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  1. #1
    Member Andu11's Avatar
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    :3 [REQUEST] Whats the Japan Address to port codes?????

    Hi I have ported some codes that are not release, but I need the Japan Address I already have the PAL(02408375) and NTSC(02407BD5) Address so can somebady give it to me not sharing others if you don't wanna??????:confused:

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  2. #2
    Diehard xBEASTx's Avatar
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    C20A4D04 I believe

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  3. #3
    just 'round the corner PoptartHunter's Avatar
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    Do you mean the Game ID or the addresses to dvars and functions in the game? You need a USB Gecko to port codes.

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    Last edited by PoptartHunter; 12-12-2011 at 11:16 AM.

  4. #4
    Diehard xBEASTx's Avatar
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    Neither of those options pth.

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  5. #5
    Member Andu11's Avatar
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    Quote Originally Posted by PoptartHunter View Post
    Do you mean the Game ID or the addresses to dvars and functions in the game?
    I really don't now is the address to port codes from one region to another like this:

    RNXPDA
    Naruto Clash of Ninja Revolution

    Infinite HP [ZiT] ported from NTSC to PAL by [Andu11]
    C2065594 00000004
    89FE07A3 2C0F000F
    418207AC 907E0020
    480007A8 90DE0020
    600007A0 00000000

    If Skill Increase, MAX [ZiT] ported from NTSC to PAL by [Andu11]
    C2065A9C 00000004
    8AFE07A3 2C17000F
    418207AC 907E0034
    480007A8 90DE0034
    600007A0 00000000

    Infinite Skill [ZiT] ported from NTSC to PAL by [Andu11]
    C2065C58 00000004
    89FF07A3 2C0F000F
    418207AC 907F0034
    480007A8 90DF0034
    600007A0 00000000

    TIME STOP [ZiT] ported from NTSC to PAL by [Andu11]
    0406D458 907F0038

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  6. #6
    1010010011010101101001
    Austin .'s Avatar
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    First of all, I haven't heard anything about region addresses. Second of all, C2 and C0 type codes are going to be harder to port then direct ram writes, so don't try any of those. If you port, you usually subtract 60 or 70 from the ba, but it just depends. If you can find a common address to work with, porting will go a lot faster and you can find guides on how to port using common addresses anywhere on google.

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  7. #7
    Wii Coder strakn's Avatar
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    You can port codes from region to region with only ramdumps of both regions, you don't need a gecko yourself.

    The addresses are usually not off by much, you find the address(s) of the codes you want to port, then search for the values of those addresses in the other regions dump, and presto you have the new address.

    Its the same thing when a patch moves addresses around, its much easier to refind an address that has already been found, then to actually find it in the first place, this is why you should always give credit to the first person who finds a code, even if your the first person to find it after a patch.

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  8. #8
    Wii Coder
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    Quote Originally Posted by Andu11 View Post
    How did you port these without a gecko?

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