Everyone !!!!!!! I was peeking through some iso and I found some files that I think contain codes,or debugmenu activation.. Here check this out, and tell me what you think... could it possibly mod the iso..

The sims3 and splinter cell... these are wii games

This is in the optiontxt file

#
# documentation is at http://getpot.sourceforge.net/documentation-index.html
#

#nomenu = 0 # skip the menu?
#mute = 0 # mute the sound?
#nocountdown = 0 # skip the countdown?
#fps = 0 # display fps counter?
#enableprintf = 0 # display debug text to console?

Anyone think this useful? btw the txt had an url in it check it out.



Also this was in the profile.ini

; Global Sims 3 Wii Profiling Configuration File
;
; This file contains the global profiling configuration. Each section describes
; a single profiler. The following values may be specified for each (some profiler types may not use all values)
;
; Type: Type of the profiler
; Allowed Profiler Type Names:
; ProfilerManager
; ProfilerCounter
; ProfilerDetail
; ProfilerEvent
; ProfilerEventAverages
; ProfilerHeapCheck
; ProfilerLoadSave
; ProfilerMemory
; ProfilerResource
; Enable: Enable or disable (true/false)
; Thread: Thread name of profiled thread
; Allowed Thread Names: Update Name Wii PS2 NGC XBox Win32
; Application MainUpdate x x x x x
; Background BackgroundUpdate x x x x x
; Resource Loader ResLoaderUpdate x x x x x
; Resource Prefetcher ResPreFetchUpdate x x x x x
; Scheduler SchedulerUpdate x x x
; Event EventUpdate x x
; Renderer RenderUpdate x x
; HDD Copy Thread x
; PS2Multistream x
; PS2FastLoadRPC x
; Update: Code locations at which the profiler data is flushed/reset
; Allowed Values: see Thread table above
; Event/Scope: The event scope name that is recorded; empty string records all events
; Threshold: Only report frames which exceed this number of millis (ProfilerEvent type only)
; Frames: The number of updates to record
;
; The following values are specific to individual Profiler Types
; Value Profiler Type(s) Default Value Notes
; ===== ================ ============= =====
; CollapseScopes ProfilerDetail false Track scope values by group instead of individual scopes
; NumScopesForReport ProfilerDetail 15 Max Number of scopes to include in report
; MaxHistorySizeForReport ProfilerDetail 200 Max number of scope values (per scope) to include in report
; RecordMarkers ProfilerEvent false false = ignore EA_PROFILE_MARKER macros (for this profiler)
;
; ProfilerManager creation is currently hardcoded (based on a compile-time #define), but it can be disabled like any other profiler.
;
; If you want to make changes to your local logging configuration, make them in a separate file named
; Profiling.local.ini located in the game executable directory


[ProfilerManager]
Type=ProfilerManager
Enable=true

;[ProfilerCounter]
;Type=ProfilerCounter
;Enable=false
;Thread=Application
;Update=MainUpdate
;Event=Main
;Frames=1000000

;[ProfilerDetail]
;Type=ProfilerDetail
;Enable=false
;Thread=Application
;Update=MainUpdate
;Event=Main
;Frames=1000000
;CollapseScopes=true
;NumScopesForReport=15
;MaxHistorySizeForReport=200

;[ProfilerEvent]
;Type=ProfilerEvent
;Enable=true
;Thread=Application
;Update=MainUpdate
;Event=Main
;Threshold=0
;RecordMarkers=false

;[ProfilerAvgMain]
;Type=ProfilerEventAverages
;Enable=true
;Thread=Application
;Update=MainUpdate
;Event=Main
;Frames=100000000

;[ProfilerAvgBackground]
;Type=ProfilerEventAverages
;Enable=true
;Thread=Background
;Update=BackgroundUpdate
;Event=Background
;Frames=100000000

;[ProfilerAvgResLoader]
;Type=ProfilerEventAverages
;Enable=true
;Thread=Resource Loader
;Update=ResLoaderUpdate
;Event=ResLoader
;Frames=100000000

;[ProfilerAvgResPreFetcher]
;Type=ProfilerEventAverages
;Enable=true
;Thread=Resource Prefetcher
;Update=ResPreFetchUpdate
;Event=ResPreFetch
;Frames=100000000

;[ProfilerAvgScheduler]
;Type=ProfilerEventAverages
;Enable=true
;Thread=Scheduler
;Update=SchedulerUpdate
;Event=Scheduler
;Frames=100000000

