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  1. #1
    Just say no to drugs hell nah I ain't listen Drugs's Avatar

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    Gamertag: Spin Master PSN ID: xTiPToN_- Steam ID: xTipton

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    Cool Gun Game [Mw3] Port By The Pro [NEEDS TEST]

    Ok, since my other pc got the black screen of death, Im left with my crappy one til I get a new one. This one sucks. I cant download any of my modding programs or anything so I cant test this out.. Or else I would.
    I suggest you add this to maps\mp\gametypes\gun.gsc

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    main()
    {
    	level thread onPlayerConnect();
    	level thread onPlayerConnected();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player thread onPlayerKilled();
    		player thread initVariables();
    		player thread globalVars();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread progressionHUD();
    		player thread notificationHUD();
    		
    		self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome to The Gun Game. Ported By: The Pro");
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread giveAppropriateWeapon();
    		self thread winner();
    	}
    }
    
    onPlayerKilled()
    {
    	for(;;)
    	{
    		self waittill( "playerKilled", eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc );
    
    		if( sMeansOfDeath == "MOD_MELEE" )
    		{
    			self._progression--;
    			if( self._progression <= 0 ) self._progression = 0;
    
    			self thread giveAppropriateWeapon();
    			self thread notification( "You've Been Demoted", ( 1, 0, 0 ) );
    		}
    		else if( sMeansOfDeath != "MOD_MELEE" )
    		{
    			attacker._progression++;
    			if( attacker._progression >= 20 ) attacker._progression = 20;
    
    			attacker thread giveAppropriateWeapon();
    			attacker thread notification( "You've Been Promoted", ( 0, 1, 0 ) );
    		}
    	}
    }
    
    globalVars()
    {
    	self setClientDvar( "g_maxDroppedWeapons", 0 );
    	self setClientDvar( "scr_game_forceuav", 0 );
    }
    
    progressionHUD()
    {
    	self endon( "map_restarting" );
    
    	self._progressionHUD = self createFontString( "default", 1.50 );
    	self._progressionHUD defineElement( ( 1, 1, 1 ), true, "right", "top", 0, 10, 1, 1, ( 0, 0, 1 ), 1 );
    	
    	for(;;)
    	{
    		wait 1.00;
    
    		tier = self._progression + 1;
    		progression = "Tier: " + tier;
    
    		self._progressionHUD setText( progression );
    	}
    }
    
    notificationHUD()
    {
    	self._notificationHUD = newClientHudElem( self );
    	self._notificationHUD defineElement( ( 122/255, 122/255, 122/255 ), true, "center", "bottom", 0, -25, 0, 0 );
    	self._notificationHUD setShader( "white", 300, 40 );
    
    	self._notificationText = self createFontString( "default", 1.50 );
    	self._notificationText defineElement( ( 1, 1, 1 ), true, "center", "bottom", 0, -35, 0, 1 );
    }
    
    notification( text, glowColor )
    {
    	self._notificationText.glowColor = glowColor;
    	self._notificationText.glowAlpha = 1;
    	self._notificationText setText( text );
    	self._notificationText.alpha = 1;
    	self._notificationHUD.alpha = 1;
    	self._notificationText fadeOverTime( 5.0 );
    	self._notificationHUD fadeOverTime( 5.0 );
    	self._notificationText.alpha = 0;
    	self._notificationHUD.alpha = 0;
    }
    
    initVariables()
    {
    	self._progression = 0;
    }
    
    giveAppropriateWeapon()
    {
    	self takeAllWeapons();
    
    	weapons = [];
    	weapons[0] = "iw5_usp45";
    	weapons[1] = "iw5_fnfiveseven";
    	weapons[2] = "iw5_44magnum";
    	weapons[3] = "iw5_spas12";
    	weapons[4] = "iw5_1887";
    	weapons[5] = "iw5_striker";
    	weapons[6] = "iw5_p90";
    	weapons[7] = "iw5_ump45";
    	weapons[8] = "iw5_mp7";
    	weapons[9] = "iw5_pecheneg";
    	weapons[10] = "iw5_mk46";
    	weapons[11] = "iw5_m60";
    	weapons[12] = "iw5_m16";
    	weapons[13] = "iw5_g36c";
    	weapons[14] = "iw5_fad";
    	weapons[15] = "iw5_as50";
    	weapons[16] = "iw5_barret";
    	weapons[17] = "iw5_l96a1";
    	weapons[18] = "xm25";
    	weapons[19] = "iw5_deserteagle";
    	weapons[20] = "javelin";
    
    	self giveWeapon( weapons[self._progression] );
    	self giveMaxAmmo( weapons[self._progression] );
    	self switchToWeapon( weapons[self._progression] );
    
    }
    
    winner()
    {
    	self endon( "disconnect" );
    	IamTheWinner = "^2"+self.name+" Has Won The Gun Game!";
    	for(;;)
    	{
    		if(self._progression == - 1)
    		{
    			maps\mp\gametypes\_gamelogic::endGame( "axis", IamTheWinner );
    		}
    		wait 0.1;
    	}
    }
    Credits:
    Original in Modern Warfare Reflex iHAX Superman Ported Menu.
    Port By The Pro

    +rep

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    Last edited by Drugs; 01-12-2012 at 05:39 AM.
    Not a drug addict.

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  2. #2
    Lskip Dont Double Dip
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    lol PC's dont get the black screen of death.. macs get the black screen and PC's get the Blue Screen :dbanana:

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  3. #3
    Just say no to drugs hell nah I ain't listen Drugs's Avatar

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    :offtopic: ^ Now. Stay on topic Lskip
    and Its Windows 7 black screen FYI.

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  4. #4
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    Default

    Now im interested... damn PRO... keep the good shit cumming.. lol.. ill test it right now

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  5. #5
    Jungler Strike's Avatar
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    Mw3 allredy had gun game :o

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    ^Ty goober^
    Quote Originally Posted by xX_BiGFooTT_Xx View Post
    compensate my cock faggot

  6. #6
    Lskip Dont Double Dip
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    aight ... anyways whats different about this gun game?

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  7. #7
    Just say no to drugs hell nah I ain't listen Drugs's Avatar

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    Quote Originally Posted by STRiiK3R View Post
    Mw3 allredy had gun game :o
    In code form... I havent seen an ISO modded version....

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  8. #8
    Lskip Dont Double Dip
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    Quote Originally Posted by The Pro View Post
    In code form... I havent seen an ISO modded version....
    lol yo just go to gungame .gsc lol the game came with it lol

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  9. #9
    Just say no to drugs hell nah I ain't listen Drugs's Avatar

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    Ya well that version sucks. With this as a base, you can add more guns, you can add killstreaks or something cool like that. You can add whatever text u want cause unlike the other version that comes with the game. Mine leaves 3,000 some blocks of open space for modifying.

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  10. #10
    Lskip Dont Double Dip
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    Quote Originally Posted by The Pro View Post
    Ya well that version sucks. With this as a base, you can add more guns, you can add killstreaks or something cool like that. You can add whatever text u want cause unlike the other version that comes with the game. Mine leaves 3,000 some blocks of open space for modifying.
    you can edit the other gun game version.. just thread stuff to/from another gsc

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