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  1. #1
    Member Andu11's Avatar
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    Smiley Can somebody make a tutorial about porting jap codes to ntsc?????

    Hi I have ported some codes, not release, working to release them on Geckocodes.org like this ones:
    :banana:
    Code:
    R92E01
    Pikmin 2
    
    Instant Kill [Panda] ported from PAL to NTSC by [Andu11]
    2862FC22 0000XXXX<-- Your Activator!!!
    04199F14 D3E30200
    0419AAEC D3E30200
    CBFFF860 00000000
    04199F14 D0030200
    0419AAEC D0230200
    DFFFF860 80008000
    The health bar has to be visible for it to work, some enemies don't die until you hit them once as health is hidden initially.
    
    Electric Damage [Panda] ported from PAL to NTSC by [Andu11]
    041D800C 60000000
    This adds inf health against electric fences.
    
    Always 100 Pikmins in Base [Blaster99] ported from PAL to NTSC by [Andu11]
    49FFF860 91000000
    14A60DF8 00000064
    DFFFF860 80008000
    
    Time Stop (1 Button=on/off) [Blaster99] ported from PAL to NTSC by [Andu11]
    2862FC22 00000200<-- Don't Change!!!
    041BA85C 60000000
    CBFFF860 00000000
    041BA85C D0230208
    DFFFF860 80008000
    Building and destructing bridges/walls will make no progress if enabled.
    
    Infinite Health [Blaster99] ported from PAL to NTSC by [Andu11]
    041D7E04 60000000
    
    ALL Pikmin 9998 (ZiT-Style) [Blaster99] ported from PAL to NTSC by [Andu11]
    C22094A0 00000002
    38C01F6E 90C30000
    5FFFF860 00000000
    Credits for all codes unless the first one to ZiT, just ported to PAL.
    Download txtCreate GCT


    So can somebody make me a tutorial????

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    Last edited by Andu11; 12-12-2011 at 11:59 AM.

  2. #2
    Administrator ellijah's Avatar
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    I'm sure one of the coders here would help you if you asked bro, try xCrimsoNx or Clay 10.

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  3. #3
    Member Andu11's Avatar
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    Quote Originally Posted by ellijah! View Post
    I'm sure one of the coders here would help you if you asked bro, try xCrimsoNx or Clay 10.
    Ok thx

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  4. #4
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    xChromeT
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    I'm thinking this guy will take credit for the codes if someone teaches him how to port.

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  5. #5
    Administrator ellijah's Avatar
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    Maybe, I thought he would know that porting doesn't make the code yours.

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  6. #6
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    Some games u dont have to port. because some games work with pals/japs codes to NTSC-U.

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  7. #7
    #HitlerDidNothingWrong
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    You will need ram dumps and need to find offset values

    And even if you port codes you get no credit


    Sent from my iPhone using Tapatalk

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  8. #8
    Member Andu11's Avatar
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    Quote Originally Posted by baktiar77 View Post
    You will need ram dumps and need to find offset values

    And even if you port codes you get no credit


    Sent from my iPhone using Tapatalk
    Is not about the credit I just wanna port some codes for some games that I play, but don't have codes that's all!!!!!!!
    Example: Fortune Street For Wii!!!

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