;[ProfilerAvgEvent]
;Type=ProfilerEventAverages
;Enable=true
;Thread=Event
;Update=EventUpdate
;Event=Event
;Frames=100000000

;[ProfilerHeapCheck]
;Type=ProfilerHeapCheck
;Enable=true
;Thread=Application
;Update=MainUpdate
;Event=Main
;Frames=10000000

[Groups]
;GroupName=GroupType,Platform,BuildConfiguration,M easurementUnits,MaxDepth,BudgetAbsolute,BudgetPerc ent
; Where GroupName is the name of the group. If multiple groups with the same name are defined, the first "valid" one found
; in the list will be used. See Platform and BuildConfiguration below for more details.
; If the GroupName is "*", then it is the used for the total budget of that GroupType
; GroupType is one of "CPU", "SPU", "SystemMemory", "GraphicsMemory", or "AudioMemory"
; Platform is used to match the current EA_PLATFORM_NAME value. If the value does not match, the group is ignored.
; If this value is "*", then this restriction is ignored. This is mainly used so that different platforms can
; have different budgets.
; BuildConfiguration is used to match the value returned from e_engine::GetBuildConfiguration. If the value does not
; match, the group is ignored. If this value is "*", then this restriction is ignored.
; MeasurementUnits is a string like "ms" or "bytes" describing the unit of measurement for events in this group
; MaxDepth is the maximum scope depth that will be profiled
; 0 = do not filter any scope. ("Main" = depth 1, "Main/Foo" = depth 2, "Main/Foo/Bar" = depth 3, etc).
; BudgetAbsolute is the maximum amount (per update in some cases) of time/memory/whatever allowed to all
; scopes in this group combined. 0.0 = ignore budget limits. Note that budgets are not necessarily enforced
; by the engine, but going over the budgets may induce warnings or simply be noted in the output report.
; BudgetPercent is the maximum amount in terms of percent of the total for the update allowed to all scopes
; in this group combined. min = 0.0, max = 100.0. 0.0 = ignore budget limits
;
; Totals
*=CPU,*,debug,ms,0,0.0,0.0,0.0,0.0,0.0
*=CPU,Wii,*,ms,0,33.33,100.0,0.0,0.0,0.0
*=CPU,*,*,ms,0,33.33,100.0,0.0,0.0,0.0
*=SPU,PS3 SPU,*,ms,0,33.3,100.0,0.0,0.0,0.0
*=SPU,*,*,ms,0,0.0,0.0,0.0,0.0,0.0
*=SystemMemory,Wii,debug,bytes,0,134217728.0,100.0 ,0.0,0.0,0.0
*=SystemMemory,Wii,*,bytes,0,67108864.0,100.0,0.0, 0.0,0.0
*=SystemMemory,PS2,debug,bytes,0,67108864.0,100.0, 0.0,0.0,0.0
*=SystemMemory,PS2,*,bytes,0,33554432.0,100.0,0.0, 0.0,0.0
*=SystemMemory,*,*,bytes,0,0.0,0.0,0.0,0.0,0.0
