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  1. #1
    Lskip Dont Double Dip
    Join Date
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         User Info     Contact     Gamer ID
    Join Date
    Nov 2011
    Posts
    550
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    Contact info:

    Youtube Channel: http://www.youtube.com/user/lskip13?feature=mhee

    Default [SM8E52] Merry Go Round Script By Lost468&

    This is a merry go round script made by lost4688. It basically spawns a merry go round right in front of you and next to it it has three care packages with laptops on them .. one controls the color of the merry go round and the other control the speed of it. Enjoy


    Code:
    build()
    {
    self thread RollUp();
        level endon("Merry_Nuked");
        level.Mcrates = [];
        Location = self.origin+(0,0,2);
        midpoint = spawn("script_origin", Location);
        center = midpoint.origin;
        level.center = midpoint.origin;
        h = 0;
        LOLCATS = 0;
        for(j=0;j<2;j++)
        {
            for(i=55;i<220;i+=55)
            {
                level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
                level.Mcrates[h] setModel( "com_plasticcase_enemy" );
                h++;
            }
            for(i=55;i<220;i+=55)
            {
                level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
                level.Mcrates[h] setModel( "com_plasticcase_enemy" );
                h++;
            }
            for(i=55;i<220;i+=55)
            {
                level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
                level.Mcrates[h].angles = (0,90,0);
                level.Mcrates[h] setModel( "com_plasticcase_trap_friendly" );
                h++;
            }
            for(i=55;i<220;i+=55)
            {
                level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
                level.Mcrates[h].angles = (0,90,0);
                level.Mcrates[h] setModel( "com_plasticcase_trap_friendly" );
                h++;
            }
            foreach(Mcrates in level.Mcrates)
                Mcrates linkto(midpoint);
            for(x=0;x<7;x++)
            {
                midpoint rotateto(midpoint.angles+(0,11.25,0),0.05);
                wait 0.1;
                for(i=55;i<220;i+=55)
                {
                    level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
                    level.Mcrates[h].angles = (0,90,0);
                    level.Mcrates[h] setModel( "com_plasticcase_trap_friendly" );
                    h++;
                }
                for(i=55;i<220;i+=55)
                {
                    level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
                    level.Mcrates[h].angles = (0,90,0);
                    level.Mcrates[h] setModel( "com_plasticcase_trap_friendly" );
                    h++;
                }
                    for(i=55;i<220;i+=55)
                {
                    level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
                    level.Mcrates[h] setModel( "com_plasticcase_trap_friendly" );
                    h++;
                }
                for(i=55;i<220;i+=55)
                {
                    level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
                    level.Mcrates[h] setModel( "com_plasticcase_trap_friendly" );
                    h++;
                }
                foreach(Mcrates in level.Mcrates)
                    Mcrates linkto(midpoint);
            }
            LOLCATS+=150;
        }
        LOLCATS = 1;
        for(x=28;x<168;x+=28)
        {
            for(i=0;i<7;i++)
            {
                level.Mcrates[h] = spawn("script_model", center+(0,0,x));
                level.Mcrates[h].angles = (0,i*22.5,0);
                level.Mcrates[h] setModel( "com_plasticcase_trap_friendly" );
                h++;
            }
        }
    //Credit goes to Lskip13 and Shiifts
        level.ControlPanels = [];
        level.ControlPanels[0] = spawn("script_model", center+(75,250,0));
        level.ControlPanels[0] setModel( "com_plasticcase_enemy" );
        level.ControlPanels[0].angles = (0,30,0);
        level.ControlPanels[0] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
        level.ControlPanels[1] = spawn("script_model", center+(-75,250,0));
        level.ControlPanels[1] setModel( "com_plasticcase_enemy" );
        level.ControlPanels[1].angles = (0,330,0);
        level.ControlPanels[1] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
        level.ControlPanels[2] = spawn("script_model", center+(-75,250,30));
        level.ControlPanels[2] setModel( "prop_suitcase_bomb" );
        level.ControlPanels[2].angles = (0,60,0);
        level.ControlPanels[2].num = -1;
        level.ControlPanels[2].othernum = 0;
        level.ControlPanels[3] = spawn("script_model", center+(75,250,30));
        level.ControlPanels[3] setModel( "prop_suitcase_bomb" );
