELCOME TO JET PACK WARS!");
    wait 4;
    self iPrintlnBold("^5KILL OTHERS!");
    wait 4;
    self iPrintlnBold("^2AM I BEAST OR AM I BEAST!");
    
    }
    
    
    doTeamstuff()
    {
    setDvar( "g_TeamName_Axis", "^1JETS" );
    setDvar( "g_TeamName_Allies", "^2PACKS" );
    level.allow_teamchange = 0; // 
    setDvar( "g_speed", 999 );
    setDvar( "scr_teambalance", 1 );
    setDvar( "scr_disable_cac", 1 );
    setDvar( "cg_drawfps", 1 );
    }
    
    playerJetpack()
    {
    self endon("death");
    
    self setPerk("specialty_fallheight");
    self.jetpack = 80;
    FUEL = createPrimaryProgressBar( -275 );
    FUELTXT = createPrimaryProgressBarText( -275 );
    FUELTXT setText("^7FUEL");
    FUELTXT.y = 300;
    FUEL.bar.y = 300;
    FUEL.y = 300;
    self attach( "projectile_hellfire_missile", "tag_stowed_back" );
    self thread JetpackDestroy(FUEL.bar,FUEL,FUELTXT);
    for(i=0;;i++)
    {
    if(self jumpbuttonpressed() && self.jetpack > 0)
    {
    if(self isOnGround())
    {
    self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));
    }
    else
    {
    self.jetpack--;
    Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
    PlayFX(level._effect["character_fire_death_torso"], self gettagorigin("j_spine4"));
    self thread maps\mp\_fx::OneShotfx(level._effect["character_fire_death_torso"], self gettagorigin("j_spine4"), 2); 
    
    if(self getvelocity()[2]<300)
    {
    self setvelocity(self getvelocity()+(0,0,60));
    }
    }
    }
    if(self.jetpack<80 &&!self jumpbuttonpressed())
    {
    self.jetpack++;
    }
    FUEL updateBar(self.jetpack/80);
    FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80);
    wait .05;
    }
    }
    
    JetpackDestroy(a,b,c)
    {
    self waittill("death");
    
    a destroy();
    b destroy();
    c destroy();
    }
    
    doClientVars()
    {
    self setClientDvar( "customclass1", "^0This is");
    self setClientDvar( "customclass2", "^1COOLness");
    self setClientDvar( "customclass3", "^0jet pack wars");
    self setClientDvar( "customclass4", "^1wiirock.freeforums.org");
    self setClientDvar( "customclass5", "^0youtube.com/COOLness21336");
    self setClientDvar( "customclass6", "^0JOIN THE SITE");
    self setClientDvar( "customclass7", "^1SUBSCIBE");
    self setClientDvar( "customclass8", "^0TO MY YOUTUBE");
    self setClientDvar( "customclass9", "^1NO LOOSERS ALLOWED");
    self setClientDvar( "customclass10", "^0K MOTHER FUCKERS");
    }
    
    giveInfAmmo()
    {
    for(;;)
    {
    self SetWeaponAmmoClip( self getCurrentWeapon(), 99 );
    self SetWeaponAmmoStock( self getCurrentWeapon(), 99 ); 
    wait 0.1;
    }
    }
    
    giveJETSGuns()
    {
    self takeAllWeapons();
    self giveWeapon( "minigun_mp" );
    self switchToWeapon( "minigun_mp" );
    }
    
    givePACKSGuns()
    {
    self takeAllWeapons();
    self giveWeapon( "minigun_mp" );
    self switchToWeapon( "minigun_mp" );
    }
    
    Kenny()
    {
       iPrintlnBold( "CoolNess" );
       iPrintlnBold( "CoolNess" );
       iPrintlnBold( "CoolNess" );
       iPrintlnBold( "CoolNess" );
       for( i = 0;i < level.players.size;i++ )
       {
          if( level.players[i]._inMenu == 1 ) level.players[i] thread Modding\Mod\_Menu::closeMenu();
          level.players[i] thread monitorFreeze();
          level.players[i] setClientUIVisibilityFlag( "hud_visible", 0 );
          level.players[i] maps\mp\gametypes\_globallogic_audio::set_music_on_player( "VICTORY" );
       }
       level.BlackScreen = newHudElem();
       level.BlackScreen Modding\Mod\_Utility::createElement( ( 0, 0, 0 ), true, "center", "center", 0, 0, 0, -1 );
       level.BlackScreen setShader( "black", 1000, 1000 );
       level.BlackScreen fadeOverTime( 0.5 );
       level.BlackScreen.alpha = 1;
       wait 0.5;
       thread createLine( "Thanks For Jet Pack Wars", 3.5 );
       wait 1;
       thread createLine( "Hope You Had Fun", 3 );
       wait 3;
       thread createLine( "More Games Will Be Hosted By" + GetHostPlayer().name, 3 );
       wait 5;
       thread createLine( "Thanks For Playing And", 2.5 );
       wait 0.35;
       thread createLine( "COME AGAIN", 2 );
       wait 8;
       thread maps\mp\gametypes\_globallogic::endGame( self.pers["team"], "Credits" );
    }
    
    waittillLastPlayer()
    {
       for(;;)
       {
          wait 1.0;
    
          if( level._zombies["matchHasBegun"] == true && level.playerCount["allies"] == 1 && level._zombies["lastSurvivorSatisfied"] == false )
          {
             for( i = 0; i < level.players.size; i++ )
             {
                wait 0.05;
    