*=GraphicsMemory,PS2,*,bytes,0,4194304.0,100.0,0.0 ,0.0,0.0
*=GraphicsMemory,*,*,bytes,0,0.0,0.0,0.0,0.0,0.0
*=AudioMemory,*,debug,bytes,0,0.0,0.0,0.0,0.0,0.0
*=AudioMemory,Wii,*,bytes,0,25165824.0,100.0,0.0,0 .0,0.0
*=AudioMemory,*,*,bytes,0,0.0,0.0,0.0,0.0,0.0
; Threads
Main=CPU,*,debug,ms,0,0.0,0.0,120.0,0.2,0.9
;Main=CPU,Wii,*,ms,0,33.33,100.0,120.0,0.2,0.9
Main=CPU,*,*,ms,0,33.33,100.0,120.0,0.2,0.9
Background=CPU,*,*,ms,0,0.0,0.0,60.0,0.2,0.9
ResLoader=CPU,*,*,ms,0,0.0,0.0,270.0,0.2,0.9
ResPreFetch=CPU,*,*,ms,0,0.0,0.0,300.0,0.2,0.9
Scheduler=CPU,*,*,ms,0,0.0,0.0,180.0,0.2,0.9
Event=CPU,*,*,ms,0,0.0,0.0,240.0,0.2,0.9
Render=CPU,*,*,ms,0,0.0,0.0,0.0,0.2,0.9
; Profiler Event Groups
Audio=CPU,*,debug,ms,0,0.0,0.0,240.0,0.2,0.9
Audio=CPU,Wii,*,ms,0,0.0,0.0,240.0,0.2,0.9
Audio=CPU,*,*,ms,0,0.0,0.0,240.0,0.2,0.9
Animation=CPU,*,debug,ms,0,0.0,0.0,210.0,0.2,0.9
Animation=CPU,Wii,*,ms,0,0.0,0.0,210.0,0.2,0.9
Animation=CPU,*,*,ms,0,0.0,0.0,210.0,0.2,0.9
Debug=CPU,*,debug,ms,0,0.0,0.0,320.0,0.2,0.7
Debug=CPU,Wii,*,ms,0,0.0,0.0,320.0,0.2,0.7
Debug=CPU,*,*,ms,0,0.0,0.0,320.0,0.2,0.7
Engine=CPU,*,debug,ms,0,0.0,0.0,60.0,0.2,0.9
Engine=CPU,Wii,*,ms,0,0.0,0.0,60.0,0.2,0.9
Engine=CPU,*,*,ms,0,0.0,0.0,60.0,0.2,0.9
Effects=CPU,*,debug,ms,0,0.0,0.0,350.0,0.2,0.9
Effects=CPU,Wii,*,ms,0,0.0,0.0,350.0,0.2,0.9
Effects=CPU,*,*,ms,0,0.0,0.0,350.0,0.2,0.9
Graphics=CPU,*,debug,ms,0,0.0,0.0,0.0,0.2,0.9
Graphics=CPU,Wii,*,ms,0,0.0,0.0,0.0,0.2,0.9
Graphics=CPU,*,*,ms,0,0.0,0.0,0.0,0.2,0.9
Lighting=CPU,*,debug,ms,0,0.0,0.0,30.0,0.2,0.9
Lighting=CPU,Wii,*,ms,0,0.0,0.0,30.0,0.2,0.9
Lighting=CPU,*,*,ms,0,0.0,0.0,30.0,0.2,0.9
Simulator=CPU,*,debug,ms,0,0.0,0.0,120.0,0.2,0.9
Simulator=CPU,Wii,*,ms,0,0.0,0.0,120.0,0.2,0.9
Simulator=CPU,*,*,ms,0,0.0,0.0,120.0,0.2,0.9
Routing=CPU,*,debug,ms,0,0.0,0.0,180.0,0.2,0.9
Routing=CPU,Wii,*,ms,0,0.0,0.0,180.0,0.2,0.9
Routing=CPU,*,*,ms,0,0.0,0.0,180.0,0.2,0.9
UI=CPU,*,debug,ms,0,0.0,0.0,90.0,0.2,0.9
UI=CPU,Wii,*,ms,0,0.0,0.0,90.0,0.2,0.9
UI=CPU,*,*,ms,0,0.0,0.0,90.0,0.2,0.9
World=CPU,*,debug,ms,0,0.0,0.0,150.0,0.2,0.9
World=CPU,Wii,*,ms,0,0.0,0.0,150.0,0.2,0.9
World=CPU,*,*,ms,0,0.0,0.0,150.0,0.2,0.9
; Memory Allocation Groups
;ResourceHeap=SystemMemory,PS2,*,bytes,0,6819840.0 ,0.0,270.0,0.2,0.9
ResourceHeap=SystemMemory,Wii,debug,bytes,0,794992 64.0,0.0,270.0,0.2,0.9
ResourceHeap=SystemMemory,Wii,*,bytes,0,36655104.0 ,0.0,270.0,0.2,0.9
ResourceHeap=SystemMemory,*,*,bytes,0,0.0,0.0,270. 0,0.2,0.9
;MainHeap=SystemMemory,PS2,debug,bytes,0,50170886. 0,0.0,120.0,0.2,0.9