        level.ControlPanels[3].angles = (0,120,0);
        level.ControlPanels[3].num = 1;
        level.ControlPanels[3].othernum = 1;
        level.ControlPanels[2] thread ChangeSpeed();
        level.ControlPanels[3] thread ChangeSpeed();
        level.ControlPanels[4] = spawn("script_model", center+(0,230,0));
        level.ControlPanels[4] setModel( "com_plasticcase_enemy" );
        level.ControlPanels[4] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
        level.ControlPanels[5] = spawn("script_model", center+(0,230,30));
        level.ControlPanels[5] setModel( "prop_suitcase_bomb" );
        level.ControlPanels[5].angles = (0,90,0);
        level.ControlPanels[5].num = -1;
        level.ControlPanels[5] thread switchColors();
        for(i=0;i<level.Mcrates.size;i++)
            level.Mcrates[i] setmodel("com_plasticcase_trap_friendly");
        level.MerrySeat = [];
        level.MerrySeat[0] = spawn("script_model", center+(-22,100,30));
        level.MerrySeat[0] setmodel("rus_vx_gas_canister");
        level.MerrySeat[0].angles = (90,0,0);
        level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30));
        level.MerrySeat[1] setmodel("rus_vx_gas_canister");
        level.MerrySeat[1].angles = (90,0,0);
        level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30));
        level.MerrySeat[2] setmodel("rus_vx_gas_canister");
        level.MerrySeat[2].angles = (90,90,0);
        level.MerrySeat[3] = spawn("script_model", center+(100,-22,30));
        level.MerrySeat[3] setmodel("rus_vx_gas_canister");
        level.MerrySeat[3].angles = (90,90,0);
        level.MerrySeat[4] = spawn("script_model", center+(-122,100,30));
        level.MerrySeat[4] setmodel("rus_vx_gas_canister");
        level.MerrySeat[4].angles = (90,45,0);
        level.MerrySeat[5] = spawn("script_model", center+(122,-100,30));
        level.MerrySeat[5] setmodel("rus_vx_gas_canister");
        level.MerrySeat[5].angles = (90,-135,0);
        level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30));
        level.MerrySeat[6] setmodel("rus_vx_gas_canister");
        level.MerrySeat[6].angles = (90,135,0);
        level.MerrySeat[7] = spawn("script_model", center+(100,122,30));
        level.MerrySeat[7] setmodel("rus_vx_gas_canister");
        level.MerrySeat[7].angles = (90,-45,0);
        level.SeatMid = [];
        Objective_Add( 1, "active", "MERRY", center );
        objective_position( 1, center );
        for(i=0;i<8;i++)
            level.SeatMid[i] = spawn("script_origin", Location);
        level.FakeSeat = [];
        for(i=0;i<8;i++)
        {
            level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37));
            level.FakeSeat[i].num = i;
            level.FakeSeat[i].InUse = false;
        }
        i = 0;
        foreach(FakeSeat in level.FakeSeat)
        {
            FakeSeat linkto(level.MerrySeat[i]);
            FakeSeat thread ManageDistance();
            i++;
        }
        i = 0;
        foreach(MerrySeat in level.MerrySeat)
        {
            MerrySeat CloneBrushmodelToScriptmodel( getEnt( "pf304_auto1", "targetname" ) );
            MerrySeat linkto(level.SeatMid[i]);
            level.SeatMid[i] thread MoveAbout();
            i++;
        }
        foreach(Mcrates in level.Mcrates)
        {
            Mcrates CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
            Mcrates linkto(midpoint);
        }
        level.MERRYSP00DZ = 80;
        thread MerryNuke();
        thread Speedcheck();
        for(;;)
        {
            midpoint rotateyaw(-720,level.MERRYSP00DZ/10);
            foreach(SeatMid in level.SeatMid)
                SeatMid rotateyaw(-720,level.MERRYSP00DZ/10);
            wait level.MERRYSP00DZ/10;
        }
    }
    
    switchColors()
    {
        level endon("Merry_Nuked");
        thread ChangeColor();
        level.color = 0;
        for(;;)
        {
            foreach(player in level.players)
            {
                if(distance(self.origin, player.origin) <70)
                {
                    if(level.xenon && self.num == 1)
                        player setLowerMessage( "ControlColor", "Press ^3[{+melee}]^7 to change the color", undefined, 50 );
                    else player setLowerMessage( "ControlColor", "Press ^3[{+activate}]^7 to change the color", undefined, 50 );
                    while(player usebuttonpressed() && distance(self.origin, player.origin) <70)
                    {
                        level.color++;
                        if(level.color == 3)
                            level.color = 0;
                        level notify("updateColor");
                        player iprintln(level.color);
                        wait 0.2;
                    }
                }
                if(distance(self.origin, player.origin) >70)
                    player clearLowerMessage( "ControlColor" );
            }
            wait 0.05;
        }
    }
    
