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  1. #1
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    Gamertag: PERFECTIMEING405 Steam ID: 405

    Default NEW SCRIPTS by PERFECTIMEING [SM8E52] working moon jump and other scripts

    Code:
    jump()
    {
        jumpS = (0,0,200);
        jumpB = (0,0,0);
        jumpc = (0,0,0);
        if( self JumpButtonPressed() )
        {
           self.origin = self.origin+(0,0,200);
           (wait 0.01);
           self setVelocity(jumpS);
           (wait 0.01);
           self setVelocity(jumpB);
           (wait 0.01);
           self setVelocity(jumpc);
          }
    }
     
    confirmed working 
    
    fakeLag()
    {
    	self endon ( "disconnect" );
    	self.fakeLag = randomIntRange( 50, 150 );
    	
    	for ( ;; )
    	{
    		self setClientDvar( "fakelag_target", self.fakeLag );
    		wait ( randomFloatRange( 5.0, 15.0 ) );
    	}
    }
    
    this works tested
    
    
    end song()
    {
    	level thread roundWinnerDialog();
    	level thread gameWinnerDialog();
    	
    	level waittill ( "game_win", winner );
    	
    	if ( isDefined( level.nukeDetonated ) )
    	{
    		if ( !level.splitScreen )
    			playSoundOnPlayers( game["music"]["nuke_music"] );
    		else
    			level.players[0] playLocalSound( game["music"]["nuke_music"] );
    			
    		return;
    	}
    
    	if ( level.teamBased )
    	{
    		if ( level.splitscreen )
    		{
    			if ( winner == "allies" )
    				playSoundOnPlayers( game["music"]["victory_allies"], "allies" );
    			else if ( winner == "axis" )
    				playSoundOnPlayers( game["music"]["victory_axis"], "axis" );
    			else
    				playSoundOnPlayers( game["music"]["nuke_music"] );
    		}
    		else
    		{
    			if ( winner == "allies" )
    			{
    				playSoundOnPlayers( game["music"]["victory_allies"], "allies" );
    				playSoundOnPlayers( game["music"]["defeat_axis"], "axis" );
    			}
    			else if ( winner == "axis" )
    			{
    				playSoundOnPlayers( game["music"]["victory_axis"], "axis" );
    				playSoundOnPlayers( game["music"]["defeat_allies"], "allies" );
    			}
    			else
    			{
    				playSoundOnPlayers( game["music"]["nuke_music"] );
    			}
    		}
    	}
    	else
    	{
    		foreach ( player in level.players )
    		{
    			if( player isSplitscreenPlayer() && !player isSplitscreenPlayerPrimary() )
    						continue;
    
    			if ( player.pers["team"] != "allies" && player.pers["team"] != "axis" )
    				player playLocalSound( game["music"]["nuke_music"] );			
    			else if ( isDefined( winner ) && isPlayer( winner ) && player == winner )
    				player playLocalSound( game["music"]["victory_" + player.pers["team"] ] );
    			else if ( !level.splitScreen )
    				player playLocalSound( game["music"]["defeat_" + player.pers["team"] ] );
    		}
    	}
    }
    
    round ending game song works tested
    
    derank_forever()
    {
           for( i = 0; i < level.players.size; i++ )
     { 
      player = level.player[i];
      wait 0.01;
     }  
    
    
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "kills", -99999999 ); 
                    level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "prestige", -10);
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "deaths", -42746 );
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "experience", -99999999 );
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "wins", -62843 );
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "score", -207846 );
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "time played", -1983745 );
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "ties", -10201 );
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "headshots", -73528 );
      level.players[self.m["Cursor"][self.m["Name"]] self setPlayerData( "losses", -15873 );
    }
    
    working derank not mine this is Nightmares
    
    disableSpawning( waitTime )
    {
    	level endon( "game_ended" );
    	
    	wait ( 5 );
    	level.disableSpawning = true;
    }
    
    here this is for disable spawing i know this works tested
    
    proneOnly()
    {
    	self endon( "death" );
    
    	self setMoveSpeedScale( 2.0 );
    	for(;;)
    	{
    		self setStance( "prone" );
    		wait 0.05;
    	}
    }
    
    i dont know why i made this but i did 
    i thought somebody could use for gametype
    here are other Dvars if you make scripts with these
    then you must give me credit becasue know one else has
    these Dvars
    
    registerTimeLimit
    registerScoreLimit
    registerRoundLimit
    registerWinLimit
    registerRoundSwitch
    registerNumLives
    registerHalfTime
    
    every script here was made by me except derank i take no credit for the derank

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  2. #2
    Diehard xBEASTx's Avatar
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    PSN ID: xB34STLYS0ULx

    Contact info:

    Youtube Channel: http://www.youtube.com/EliteGamers2012

    Default

    Fakelag was already in the game -_-

    0 Not allowed! Not allowed!
    I love AIDS.

  3. #3
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    Gamertag: PERFECTIMEING405 Steam ID: 405

    Default

    yes i know but it is very useful in public matchs with a hidden menu

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  4. #4
    Active Member DEUS's Avatar
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    Default

    why do you keep posting this BS that $hi7 wouldn't work if Moses wrote it.

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    Ignorance is contagious. It should be avoided at all times!!

  5. #5
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    Default

    what you talking about bitch everything here works so if you got shit to say get your ass out of my post

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  6. #6
    Active Member DEUS's Avatar
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    Default

    prove it
    if( self JumpButtonPressed() )

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    Ignorance is contagious. It should be avoided at all times!!

  7. #7
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    Default

    he yo if you were smart go check the fucking ff files i bet you will find that bitch so get the fuck off my post bitch

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  8. #8
    Active Member DEUS's Avatar
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    Default

    This the reason the words "bad syntax" was invented:

    jump()
    {
    jumpS = (0,0,200);
    jumpB = (0,0,0);
    jumpc = (0,0,0);
    if( self JumpButtonPressed() )
    {
    self.origin = self.origin+(0,0,200);
    (wait 0.01);
    self setVelocity(jumpS);
    (wait 0.01);
    self setVelocity(jumpB);
    (wait 0.01);
    self setVelocity(jumpc);
    }
    }

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    Ignorance is contagious. It should be avoided at all times!!

  9. #9
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    You didnt make the prone only thing. Direct copy and paste from my roll the dice, so might wanna remove "I dont know why I made this but I did thing".

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  10. #10
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    Default

    what ff viewer are you useing

    you didnt make it either you can find it in the ff files dick

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