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  1. #1
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    Gamertag: Techy21

    Default [SM8E52][RELEASE] Level Cycler

    So I had this for a while a thought it was time to share it
    Please dont take credit for it.

    you need to put
    self._Experience = 0;
    self._Level = 0;
    on playerspawn
    Code:
    LevelCycler()//Tech
    {
    
     	Experiences = "0,800,1900,3100,4900,7100,9600,12400,15600,19200,23100,27500,32400,37800,43700,50100,57000,64400,72300,80700,89600,99000,108900,119300,130200,141600,153500,165900,178800,192200,206200,220800,236000,251800,268200,285200,302800,321000,339800,359200,399800,421000,442800,465200,488200,511800,536000,560800,586200,612350,639250,666900,695300,724450,754350,785000,816400,848550,881450,915100,949500,984650,1020550,1057200"1094600,1132750,1171650,1211300,1251700,1292850,1334500,1377150,1420300,1464450,1509100,1554750,1600900,1648050,1695700,1746200";
     	Experiences = strTok( Experiences, "," );
    	
     	Levels = "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,80 Prestige Able";
     	Levels = strTok( Levels, "," );
    
    
     	self iPrintln( "^7Level: ^5" + Levels[self._Level] + "^7." );
     	self setPlayerData( "experience", Experiences[self._Experience] );
    
     	self._Experience++;
     	if( self._Experience >= Experiences.size ) self._Experience = 0;
    
     	self._Level++;
     	if( self._Level >= Levels.size ) self._Level = 0;
    
    }

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    Last edited by juniormac21; 12-25-2011 at 10:42 AM.

  2. #2
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    When I get home, I'm gonna fix this up. Looks really sloppy.

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  3. #3
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    Default

    ik i just wanted to release it

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  4. #4
    Dr. Zion
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    Default

    and yah thanks for dat :3 lol its nice, but exactly what tlpwnzer said, he can mdify it and make it a bit better lol
    thanks tho

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    Divine Creationist [#81]


    I aint ded

  5. #5
    Member riZe's Avatar
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    Default

    I don't see how this can be made any better.... It does what it says and has all the coding required for it to work, and nothing more.

    Ive never had anyone ask me to make them anything other than level 1, 4, or 80 but its nice if you want all of them.

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    Last edited by riZe; 12-26-2011 at 04:00 PM.

  6. #6
    Everything is just so mendokuse. stud's Avatar
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    Default

    Quote Originally Posted by riZe View Post
    I don't see how this can be made any better.... It does what it says and has all the coding required for it to work, and nothing more.

    Ive never had anyone ask me to make then anything other than level 1, 4, or 80 but its nice if you want all of them.
    lol yah I know right, how can you make a level cycler better?

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  7. #7
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    Default

    he's not making it better. he is gonna make the coding look nicer because it looks sloppy as of now

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  8. #8
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    Default

    Nice release this will come in handy. +Rep

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    Old Name: THE-MAN

  9. #9
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    Default

    Quote Originally Posted by MrOwnership View Post
    he's not making it better. he is gonna make the coding look nicer because it looks sloppy as of now
    how the fuck is it slopppy .thts the cleanist way to do it with out compressing

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  10. #10
    Diehard xBTA*JUANx's Avatar
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    Default

    Quote Originally Posted by MrOwnership View Post
    he's not making it better. he is gonna make the coding look nicer because it looks sloppy as of now
    This is the cleanest way like tech said, the only reason it looks dirt is because how the code looks like in cl, take the script and add it to ff viewer and it looks better. It really isn't dirty.

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