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  1. #1
    Active Member DEUS's Avatar
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    Post [SM8E52] MW3 Toggle Guns

    Credits to riZe/Wick3d for the base of this script saved me the trouble I appreciate it.
    Basically, you toggle guns. The MP9 FMG9 ("most epic weapon") is my new favorite weapon and the G18 is st8 animal.


    Code:
    you must add self._guns = 0; to onPlayerSpawned.
    
    toggleGuns()
    {
    self endon( "death" );
    self endon( "disconnect" );
    //Credits to riZe/Wick3d 4 script base.
    //Made By Deus
    guns = [];
    guns[0] = "iw5_type95_mp";
    guns[1] = "iw5_ak47_mp";
    guns[2] = "iw5_fad_mp";
    guns[3] = "iw5_g36c_mp";
    guns[4] = "iw5_fmg9_mp";
    guns[5] = "iw5_mp9_mp";
    guns[6] = "iw5_skorpion_mp";
    guns[7] = "iw5_g18_mp";
    guns[8] = "iw5_m60jugg_mp";
    guns[9] = "iw5_pecheneg_mp";
    guns[10] = "iw5_mk46_mp";
    guns[11] = "iw5_msr_mp";
    guns[12] = "iw5_mg36_mp";
    guns[13] = "iw5_msr_mp";
    guns[14] = "iw5_barrett_mp";
    guns[15] = "iw5_spas12_mp";
    guns[16] = "iw5_striker_mp";
    guns[17] = "iw5_1887_mp";
    guns[18] = "iw5_aa12_mp";
    guns[19] = "iw5_riotshieldjugg_mp";
    guns[20] = "iw5_deserteagle_mp";
    guns[21] = "iw5_44magnum_mp";
    guns[22] = "iw5_fnfiveseven_mp";
    guns[23] = "stinger_mp";
    guns[24] = "rpg_mp";
    guns[25] = "javelin_mp";
    guns[26] = "iw5_mp7_mp";
    guns[27] = "iw5_g36c_mp";
    guns[28] = "iw5_usp45jugg_mp";
    guns[29] = "m320_mp";
    guns[30] = "iw5_mp412jugg_mp";
    self takeAllWeapons();
    self giveWeapon( guns[self._guns], 0, false );
    self switchToWeapon( guns[self._guns], 0, false );
    self iPrintln( "^7Guns: ^5" + guns[self._guns] + "^7." );
     
    self._guns++;
    if( self._guns == 31 ) self._guns = 0;
    }

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    Last edited by DEUS; 12-27-2011 at 06:41 AM.

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  2. #2
    Beast Modder
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    TheRealNightmare's Avatar
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    Default

    Good Job even though this was made from the toggle vision.

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  3. #3
    Active Member DEUS's Avatar
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    Default

    You are correct riZe/wicked saved me the trouble so I gave him credits.
    I was using this for button binding before I went back to PSN for a mod menu
    I'm never going to finish. I got a script that will give you 12 primary guns can be done with above script also
    I did it differently and I'm not releasing it :P. There are a fews ways you can toggle.


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    Last edited by DEUS; 12-27-2011 at 09:03 PM.

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  4. #4
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    Gamertag: Techy21

    Default

    Quote Originally Posted by DEUS View Post
    You are correct riZe/wicked saved me the trouble so I gave him credits.
    I was using this for button binding before I went back to PSN for a mod menu
    I'm never going to finish. I got a script that will give you 12 primary guns can be done with above script also
    I did it differently and I'm not releasing it :P. There are a fews ways you can toggle.

    um haveing 12 guns is so dam easy xD

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    Last edited by juniormac21; 12-23-2011 at 10:24 AM.

  5. #5
    Active Member DEUS's Avatar
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    Default

    Can a gecko code be made from a dump for first post script?
    FMG9 is like freaking epic!! I don't do gecko and my friend who has one only
    plays mario kart.


    like asking for mars.

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    Last edited by DEUS; 12-27-2011 at 08:53 PM.

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  6. #6
    Hacking for popularity is wrong
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    Default

    This is a good script l.:clap: Great Work!

    FMG Sprayin like a BAW$

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    I am mainly a programmer and a PC gamer. My favorite PC game is TF2

  7. #7
    Active Member DEUS's Avatar
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    Default

    Thx, this is carry multiple guns at the same time. I did this 2 ways this is the easy version.

    Code:
    you must add self._gunsec = 0; to onPlayerSpawned
    
    carryMultipleGuns()
    {
    self endon( "death" );
    self endon( "disconnect" );
    //Credits to riZe/Wick3d 4 script base.
    //Made By Deus
    guns = [];
    guns[0] = "iw5_deserteagle_mp";
    guns[1] = "iw5_ak47_mp";
    guns[2] = "stinger_mp";
    guns[3] = "iw5_fnfiveseven_mp";
    guns[4] = "iw5_fmg9_mp";
    guns[5] = "iw5_mp9_mp";
    guns[6] = "iw5_skorpion_mp";
    guns[7] = "iw5_g18_mp";
    guns[8] = "iw5_m60jugg_mp";
    guns[9] = "iw5_pecheneg_mp";
    guns[10] = "iw5_aa12_mp";
    guns[11] = "iw5_striker_mp";
    guns[12] = "rpg_mp";
    guns[13] = "iw5_riotshieldjugg_mp";
    self iPrintln( "^1Guns: ^5" + guns[self._gunsec] + "^3." );
    self giveWeapon( guns[self._gunsec], 0, false );
    self switchToWeapon( guns[self._gunsec], 0, false );
     
    self._gunsec++;
    if( self._gunsec == 14 ) self._gunsec = 0;
    }

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    Last edited by DEUS; 12-27-2011 at 08:58 PM.

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  8. #8
    Member riZe's Avatar
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    Default

    Nice script, thanks for partial credit

    lol, i never even thought of a give all function

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  9. #9
    Active Member DEUS's Avatar
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    Default

    Thanks dude, red x clan does awesome work!!
    I was testing all the visions in your script and then just decided to make a toggle guns
    script.. Your script led me to doing this so thanks again dude!!

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  10. #10
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    This isnt a legitimate give all script though.
    As in it doesnt give you more than 11 or so weapons.

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