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Thread: [SM8E52] Moon "Jump"
12-18-2011, 08:17 PM #1
[SM8E52] Moon "Jump"
Well since every other moonjump script posted here has not worked i thought i would share this. Its more of a jump teleport but it works.
First, onPlayerConnected thread this monitor:
Then, either onPlayerConnected (if you always want it on), or in your menu thread this:
Each time you jump you will move another +350 on the z axis. (roughly the height of most buildings' roofs)
Then of course don't forget to prevent fall damage.
Last edited by riZe; 12-19-2011 at 01:27 AM.
12-18-2011, 08:20 PM #2
These looks interesting,, ima try it out later
12-18-2011, 08:21 PM #3
Someone posted this earlier... Credit stealing isn't tolerated on codeleakers, please give proper credit.
12-18-2011, 08:23 PM #4
Noone has posted this anywhere. I posted this on codwii.com about 3 minutes ago and i only posted here because of the rediculous amount of non-working moonjumps posted. I assure you, I do not steal credit.
12-18-2011, 08:26 PM #5
I'm not sure who posted it first but I've seen this already and it wasn't posted by you. Just saying.
12-18-2011, 08:31 PM #6
I just checked and i count 4 threads here with moonjump scripts, none are the same as mine, and none besides mine work.
100th post, wewt?
12-18-2011, 08:31 PM #7
12-18-2011, 08:35 PM #8
I can tell a a made from scratch script and that's exactly what this is dunno what you seen but I suggest you look again,
The button binding is perfect and no one has posted any moon jump with the correct binding. +rep
I'll try this out. Is the "specialty_lightweight" necessary?
12-18-2011, 08:36 PM #9
Someone posted a working one earlier but if I'm wrong my bad, I made a mistake and I apologize.
12-18-2011, 08:42 PM #10
EDIT: Upon further investigation i found this, which is threaded when the lightweight specialty is set:
So yeah, it appears that only move speed (per weapon currently being used)is effected by that part of the perk.
Last edited by riZe; 12-18-2011 at 08:54 PM.