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  1. #1
    Nintendo Section Moderator PvtRyan's Avatar

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    Smiley [SM8E52] UNLOCK ALL WEAPONS SCRIPT

    xBTA*JUANx made this script Originally but what I found out from using it was i had to button functions on my menu and the Sniper Rifle L118A was not Unlocked so from scripting knowledge and since im good at making scripts, i edited this script to where the only function will be primaryW() and that ALL weapons will be unlocked

    Code:
    primaryW()
    {
    	self iPrintln( "^5Maxing Primary weapons please wait.." );
    
    	wait 3;
    
    	primaryXP = [];
    	primaryXP[0] = "iw5_m4";
    	primaryXP[1] = "riotshield";
    	primaryXP[2] = "iw5_ak47"; 
    	primaryXP[3] = "iw5_m16";
    	primaryXP[4] = "iw5_fad";
    	primaryXP[5] = "iw5_acr";
    	primaryXP[6] = "iw5_type95";
    	primaryXP[7] = "iw5_mk14";
    	primaryXP[8] = "iw5_scar";
    	primaryXP[9] = "iw5_g36c";
    	primaryXP[10] = "iw5_cm901";
    	primaryXP[11] = "iw5_mp5";
    	primaryXP[12] = "iw5_mp7";
    	primaryXP[13] = "iw5_m9";
    	primaryXP[14] = "iw5_p90";
    	primaryXP[15] = "iw5_pp90m1";
    
    	wait 1;
    
    	primaryXP[16] = "iw5_ump45";
    	primaryXP[17] = "iw5_barrett";
    	primaryXP[18] = "iw5_rsass";
    	primaryXP[19] = "iw5_dragunov";
    	primaryXP[20] = "iw5_msr";
    	primaryXP[21] = "iw5_as50";
    	primaryXP[23] = "iw5_ksg";
    	primaryXP[24] = "iw5_1887";
    	primaryXP[25] = "iw5_striker";
    	primaryXP[26] = "iw5_aa12";
    	primaryXP[27] = "iw5_usas12";
    	primaryXP[29] = "iw5_spas12";
    	primaryXP[30] = "xm25";
    	primaryXP[31] = "iw5_m60";
    	primaryXP[32] = "iw5_mk46";
    	primaryXP[33] = "iw5_pecheneg";
    	primaryXP[34] = "iw5_sa80";
    	primaryXP[35] = "iw5_mg36";
    	primaryXP[36] = "iw5_l118a";
    
    	for( i = 0; i < primaryXP.size; i++ )
    	{		
    		self setPlayerData( "weaponRank", primaryXP[i], 30 );
    		self setPlayerData( "weaponXP", primaryXP[i], 179601 );
    	}
    	self iPrintln( "^7Primary weapon's^6 Maxed" );
    
            wait 3;
    
            self thread secondaryW();
    }
    
    secondaryW()
    {
    	self iPrintln( "^6Maxing Secondary Weapons please wait...." );
    	
    	wait 3;
    	
    	secondaryXP = [];
    	secondaryXP[0] = "iw5_44magnum";
    	secondaryXP[1] = "iw5_usp45";
    	secondaryXP[2] = "iw5_deserteagle";
    	secondaryXP[3] = "iw5_mp412";
    	secondaryXP[4] = "iw5_g18";
    	secondaryXP[5] = "iw5_fmg9";
    	secondaryXP[6] = "iw5_mp9";
    	secondaryXP[7] = "iw5_skorpion";
    	secondaryXP[8] = "iw5_p99";
    	secondaryXP[9] = "iw5_fnfiveseven";
    	secondaryXP[10] = "m320";
    	secondaryXP[11] = "rpg";
    	secondaryXP[12] = "iw5_smaw";
    	secondaryXP[13] = "stinger";
    	secondaryXP[14] = "javelin";
    	secondaryXP[15] = "xm25";
    	
    	for( i = 0; i < secondaryXP.size; i++ )
    	{		
    		self setPlayerData( "weaponRank", secondaryXP[i], 9 );
    		self setPlayerData( "weaponXP", secondaryXP[i], 14000 );
    	}
    	self iPrintln( "^6Secondary Weapons are now Maxed" );	
    }
    CREDITS:
    xBTA*JUANx(Original Script

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  2. #2
    Active Member DEUS's Avatar
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    Default

    Wow, you turned it into one function common sense has won the day :what:
    Did you make sure "iw5_l118a" xp is unlocked?

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  3. #3
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    DEUS i just wanted it to be easier to add and yeah "iw5_l118A" is in there, it used to be "iw5_l96a1" thats black ops so i changed it to what it was

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  4. #4
    Active Member DEUS's Avatar
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    Default

    Did you make sure "iw5_l118a" xp is unlocked?
    ^DEUS

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  5. #5
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Yess It is

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  6. #6
    Active Member DEUS's Avatar
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    Good, those wait times you should fix.
    That was quite the intro you made lol.
    I'm not sure why xBTA*JUANx didn't just make it this
    way to begin with. Then again its a pretty tough script.

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  7. #7
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    yeah i know its hard, in the weapon list for MW3 they say its "iw5_l96a1" and im like thats not right, i dont wanna take out the waits incase of a script compile error

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  8. #8
    Diehard xBTA*JUANx's Avatar
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    Default

    Quote Originally Posted by DEUS View Post
    Good, those wait times you should fix.
    That was quite the intro you made lol.
    I'm not sure why xBTA*JUANx didn't just make it this
    way to begin with. Then again its a pretty tough script.
    Well, look i got the weapon list from the class.gsc... the gun wasn't named iw5_l118A, it was just named l96a1 :P

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  9. #9
    Active Member DEUS's Avatar
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    Default

    Good, those wait times you should fix.
    That was quite the intro you made lol.
    I'm not sure why xBTA*JUANx didn't just make it this
    way to begin with. Then again its a pretty tough script.

    ^I meant as one function.
    I think I was looking for the the iw5_l118A I wanted to make sure it worked.
    Yes all guns got lower case letters no [CAPS].

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  10. #10
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    i see that weapons but i feel its wrong

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