;MainHeap=SystemMemory,PS2,*,bytes,0,19174583.0,0. 0,120.0,0.2,0.9
MainHeap=AudioMemory,Wii,*,bytes,0,16777216.0,0.0, 120.0,0.2,0.9
MainHeap=SystemMemory,*,*,bytes,0,0.0,0.0,120.0,0. 2,0.9
;AudioHeap=SystemMemory,PS2,debug,bytes,0,1634304. 0,0.0,240.0,0.2,0.9
;AudioHeap=SystemMemory,PS2,*,bytes,0,159744.0,0.0 ,240.0,0.2,0.9
AudioHeap=SystemMemory,Wii,*,bytes,0,8192000.0,0.0 ,240.0,0.2,0.9
AudioHeap=SystemMemory,*,*,bytes,0,0.0,0.0,240.0,0 .2,0.9
;ShaderHeap=SystemMemory,PS2,debug,bytes,0,409600. 0,0.0,40.0,0.45,0.9
;ShaderHeap=SystemMemory,PS2,*,bytes,0,163840.0,0. 0,40.0,0.45,0.9
ShaderHeap=SystemMemory,Wii,debug,bytes,0,409600.0 ,0.0,40.0,0.45,0.9
ShaderHeap=SystemMemory,Wii,*,bytes,0,163840.0,0.0 ,40.0,0.45,0.9
ShaderHeap=SystemMemory,*,*,bytes,0,0.0,0.0,40.0,0 .45,0.9
;AnimationHeap=SystemMemory,PS2,*,bytes,0,1638400. 0,0.0,210.0,0.2,0.9
AnimationHeap=SystemMemory,Wii,*,bytes,0,1638400.0 ,0.0,210.0,0.2,0.9
AnimationHeap=SystemMemory,*,*,bytes,0,0.0,0.0,210 .0,0.2,0.9
;FlashesHeap=SystemMemory,PS2,debug,bytes,0,835584 .0,0.0,70.0,0.2,0.9
;FlashesHeap=SystemMemory,PS2,*,bytes,0,573440.0,0 .0,70.0,0.2,0.9
FlashesHeap=SystemMemory,Wii,debug,bytes,0,1081344 .0,0.0,70.0,0.2,0.9
FlashesHeap=SystemMemory,Wii,*,bytes,0,819200.0,0. 0,70.0,0.2,0.9
FlashesHeap=SystemMemory,*,*,bytes,0,0.0,0.0,70.0, 0.2,0.9
;TextureHeap=SystemMemory,PS2,*,bytes,0,3686400.0, 0.0,0.0,0.2,0.9
TextureHeap=SystemMemory,Wii,*,bytes,0,9011200.0,0 .0,0.0,0.2,0.9
TextureHeap=SystemMemory,*,*,bytes,0,0.0,0.0,0.0,0 .2,0.9
;ModelHeap=SystemMemory,PS2,*,bytes,0,819200.0,0.0 ,20.0,0.2,0.9
ModelHeap=SystemMemory,Wii,debug,bytes,0,6348800.0 ,0.0,20.0,0.2,0.9
ModelHeap=SystemMemory,Wii,*,bytes,0,3072000.0,0.0 ,20.0,0.2,0.9
ModelHeap=SystemMemory,*,*,bytes,0,0.0,0.0,20.0,0. 2,0.9
;DMAHeap=GraphicsMemory,PS2,*,bytes,0,4194304.0,10 0.0,180.0,0.2,0.9
;AptHeap=SystemMemory,PS2,debug,bytes,0,716800.0,0 .0,90.0,0.2,0.9
;AptHeap=SystemMemory,PS2,*,bytes,0,225280.0,0.0,9 0.0,0.2,0.9
AptHeap=SystemMemory,Wii,*,bytes,0,327680.0,0.0,90 .0,0.2,0.9
AptHeap=SystemMemory,*,*,bytes,0,0.0,0.0,90.0,0.2, 0.9
DebugHeap=SystemMemory,Wii,debug,bytes,0,12288000. 0,0.0,320.0,0.2,0.7
DebugHeap=SystemMemory,*,*,bytes,0,0.0,0.0,320.0,0 .2,0.7
;SmallAllocPools=SystemMemory,PS2,debug,bytes,0,37 7850.0,0.0,150.0,2.0,0.9
;SmallAllocPools=SystemMemory,PS2,*,bytes,0,293705 .0,0.0,150.0,2.0,0.9
SmallAllocPools=AudioMemory,Wii,*,bytes,0,360555.0 ,0.0,150.0,2.0,0.9
SmallAllocPools=SystemMemory,Windows,*,bytes,0,0.0 ,0.0,150.0,2.0,0.9

