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12-12-2011, 09:58 AM #1
[REQUEST] Whats the Japan Address to port codes?????
Hi I have ported some codes that are not release, but I need the Japan Address I already have the PAL(02408375) and NTSC(02407BD5) Address so can somebady give it to me not sharing others if you don't wanna??????:confused:
12-12-2011, 10:01 AM #2
C20A4D04 I believe
12-12-2011, 10:06 AM #3
Do you mean the Game ID or the addresses to dvars and functions in the game? You need a USB Gecko to port codes.
Last edited by PoptartHunter; 12-12-2011 at 10:16 AM.
12-12-2011, 10:08 AM #4
Neither of those options pth.
12-12-2011, 10:14 AM #5
Naruto Clash of Ninja Revolution
Infinite HP [ZiT] ported from NTSC to PAL by [Andu11]
If Skill Increase, MAX [ZiT] ported from NTSC to PAL by [Andu11]
Infinite Skill [ZiT] ported from NTSC to PAL by [Andu11]
TIME STOP [ZiT] ported from NTSC to PAL by [Andu11]
12-12-2011, 10:50 AM #6
- Join Date
- May 2011
- Where the Green Grass Grows. <3
First of all, I haven't heard anything about region addresses. Second of all, C2 and C0 type codes are going to be harder to port then direct ram writes, so don't try any of those. If you port, you usually subtract 60 or 70 from the ba, but it just depends. If you can find a common address to work with, porting will go a lot faster and you can find guides on how to port using common addresses anywhere on google.
12-12-2011, 02:23 PM #7
You can port codes from region to region with only ramdumps of both regions, you don't need a gecko yourself.
The addresses are usually not off by much, you find the address(s) of the codes you want to port, then search for the values of those addresses in the other regions dump, and presto you have the new address.
Its the same thing when a patch moves addresses around, its much easier to refind an address that has already been found, then to actually find it in the first place, this is why you should always give credit to the first person who finds a code, even if your the first person to find it after a patch.
12-12-2011, 03:11 PM #8