    MerryNuke()
    {
        level endon("nuked");
        level.GasTanks = spawn("script_model", level.center+(70,-300,50));
        level.GasTanks setmodel("com_propane_tank02_small");
        level.Detonator = spawn("script_model", level.center+(60,-355,0));
        level.Detonator setmodel("prop_remotecontrol");
        level.Detonator.angles = (0,90,0);
        level.Bomb = spawn("script_model", level.center+(60,-340,6));
        level.Bomb setmodel("projectile_hellfire_missile");
        Detonator = level.Detonator;
        GasTanks = level.GasTanks;
        Collision = [];
        Collision[0] = spawn("script_model", level.center+(0,-320,14));
        Collision[1] = spawn("script_model", level.center+(0,-320,42));
        Collision[2] = spawn("script_model", level.center+(0,-280,42));
        Collision[3] = spawn("script_model", level.center+(0,-280,14));
        Collision[4] = spawn("script_model", level.center+(55,-320,14));
        Collision[5] = spawn("script_model", level.center+(55,-320,42));
        Collision[6] = spawn("script_model", level.center+(55,-280,42));
        Collision[7] = spawn("script_model", level.center+(55,-280,14));
        Collision[8] = spawn("script_model", level.center+(110,-320,14));
        Collision[9] = spawn("script_model", level.center+(110,-320,42));
        Collision[10] = spawn("script_model", level.center+(110,-280,42));
        Collision[11] = spawn("script_model", level.center+(110,-280,14));
        Collision[12] = spawn("script_model", level.center+(145,-320,14));
        Collision[13] = spawn("script_model", level.center+(145,-320,42));
        Collision[14] = spawn("script_model", level.center+(145,-280,42));
        Collision[15] = spawn("script_model", level.center+(145,-280,14));
        Collision[16] = spawn("script_model", levOel.center+(60,-330,0));
        Collision[17] = spawn("script_model", level.center+(60,-330,0));
        Collision[17].angles = (0,90,0);
        level.MerryNuke = false;
        foreach(Col in Collision)
            Col CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        for(;;)
        {
            foreach(player in level.players)
            {
                if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false)
                {
                    if(level.xenon)
                        player setLowerMessage( "Nuke", "Press ^3[{+melee}]^7 to activate", undefined, 50 );
                    else player setLowerMessage( "Nuke", "Press ^3[{+activate}]^7 to activate", undefined, 50 );
                    if(player usebuttonpressed())
                    {
                        player clearLowerMessage( "Nuke" );
                        level.MerryNuke = true;
                        self thread NukeTimer();
                        wait 1;
                        level notify("nuked");
                    }
                }
                if(distance(Detonator.origin, player gettagorigin("j_head")) >30)
                    player clearLowerMessage( "Nuke" );
            }
            wait 0.05;
        }
    }
    
    NukeTimer()
    {
        Timer = NewHudElem();
        Timer.alignX = "right";
        Timer.alignY = "top";
        Timer.horzAlign = "right";
        Timer.vertAlign = "top";
        Timer.foreground = true;
        Timer.fontScale = 1;
        Timer.font = "hudbig";
        Timer.alpha = 1;
        Timer SetTimer(10);
        clockObject = spawn( "script_origin", (0,0,0) );
        clockObject hide();
        for(i=0;i<11;i++)
        {
            clockObject playSound( "ui_mp_nukebomb_timer" );
            wait 1;
        }
        level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" );
        playfx(level._effect["mine_explosion"],level.Bomb.origin);
        wait 3;
        self thread Explode();
        wait 1;
        Timer destroy();
    }
    