Anything about the profile.ini file intresting?


Heres the logger.ini

; logger.ini initialization file
; Levels can be either their name or their value, or "global"
; 0 == "none" // Filter out ALL messages to that channel or reporter
; 1 == "fatal" // Filter out all but fatal messages
; 2 == "error" // Filter out all but error and fatal messages
; 3 == "warn" // only print warn, error, or fatal messages
; 4 == "info" // High-level status message (what a major system is doing at a high-level). These messages that should always be seen in the debugger. Will filter out debug and above.
; 5 == "debug" // base level for most debugging spew. Will only filter out messages at the "all" level
; 6 == "all" // default level for basic TRACE() messages - no filtering - the whole spew.
;
; see http://maxisweb/S2CPets/ow.asp?Engin...ging%2FLogging for instructions on configuration

; logger name
[logger]
name="system"
global_log_level = all


; If a channel is not listed here, it will have default settings of global_log_level.
; To disable a channel, use level 0 or "none"
;
; Note that the global log level will trump a channel's log level and the the lowest value of the two
; will be the filter used.
;
; Channel filters can be overridden for individual reporters as well. To do so, simply list the channel
; name and level, just like the [channels] section. Note that these levels can only narrow a filter - the
; global channel log level will still stop output if it's lower. For example, if the global level for a
; channel is "warn", you could set a reporter's channel setting to "warn", "error", "fatal", or "none",
; but settings of "info", "debug", or "all" would be ignored.
;
; Use logLevel = 0 (or "none") to disable a channel/reporter

[channels]


[user_channels]
; add any user-defined channels desired here.


; list of reporters to add/edit
; format is reporter-type = name
; reporter-type is one of:
; -debugger
; -file
; -html
; -cui
; -juice
; -script
; and name is the unique name of the reporter (expected as a section name in this file as well)
[reporters]
debugger="debugger"
;html="log"
cui="cui"
;script="script"
;juice="juice"


; formatter_settings is a | separated list of the following possible values. Note that the simple
; formatter will pretty much ignore most (or all) of these.
;
; -NONE no formatting (mutually exclusive with other formatting flags)
; -FILE add file info to the beginning of the line
; -LINE add line info to the beginning of the file (after file)
; -FUNCTION add function info to the beginning of the file (after line)
; -CHANNEL add channel name(s) to beginning of line
; -LEVEL add level to the beginning of line (after channel)
; -TIMESTAMP add timestamp info to the beginning of the each line
; -STRIP_HTML strip HTML tags (i.e. anything between < and >) from the text
; -HTML_SAFE replace unmatched < and > tags with &lt; and &gt;
; -OUTPUT_LINENUM prepend the line with the output line number
; -HTML_REPLACE_LINEFEEDS delete last \n on the line and replace \n and \r\n with <BR>
; -FRAME_NUMBER add frame number to the beginning of each line

[debugger]
log_level = info
formatter=simple
formatter_settings=
; filter this channel from the debugger
MEMORY_CHECKPOINT = none

;[log]
; the log by default will have ALL messages - this can be a performance hit, but it's also the purpose of the
; logger. Change as desired.
;log_level = all
;formatter = fancy
;formatter_settings = TIMESTAMP
;lines_per_file = 5000

[cui]
log_level = debug
formatter = fancy
formatter_settings = TIMESTAMP|STRIP_HTML

;[script]
; Only logs info sent to the AUTOTEST channel
;log_level = all
;formatter = simple
;formatter_settings = none
;GENERAL = none
;MEMORY = none
;RESOURCE = none
;MULTISTREAM = none
;GRAPHICS = none
;SOUND = none
;STATE_MACHINE = none
;SIMULATOR = none
;EDITH = none
;CAS = none
;UI = none
;UI_CORE = none
;APT = none
;PLATFORM = none
;MEMORY_CHECKPOINT = none
;SAVEGAME = none
;TIMING = none
;ASSET = none
;ANIMATION = none
;WANTS_AND_FEARS = none
;WEATHER = none

;[juice]
; Initially logs all channels, can be modified as
; necessary for performance reasons
;log_level = all
;formatter = fancy
;formatter_settings = CHANNEL|LEVEL|TIMESTAMP

Anything intresting about the logger.ini?

Here the last file metrics.ini

[global]
enable = false


[reports]
MOTIVES = 2.0
SKILLS = 0.0
CAREERS = 0.0
FRIENDCOUNT = 0.0
RELATIONSHIPS = 0.0
FAMILYFUNDS = 0.0
FAMILYPETPOINTS = 0.0
TOTALASPIRATION = 0.0
TOTALPETPOINTSSPENT = 0.0


[interactionlog]
enable = true
dest = file

what about this file?


