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  1. #1
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    Gamertag: PERFECTIMEING405 Steam ID: 405

    Default Moon jump and other scripts [SME852] and Dvars

    jump()
    {
    jumpS = (0,0,70);
    jumpB = (0,0,0);
    jumpc = (0,0,0);
    if( self useButtonPressed() )
    {
    self setVelocity(jumpS);
    wait (0.01);
    self setVelocity(jumpB);
    wait (0.01);
    self setVelocity(jumpc);
    }
    }

    ^ Doesnt work
    if you mwant to put different button use these
    bellow this text or if know of these work try this level.hud_controler[ identifier ].x = startx + denradoffset
    i dont know if it will work but if it does i made this so i get all credit this SCript was made by PERFECTIMEING405 or my other name Mod 405
    join my new clan i made i am leader [NPFU] JOIN and you will get all my scripts before it hits codleakers must be a hacker to
    join
    \/
    monitorDpad_1
    monitorDpad_2
    monitorDpad_3
    monitorButn_Plus
    monitorButn_Minust


    disableSpawning( waitTime )
    {
    level endon( "game_ended" );

    wait ( 5 );
    level.disableSpawning = true;
    }

    here this is for disable spawing i know this works tested

    proneOnly()
    {
    self endon( "death" );

    self setMoveSpeedScale( 2.0 );
    for(;;)
    {
    self setStance( "prone" );
    wait 0.05;
    }
    }

    ^ Made by Tlpwnzer
    i dont know why i made this but i did
    i thought somebody could use for gametype
    here are other Dvars if you make scripts with these
    then you must give me credit becasue know one else has
    these Dvars

    registerTimeLimit
    registerScoreLimit
    registerRoundLimit
    registerWinLimit
    registerRoundSwitch
    registerNumLives
    registerHalfTime


    end song()
    {
    level thread roundWinnerDialog();
    level thread gameWinnerDialog();

    level waittill ( "game_win", winner );

    if ( isDefined( level.nukeDetonated ) )
    {
    if ( !level.splitScreen )
    playSoundOnPlayers( game["music"]["nuke_music"] );
    else
    level.players[0] playLocalSound( game["music"]["nuke_music"] );

    return;
    }

    if ( level.teamBased )
    {
    if ( level.splitscreen )
    {
    if ( winner == "allies" )
    playSoundOnPlayers( game["music"]["victory_allies"], "allies" );
    else if ( winner == "axis" )
    playSoundOnPlayers( game["music"]["victory_axis"], "axis" );
    else
    playSoundOnPlayers( game["music"]["nuke_music"] );
    }
    else
    {
    if ( winner == "allies" )
    {
    playSoundOnPlayers( game["music"]["victory_allies"], "allies" );
    playSoundOnPlayers( game["music"]["defeat_axis"], "axis" );
    }
    else if ( winner == "axis" )
    {
    playSoundOnPlayers( game["music"]["victory_axis"], "axis" );
    playSoundOnPlayers( game["music"]["defeat_allies"], "allies" );
    }
    else
    {
    playSoundOnPlayers( game["music"]["nuke_music"] );
    }
    }
    }
    else
    {
    foreach ( player in level.players )
    {
    if( player isSplitscreenPlayer() && !player isSplitscreenPlayerPrimary() )
    continue;

    if ( player.pers["team"] != "allies" && player.pers["team"] != "axis" )
    player playLocalSound( game["music"]["nuke_music"] );
    else if ( isDefined( winner ) && isPlayer( winner ) && player == winner )
    player playLocalSound( game["music"]["victory_" + player.pers["team"] ] );
    else if ( !level.splitScreen )
    player playLocalSound( game["music"]["defeat_" + player.pers["team"] ] );
    }
    }
    }

    this is round ending song it does work i dont think it will end match that it will just keep playing the song over

    you may haft to fix the }{ becuase i am a nooblet

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    Last edited by KazzababeGamer; 12-20-2011 at 02:30 AM.

  2. #2
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    Default

    The moonjump doesnt work becuase the wait thing is missing semicolons but the end song might work

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    I am SuperCole30

    THANK YOUR MrOwnership FOR THE AWESOME SIG

    http://www.youtube.com/user/SC3SuperCole30

  3. #3
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    Default

    sorry shit fix the sim colons

    fixed it sorry shit i made these in a bit of a rush about to take my exam at school flipping out but if you have any other problems let me know and i will re edit these scripts that i made

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  4. #4
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    Default

    Jump does not look right because it's supposed to be jumpbuttonpressed() or something like that.

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  5. #5
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    Default

    i dont know but i looked in the the gsc of the ff file for mw3 and i gave you everything i could i think the jump will work but not the way you want it to because i think it works for every button

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  6. #6

    Default

    Quote Originally Posted by PERFECTIMEING View Post
    i dont know but i looked in the the gsc of the ff file for mw3 and i gave you everything i could i think the jump will work but not the way you want it to because i think it works for every button
    u shuld test things befor posting

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  7. #7
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    Default

    nah i rathere you test for me plus i am to busy with school to get on wii but i really i am trying to make this moon jump shit work so i wont have so many people asking if i have made one yet

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  8. #8
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    Well this is not going to work but I got it to work.

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  9. #9
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    Default

    how did you get it to work and what to work

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  10. #10
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    Default

    Well I am on phone right now in car so can't help

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