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  1. #1
    Dr. Zion
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    PSN ID: zionh4x Steam ID: zionh4x

    Editing Despicible v4 On-Screen Text + Editing, and Saving Mod Menus [Noob Friendly]

    This is to all of the newbiez who need this! :3 just like i did ahah.
    I'm using Despicable Mod Menu v4 as an example for some, but to help others editing this mod menu.

    NOTES :
    1. Download FF Viewer Legacy Here.
    This is much better then FFViewer, and easier to use.

    2. Editing the text, you can do it the easy way, and empty the quotes.

    ex.

    From this:
    Code:
                    Message( "BlahBlerpDerpbalh!" )
    To this:
    Code:
    		Message( "" );

    3. Another way of COMPLETLY deleting the text, you can delete the Functions, the whole text script and any corrisponding scripts


    --------------------------------------



    On-Screen Text .gsc Locations, Editing and Saving
    Also, a big Thanks to MDragon


    Original Despicable v4 Video Reference - Click Here
    Original Despicable v4 Thread Reference - Click Here


    *On-Screen .gsc Text Locations*



    - Instructions Text -

    Location for editing:


    ----------------------------------------------------------------------------------

    - Welcome Text -

    Location for editing:



    ----------------------------------------------------------------------------------

    - Flashing "Codeleakers!" Text -

    Location for editing:


    ----------------------------------------------------------------------------------

    - "Made By" Text -
    YOU MUST LEAVE THE MOD MENU CREDITS!!!
    PLEASE RESPECT THESE RELEASES BY LEAVING THE CREDITS!


    Location for editing:


    ----------------------------------------------------------------------------------

    - Scrolling Text -

    Location for editing:


    ----------------------------------------------------------------------------------





    *Saving .gsc file after editing*



    1. Know that the new edited .gsc file, MUST be the same size as the original .gsc file without the edits.
    ex. orig - 8042
    New - 8042

    2. A good way to keep the .gsc the same size as before the edit, you can add/subtract in a filler like this, located at the top/bottom of the .gsc :

    Code:
    //njsfndsjkanfjknawejrfnksdlnfjrbeaijfjhirbgiedbribi
    //senjfanjerwbnsfjbsfhaesbrfihubrehufuidsfisdnjif etc...
    You can do this until the .gsc file sizes match, and then save it.
    NOTE - The .gsc save will NOT WORK unless the sizes remain the same.


    ==============================
    Don't forget to +REP
    It's greatly appreciated!
    ==============================

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    Last edited by Zion; 01-06-2012 at 09:25 PM. Reason: mistake in title

  2. #2
    Jungler Strike's Avatar
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    Default

    Awsome

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    ^Ty goober^
    Quote Originally Posted by xX_BiGFooTT_Xx View Post
    compensate my cock faggot

  3. #3
    #HitlerDidNothingWrong
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    Steam ID: baktiar77 Wii Code: baktiar77

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    Youtube Channel: http://www.youtube.com/user/77baktiar

    Default

    Cool work but now credit stealing fags will claim that the mod menu is there's


    Sent from my iPhone using Tapatalk

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  4. #4
    Nooblet MDragon's Avatar
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    Thumbs up

    You should say that all you have to do is empty the quotes so it would be --> displayetextorwhatjunk("[TEXT]") to displayetextorwhatjunk("")

    Also, for the one in onPlayerSpawned
    Code:
    		self setPlayerData( "customClasses", 0, "name", "^2Welcome to ^1" + self.hostName + "'s Lobby" );
    		self setPlayerData( "customClasses", 1, "name", "^3v" + self.fileVersion + "." );
    In the end, I was too lazy to delete both lines to check if it worked so I did this:
    Code:
    		self setPlayerData( "" );
    		self setPlayerData( "");
    I think I did that for something similar too.

    Oh, and also inside of onPlayerSpawned, there's this:
    Code:
                    self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Lobby Made by: ^1Lskip13 and SuperCole30" );
    Dunno if that affects anything big time, but I took out the contents of the text anyways.

    Great job, and for a while I thought all of those were real youtube vids xD

    Edit: Also tell them to use FF Legacy, FF Viewer is a pain. This is noob friendly so if ya want, download link ^.^

    Oh, and if you search for ModNews in dd.gsc, you get the line:
    player thread ModNews();

    Say to search for "ModNews(){" and if that doesn't work scroll down.

    Edit2: I c u already covered that onplayerspawned thing

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    Last edited by MDragon; 12-26-2011 at 03:57 AM.

  5. #5
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Quote Originally Posted by baktiar77 View Post
    Cool work but now credit stealing fags will claim that the mod menu is there's


    Sent from my iPhone using Tapatalk

    They already do that.

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  6. #6
    Nooblet MDragon's Avatar
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    Default

    Oh and you made another mistake in the title: There's a comma after "Editing" in the title =D 'Tis the season to be a grammar nazi! [did that just rhyme?]

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    :banana: I distinguish myself from other noobs...
    WITH AN AVATAR!!! :h:

  7. #7
    #HitlerDidNothingWrong
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    Steam ID: baktiar77 Wii Code: baktiar77

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    Default

    Quote Originally Posted by Tlpwnzer View Post
    They already do that.
    True but now the credits are vanished. No more credits to the rightful people *cough, *cough* Tlpwnzer and the epic se7enis community


    Sent from my iPhone using Tapatalk

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  8. #8
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    Default

    That was a good tutorial, I am sure it will help a lot of people out +rep!

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  9. #9
    Castiel
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    Default

    i was wondering if someone can edit an ff file. of a mod menu. i dont wanna steal credit. i just want all the flashy and all the text gone. i dont wanna replace it. i just want it gone completely so i can have it on and if i randomly got host during a match i wouldnt have to worry about everyone rage quitting.

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    im really OFC pauly

  10. #10
    muffin stud's Avatar
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    Default

    Here comes the credit stealers <_<

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