Splinter cell double agent

What I found was defaul.ini I open it in text editor and found stuuf like

Godmode=False
Default Menu=None
Player Menu = none
and othe things like weather control and modifiers... So can somelook in the file to see is this a mod file and if so can you activate em?

THIS IS THE GCNGAME.INI

Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=p01_iceland_a.unr
LocalMap=p01_iceland_a.unr
MapExt=unr
SaveExt=usa
Port=7777
Class=EchelonCharacter.ESam

[GENERAL]
NewGameFlow=true
LogosVideo=logos.bik
SplashScreen=SplinterCell3Logo.tga
SplashVideo=teaser.bik
IntroVideo=game_intro.bik
FinalVideo=game_final.bik
CreditsVideo=credits.bik

[FirstRun]
FirstRun=829

[Init]
;LogFlags=LNONE
;LogFlags=LPLAYERCONTROLLER | LLEVEL2
;UseDIMouse=False
defaultRMode=5
UseMagma=True
UseHavokFile=True
UseGameStats=False
EnableOcclusion=True
UseActorZoning=True
HeadSetPresent=True
InitialSave=True
PermeatingLightCutOff=False
//DifficultyMode=NORMAL
UseSkelMeshRecycling=True

[Engine.Engine]
RenderDevice=GCNDrv.GCNRenderDevice
GameRenderDevice=GCNDrv.GCNRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=GCNDrv.GCNRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=GCNDrv.GCNClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
PREGameMenuInteraction=EchelonMenus.SCMagmaInterac tionPREGame
SPGameMenuInteraction=EchelonMenus.SCMagmaInteract ionSPGame
MPGameMenuInteraction=EchelonMenus.SCMagmaInteract ionMPGame
SPLITGameMenuInteraction=EchelonMenus.SCMagmaInter actionSPLITGame


[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.ugx
Paths=../DataGCN/Maps/*.unr
Paths=../DataGCN/Textures/*.utx
Paths=../DataGCN/Sounds/*.uax
Paths=../DataGCN/Music/*.umx
Paths=../DataGCN/StaticMeshes/*.usx
Paths=../DataGCN/Animations/*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=1
UseSound=True
;ServerActors=UWeb.WebServer
;ServerPackages=WarEffects
;ServerPackages=Decorations
;ServerPackages=GamePlay
;ServerPackages=Warriors
;ServerPackages=Pickups
;ServerPackages=Weapons
;ServerPackages=SoldierSkins

[Engine.GameInfo]
bMuteSpectators=False
bCoopWeaponMode=True
bChangeLevels=True
GoreLevel=6
AutoAim=7.000000
GameSpeed=1.999999
MaxSpectators=2
MaxPlayers=16
ServerLogName=server.log
bLocalLog=True
bWorldLog=True
bBatchLocal=False
UseRumble=True

[DareAudio.DareAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True

[BRIEFING]
UseIt=TRUE
PersoName[0]=LAMBERT
PersoName[1]=GRIMSDOTTIR
PersoName[2]=REDDING
PersoName[3]=PATRIDGE
PersoName[4]=SHETLAND
PersoName[5]=OTOMO
PersoName[6]=MASSON
PersoName[7]=TURTLE
PersoSpeech[0]=SOUNDEVENTNAME
PersoSpeech[1]=SOUNDEVENTNAME
PersoSpeech[2]=SOUNDEVENTNAME
PersoSpeech[3]=SOUNDEVENTNAME
PersoSpeech[4]=SOUNDEVENTNAME
PersoSpeech[5]=SOUNDEVENTNAME
PersoSpeech[6]=SOUNDEVENTNAME
PersoSpeech[7]=SOUNDEVENTNAME
[AI]
VisibilityScale=1.0
VisibilityOffset=0.0

[SIMULATION]
MAXFPS=200
MINFPS=10

[GCNDrv.GCNClient]
MinDesiredFrameRate=25.000000
NoFractalAnim=False
NoDynamicLights=False
Decals=False
NoLighting=False
ScreenFlashes=True
SkinDetail=High
TextureDetail=High
CaptureMouse=False
Gamma=0.000000
Contrast=0.500000
Brightness=0.500000
MipFactor=0.000000
FullscreenViewportY=0
FullscreenViewportX=0
WindowedViewportY=0
WindowedViewportX=0