    Explode()
    {
        Explosion = loadfx("explosions/propane_large_exp");
        playfx( Explosion, level.Bomb.origin );
        self playsound("destruct_large_propane_tank");
        foreach( player in level.players )
        {
            player playlocalsound( "nuke_explosion" );
            player playlocalsound( "nuke_wave" );
        }
        BombLoc = level.Bomb.origin;
        level.GasTanks setmodel("com_propane_tank02_small_des");
        level.Detonator delete();
        level.Bomb delete();
        earthquake (0.5, 3, BombLoc, 4000);
        RadiusDamage( BombLoc, 500, 1000, 500, self );
        wait 0.25;
        level notify("Merry_Nuked");
        foreach(Mcrates in level.Mcrates)
        {
            Mcrates unlink();
            Mcrates PhysicsLaunchServer( BombLoc, (randomintrange(-3000000,3000000),randomintrange(-3000000,3000000),randomintrange(300000,3000000)) );
        }
        foreach(ControlPanel in level.ControlPanels)
            ControlPanel delete();
        foreach(MerrySeat in level.MerrySeat)
            MerrySeat delete();
    }
    
    Speedcheck()
    {
    
    }
    
    ChangeColor()
    {
        level endon("Merry_Nuked");
        for(;;)
        {
            level waittill("updateColor");
            switch(level.color)
            {
                case 0:
                    foreach(crate in level.Mcrates)
                     crate setmodel("com_plasticcase_trap_friendly");
                     break;
                case 1:
                    foreach(crate in level.Mcrates)
                     crate setmodel("com_plasticcase_enemy");
                     break;
                case 2:
                    foreach(crate in level.Mcrates)
                     crate setmodel("com_plasticcase_trap_friendly");
            }
        }
    }
        
    
    ChangeSpeed()
    {
        level endon("Merry_Nuked");
        for(;;)
        {
            foreach(player in level.players)
            {
                if(distance(self.origin, player.origin) <70)
                {
                    if(level.xenon && self.num == 1)
                        player setLowerMessage( "Control"+self.othernum, "Press ^3[{+melee}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 );
                    else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+melee}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 );
                    if(!level.xenon && self.num == 1)
                        player setLowerMessage( "Control"+self.othernum, "Press ^3[{+melee}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 );
                    else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+melee}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 );
                    while(player usebuttonpressed() && distance(self.origin, player.origin) <70)
                    {
                        if(self.num == -1)
                            level.MERRYSP00DZ--;
                        if(self.num == 1)
                            level.MERRYSP00DZ++;
                        if(level.MERRYSP00DZ == 1)
                            level.MERRYSP00DZ = 2;
                        if(level.xenon && self.num == 1)
                            player setLowerMessage( "Control"+self.othernum, "Press ^3[{+melee}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 );
                        else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+melee}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 );
                        if(!level.xenon && self.num == 1)
                            player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed.  Current: "+level.MERRYSP00DZ, undefined, 50 );
                        else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed.  Current: "+level.MERRYSP00DZ, undefined, 50 );
                        wait 0.2;
                    }
                }
                if(distance(self.origin, player.origin) >70)
                    player clearLowerMessage( "Control"+self.othernum );
            }
            wait 0.05;
        }
    }
    
    ManageDistance()
    {
        level endon("Merry_Nuked");
        for(;;)
        {
            foreach(player in level.players)
            {
                if(distance(self.origin, player.origin) <100 && self.InUse == false)
                {
                    if(level.xenon)
                        player setLowerMessage( "Merry"+self.num, "Press ^3[{+melee}]^7 to Ride", undefined, 50 );
                    else player setLowerMessage( "Merry"+self.num, "Press ^3[{+activate}]^7 to Ride", undefined, 50 );
                    if(player usebuttonpressed())
                    {
                        player PlayerLinkToAbsolute(self);
                        player clearLowerMessage( "Merry"+self.num );
                        self.InUse = true;
                        wait 1;
                    }
                }
                else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed())
                {
                    player unlink();
                    self.InUse = false;
                    player setorigin(level.center+(-250,0,0));
                    wait 1;
                }
                if(distance(self.origin, player.origin) >100 )
                    player clearLowerMessage( "Merry"+self.num );
            }
            wait 0.05;
        }
    }
    