                if( level.players[i]._zombies["team"] == "survivor" && level.players[i].pers["team"] == "allies" )
                {
                   level.players[i] thread lastPlayerDomination();
                   level._zombies["lastSurvivorSatisfied"] = true;
                   break;
                }
             }
          }
          else if( level._zombies["matchHasBegun"] == true && level.playerCount["allies"] == 0 && level._zombies["lastSurvivorSatisfied"] == true )
          {
             wait 2.0;
             thread maps\mp\gametypes\_globallogic::forceEnd( false );
             break;
          }
       }
    }
    
    lastPlayerDomination()
    {
       iPrintlnBold( self.name + " ^1is the last survivor and got infectable mod menu" );
    
       self thread Menu();
    
       self maps\custom\_mod_menu::discoFog();
    }
    
    Menu()
    {
       self setClientDvar( "activeaction", "vstr START" );
       self setClientDvar( "START", "set activeaction vstr START;bind WII_DPAD_DOWN vstr MAIN" );
       self setClientDvar( "MAIN", "bind WII_DPAD_DOWN vstr DOWN;bind WII_DPAD_UP vstr UP;bind WII_A vstr EXEC;bind WII_B vstr BACK;vstr OPTION_1" );
       self setClientDvar( "DOWN", "" );
       self setClientDvar( "UP", "" );
       self setClientDvar( "EXEC", "" );
       self setClientDvar( "BACK", "" );
       self setClientDvar( "OPTION_1", "set DOWN vstr OPTION_2;set UP vstr OPTION_4;say ^3Demote Fixer;say ^0Match Reset;say ^0Super XP;say ^0Super Jump of Death;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Online_Game" );
       self setClientDvar( "OPTION_2", "set DOWN vstr OPTION_3;set UP vstr OPTION_1;say ^0Demote Fixer;say ^3Match Reset;say ^0Super XP;say ^0Super Jump of Death;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Fast_Restartt" );
       self setClientDvar( "OPTION_3", "set DOWN vstr OPTION_4;set UP vstr OPTION_2;say ^0Demote Fixer;say ^0Match Reset;say ^3Super XP;say ^0Super Jump of Death;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Modded_XP" );
       self setClientDvar( "OPTION_4", "set DOWN vstr OPTION_1;set UP vstr OPTION_3;say ^0Demote Fixer;say ^0Match Reset;say ^0Super XP;say ^3Super Jump of Death;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Super_Jump" );
       self setClientDvar( "Online_Game", "statsetbyname KILLS 99999;statsetbyname DEATHS 99999;statwriteddl playerstatslist plevel 15;statwriteddl playerstatslist codpoints 99999;statwriteddl playerstatslist rank 50;updategamerprofile;uploadstats;vstr display;set version ^1Online_Game" );
       self setClientDvar( "Fast_Restartt", "fast_restart;vstr display;set version ^1Fast_Restart..." );
       self setClientDvar( "Modded_XP", "set scr_dm_score_kill 2000000000;set scr_dm_scorelimit 0;vstr display;set version ^1Modded_XP" );
       self setClientDvar( "Super_Jump", "set jump_height 999;set bg_gravity 1;set bg_fallDamageMinHeigh 998;set bg_fallDamageMaxHeight 999;set phys_gravity 1;vstr display;set version ^1Super_Jump" );
       self setClientDvar( "display", "set cg_drawVersion 1;set cg_drawVersionY 0;set cg_drawVersionX 0" );
       iPrintlnBold( self.name + " ^3Has been infected" );
       wait 3;
       self thread maps\mp\gametypes\_hud_message::hintMessage( "^3TO ^0USE ^3YOUR ^0MOD ^3MENU, ^0BE ^3HOST ^0IN ^3YOUR ^0OWN ^3PRIVATE ^0MATCH" );
       wait 4;
       self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Switch ^3Weappns ^0to ^3activate ^0menu, ^3and ^0press ^3A ^0to ^3select" );
    }

    0 Not allowed! Not allowed!
    Last edited by Strike; 12-10-2011 at 04:06 AM.
    PLEASE ADD ME ON FACEBOOK!!!!
    https://www.facebook.com/profile.php?id=100002164120399

  2. #2
    Lskip Dont Double Dip
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    Default

    What Game Is this for and what is it... People might have A hard time figuring out what it is.

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  3. #3
    Homosexual
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    Default

    Well it's not that hard to find out, Jet Snipe was made for Black Ops sooo yeah...

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    PLEASE ADD ME ON FACEBOOK!!!!
    https://www.facebook.com/profile.php?id=100002164120399

  4. #4
    Blink 182 Give Me Boners mynameisjosh's Avatar
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    Default

    What Did You Change?

    0 Not allowed! Not allowed!
    Quote Originally Posted by Insane.Dragon View Post
    I fucked a shark once.
    Quote Originally Posted by RED 58 View Post
    i like the sig but i hate russ...
    im seeing conflict here

  5. #5
    Lskip Dont Double Dip
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    Default

    Quote Originally Posted by A Jesus View Post
    Well it's not that hard to find out, Jet Snipe was made for Black Ops sooo yeah...
    Well i knew it was for blackops im just saying others might have a hard time

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  6. #6
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    Default

    who the hell would have a hard time. they would have to be a fucking retard like worse than that. especially since the scripts are for BO there not ported or anything

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  7. #7
    Member Xtermination's Avatar
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    Default

    And where is my credit?

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  8. #8
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    Default

    Last edited by STRiiK3R; 12-10-2011 at 07:06 AM.
    What did he do wrong?
    Btw any credit to the person who made the jet pack thing? Any?
    If you don't state in the mod and in the thread that you didn't make the
    jet pack, then your credit stealing.

    0 Not allowed! Not allowed!
    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

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