THIS IS THE DEFAULT INI

Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Chris Clay
Map=Index.unr
LocalMap=menu.unr
MapExt=unr
EXEName=SplinterCell3.exe
SaveExt=usa
Port=7777
Class=EchelonCharacter.ESam

[GENERAL]
NewGameFlow=true
LogosVideo=logos.bik
SplashScreen=SplinterCell3Logo.tga
SplashVideo=teaser.bik
IntroVideo=01_lighthouse_intro.bik
FinalVideo=game_final.bik
CreditsVideo=credits.bik

[FirstRun]
FirstRun=829

[Init]
LogFlags=LNONE
;LogFlags=LPLAYERCONTROLLER | LLEVEL2
UseDIMouse=True
defaultRMode=5
UseMagma=True
MagmaVisible=True
UseHavokFile=True
UseGameStats=True
GameStatsFileTag=P0_
EnableOcclusion=True
UseActorZoning=True
HeadSetPresent=True
InitialSave=True
PermeatingLightCutOff=True
//DifficultyMode=NORMAL
UseSkelMeshRecycling=True

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
SCXPS2_Basic_Material=Engine.SCXPS2_basic_material
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
PREGameMenuInteraction=EchelonMenus.SCMagmaInterac tionPREGame
SPGameMenuInteraction=EchelonMenus.SCMagmaInteract ionSPGame
MPGameMenuInteraction=EchelonMenus.SCMagmaInteract ionMPGame
SPLITGameMenuInteraction=EchelonMenus.SCMagmaInter actionSPLITGame

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.unr
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\SoundsScript\*.uax
Paths=..\Music\*.umx
Paths=..\StaticMeshes\*.usx
Paths=..\Animations\*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=640
FullscreenViewportY=480
TextureDetail=High
SkinDetail=High
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
MipFactor=1.000000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=False
ScreenFlashes=True
NoLighting=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1.000000
ScaleRUV=1.000000
MinDesiredFrameRate=10.000000
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
Decals=False

[D3DDrv.D3DRenderDevice]
Translucency=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=True
UseHWShadowMapping=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
DupOffsetEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=8.000000,Y=8.000000,Z=8.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=0
UseAxisIndicator=True
MatineeCurveDetail=0.100000
UseSizingBox=True
UseTagDisplay=True
AlwaysShowTerrain=False
UseActorRotationGizmo=False
AudioDevice=None
Console=Class'Engine.Console'
DefaultMenu=True
DefaultPlayerMenu=True
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=128,G=0,R=128,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=127,G=127,R=0,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
ShowNavMarkers=True
C_Volume=(B=225,G=196,R=255,A=255)
C_BlockingVolume=(B=150,G=70,R=150,A=255)
UsePS2ColorEmulation=0
UsePS2SGLightDynamicEmulation=0
PS2ColorSaturation=1.600000
PS2ColorHue=1.000000
PS2ColorLightness=0.900000
UseImageStudio=0
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=UDebugMenu
EditPackages=EchelonEffect
EditPackages=Echelon
EditPackages=EchelonAI
EditPackages=EchelonIngredient
EditPackages=EchelonGameObject
EditPackages=EchelonCharacter
EditPackages=EchelonPattern
EditPackages=EchelonMenus