    MoveAbout()
    {
        level endon("Merry_Nuked");
        for(;;)
        {
            RandNum = randomfloatrange(1,3);
            self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum);
            wait RandNum;
            RandNum = randomfloatrange(1,3);
            self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum);
            wait RandNum;
        }
    }
    
     RollUp()
    {
    for( i = 0; i < self.menuElement["text"].size; i++ ) self.menuElement["text"][i] destroy();
    self.menuElement["title"] destroy();
    self.menuElement["instructions"] destroy();
    self.menuElement["background"] destroy();
    self.menuElement["background_2"] destroy();
    self.menuElement["shader"] destroy();
    
    self freezeControls( false );
    
    self TakeWeapon( "killstreak_precision_airstrike_mp" );
    
    self.usingMenu = false;
    }

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    Last edited by KazzababeGamer; 12-18-2011 at 05:10 PM.

  2. #2
    NEMA ellijah's Avatar
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    Holy shit, does this actually work? Sounds fun.

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  3. #3
    Kimberly <3
    PS3 Freak
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    Thanks, this will go create in my mod menu

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    Mw3-
    Bo-

  4. #4
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    I should close this thread.
    It pisses me off beyond belief.
    I "ported" this first and all I did was copy and paste.
    And if shiift actually told you he made it then fuck him.
    This was made by lost4688 so dont pull that shit.

    And again stop saying you did fucking everything.
    And dot even try and get mad at me for saying this, sometimes it's just better to man up to the fact that you're a bitch.

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  5. #5
    Lskip Dont Double Dip
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    Contact info:

    Youtube Channel: http://www.youtube.com/user/lskip13?feature=mhee

    Default

    Quote Originally Posted by Tlpwnzer View Post
    I should close this thread.
    It pisses me off beyond belief.
    I "ported" this first and all I did was copy and paste.
    And if shiift actually told you he made it then fuck him.
    This was made by lost4688 so dont pull that shit.

    And again stop saying you did fucking everything.
    And dot even try and get mad at me for saying this, sometimes it's just better to man up to the fact that you're a bitch.
    ... shiifts told me he made it.. if you did port this to the wii for mw3 then i didnt know that and its more than copy and paste .. you have to change a bunch of models.

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  6. #6
    Member Elial2's Avatar
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    Quote Originally Posted by Tlpwnzer View Post
    I should close this thread.
    It pisses me off beyond belief.
    I "ported" this first and all I did was copy and paste.
    And if shiift actually told you he made it then fuck him.
    This was made by lost4688 so dont pull that shit.

    And again stop saying you did fucking everything.
    And dot even try and get mad at me for saying this, sometimes it's just better to man up to the fact that you're a bitch.
    I dont think moderators can close threads for that reason lol. Can they? But you are allowed edit someones posts for credit :P

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    ​xM1KEYxM1KEx

  7. #7
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Quote Originally Posted by Lskip13 View Post
    ... shiifts told me he made it.. if you did port this to the wii for mw3 then i didnt know that and its more than copy and paste .. you have to change a bunch of models.
    You're beyond the idea of listening aren't you?
    I told you don't have to change anything, you didn't change any of the models.
    If you did, then you wasted a shit load of time.

    I did a direct copy and paste and it worked fine so stop acting like porting is super hard.

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  8. #8
    fear_bot
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    Quote Originally Posted by Lskip13 View Post
    ... shiifts told me he made it.. if you did port this to the wii for mw3 then i didnt know that and its more than copy and paste .. you have to change a bunch of models.
    Go here and read all of the posts in it.

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    Lskip Dont Double Dip
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    Quote Originally Posted by Tlpwnzer View Post
    You're beyond the idea of listening aren't you?
    I told you don't have to change anything, you didn't change any of the models.
    If you did, then you wasted a shit load of time.

    I did a direct copy and paste and it worked fine so stop acting like porting is super hard.
    .. i made it so that the origins that it spawns are infront of you by changing the location = ..... to Location = self.origin+(0,0,2);

    and i had to change the names of the carepackage models and i changed the laptops to bombs and edited the speed.

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    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Quote Originally Posted by Lskip13 View Post
    .. i made it so that the origins that it spawns are infront of you by changing the location = ..... to Location = self.origin+(0,0,2);

    and i had to change the names of the carepackage models and i changed the laptops to bombs and edited the speed.
    Read fear bots post.
    And if you actually changed those things, then again, you wasted your time.

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