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.Console]
ConsoleKey=9

[WindowPositions]
Material Properties=(X=237,Y=143,XL=692,YL=606)
VFToolbar=(X=3,Y=3,XL=418,YL=24)
PictureButton=(X=786,Y=8,XL=22,YL=20)
Surface Properties=(X=0,Y=-46,XL=436,YL=270)
WPropertyPage=(X=0,Y=0,XL=486,YL=228)
Terrain Editing=(X=0,Y=-46,XL=577,YL=426)
SubTools=(X=15,Y=211,XL=542,YL=211)
Matinee=(X=0,Y=-38,XL=394,YL=426)
Build Options=(X=0,Y=-46,XL=368,YL=412)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=69,Y=928,XL=999,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=886)
EditorToolbar=(X=0,Y=0,XL=68,YL=886)
Sound Browser=(X=4,Y=32,XL=1166,YL=725)
Music Browser=(X=4,Y=32,XL=1166,YL=725)
Group Browser=(X=4,Y=32,XL=1166,YL=725)
New Material=(X=92,Y=76,XL=594,YL=449)
Master Browser=(X=76,Y=58,XL=1182,YL=815)
Texture Browser=(X=84,Y=186,XL=1166,YL=725)
Static Mesh Browser=(X=84,Y=186,XL=1166,YL=725)
Actor Browser=(X=84,Y=186,XL=1166,YL=725)
Prefab Browser=(X=84,Y=186,XL=1166,YL=725)
InAnimWindowProperties=(X=874,Y=100,XL=285,YL=637)
Animation Browser=(X=84,Y=186,XL=1166,YL=725)
Mesh Browser=(X=84,Y=186,XL=1166,YL=725)
Load Errors=(X=394,Y=253,XL=491,YL=365)
Check Map=(X=394,Y=258,XL=491,YL=355)
Scale Lights=(X=494,Y=384,XL=291,YL=104)
Progress=(X=459,Y=390,XL=362,YL=92)
Search for Actors=(X=384,Y=297,XL=512,YL=278)
Replace Textures=(X=378,Y=271,XL=524,YL=329)
Find/Replace=(X=406,Y=333,XL=458,YL=195)
CodeFrame=(X=1,Y=-45,XL=798,YL=568)
EditorLog=(X=100,Y=54,XL=450,YL=450)
MdiFrameBottom=(X=68,Y=928,XL=1212,YL=36)
MdiFrameLeft=(X=0,Y=78,XL=68,YL=886)
MdiFrameTop=(X=0,Y=46,XL=1280,YL=32)
Brush Builder=(X=12,Y=33,XL=345,YL=287)
ActorProperties=(X=662,Y=295,XL=576,YL=458)
Viewport Config=(X=437,Y=397,XL=405,YL=126)
GameLog=(X=0,Y=0,XL=1292,YL=473)
Import Texture=(X=-462,Y=-245,XL=366,YL=249)
Import Static Mesh=(X=268,Y=340,XL=366,YL=153)
ActorProperties.Split=239
Patrol Tool=(X=0,Y=-46,XL=295,YL=865)
CrashBox=(X=369,Y=361,XL=542,YL=274)
LevelProperties=(X=666,Y=129,XL=526,YL=699)
New Notify=(X=-4,Y=-32,XL=522,YL=198)
New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=288)
EditActor=(X=679,Y=7,XL=580,YL=916)
Add Special=(X=478,Y=366,XL=324,YL=181)
PatternED=(X=131,Y=-68,XL=1128,YL=802)
Generic=(X=221,Y=312,XL=459,YL=210)
Cinematics Tool=(X=532,Y=-24,XL=329,YL=556)
Realtime Blend=(X=358,Y=159,XL=395,YL=273)
EditorFrame=(X=-32000,Y=-32000,XL=160,YL=24)
Navigation Mesh Tool=(X=953,Y=-46,XL=179,YL=444)
Morph Channels=(X=310,Y=118,XL=491,YL=355)
GEO Editor=(X=0,Y=-46,XL=460,YL=282)
WSplitterContainer=(X=4,Y=78,XL=1158,YL=543)
WSplitter=(X=260,Y=264,XL=6,YL=543)
WSplitterPane=(X=266,Y=264,XL=979,YL=543)
StaticMeshProperties=(X=0,Y=625,XL=1166,YL=100)
AI Editing Tool=(X=903,Y=-46,XL=245,YL=704)
Sound Properties=(X=-4,Y=-32,XL=366,YL=123)

[UDebugMenu.UDebugMapListCW]
LastGameType=Engine.GameInfo

[TRANSPORT_INBOUND]
USE_EMULATOR=True
DROP_PROBABILITY=0.03
LATENCY=0
JITTER=0
BANDWIDTH=640000

[TRANSPORT_OUTBOUND]
USE_EMULATOR=false
LATENCY=50
JITTER=0
BANDWIDTH=640000

[TRANSPORT_OPTIONS]
TRAP_ICMPERRORS=True
MAX_SILENCEDTIME=600000

[VOICE_CHAT]
NOISE_LEVEL_TRESHOLD=27
NOISE_LEVEL_SAMPLING=3
NOISE_LEVEL_ACC_SEC=5
NOISE_LEVEL_COEF=0.6
NOISE_LEVEL_ACC_MAX=2000
LEVEL_TO_RADIUS_IN_CM=2.5
NOISE_LEVEL_LOW_MAX=50
NOISE_LEVEL_MED_MAX=70

[SIMULATION]
MAXFPS=60
MINFPS=10

[LauncherResolutions]
res0=640x480
res1=800x600
res2=1024x768
res3=1280x720
res4=1280x1024
res5=1600x900

Anyone think this a good find