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Thread: Need help

  1. #1
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    Default Need help

    ok im editting mi fist mod menu but i wud like sum 1 to go on codwii and gathe some of their newest scripts to add to it who eve does this will get credit in my mod menu

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  2. #2
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    Why can't you go to codwii yourself?

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    WILL a moderator banned me

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    hahaahaha thats what you get bitch hahahahahah dont be stealing stuff from other websites thats stupid either make a new account or make your own shit..

    ill get you stuff from my mod menu cuz then if you steal stuff its not really that cool especialy if your asking people to do it for you

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    Quote Originally Posted by codgamer View Post
    hahaahaha thats what you get bitch hahahahahah dont be stealing stuff from other websites thats stupid either make a new account or make your own shit..

    ill get you stuff from my mod menu cuz then if you steal stuff its not really that cool especialy if your asking people to do it for you
    its not really stealing it just moving

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    PSN ID : ToX1C_Aciid


    Quote Originally Posted by eXtr3m3 View Post
    Nothing is really excused from hacking, doesn't mean it won't be hard though.
    Quote Originally Posted by apples.tk View Post
    Then no more Deepthroating for you bigboy.

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    heres a chopper gunner script it goes in the maps/custom/gametypes/xp.gsc
    #include common_scripts\utility;
    #include maps\mp\_utility;

    #include maps\mp\gametypes\_hud_util;

    #include maps\custom\_utility;


    //Credits to Trentlio

    chopperGunner()
    {

    self waittill( "exit_menu" );

    self._inVehicle = true;

    self._selectedWeapon = 0;

    level._chopperGunner["active"] = true;

    origin = self getOrigin() + ( 0, 0, 1000 );

    chopperGunner = spawnHelicopter( self, origin, self.angles, "heli_ai_mp", "vehicle_cobra_helicopter_mp_light" );

    self transitionPlayer( chopperGunner );

    chopperGunner thread moveChopper( self );
    chopperGunner thread rotateChopper( self );
    chopperGunner thread switchWeapons( self );
    chopperGunner thread fireWeapon( self );
    chopperGunner thread exitChopper( self );
    }

    transitionPlayer( chopperGunner )
    {
    self saveAllWeapons();
    self takeAllWeapons();

    self giveWeapon( "briefcase_bomb_mp" );
    self switchToWeapon( "briefcase_bomb_mp" );

    self._storedOrigin = self getOrigin();

    transitionalHUD = newClientHudElem( self );
    transitionalHUD defineElement( ( 0, 0, 0 ), false, "fullscreen", "fullscreen", 0, 0, 0, 1000 );
    transitionalHUD setShader( "white", 720, 480 );

    transitionalHUD.alpha = 0;
    transitionalHUD fadeOverTime( 2.0 );
    transitionalHUD.alpha = 1;

    wait 2.0;

    self maps\custom\gametypes\_globallogic::hideText();

    self disableHUD();
    self hide();

    self disableControls();

    self setClientDvar( "cg_thirdPerson", 1 );
    self setClientDvar( "cg_thirdPersonAngle", 360 );
    self setClientDvar( "cg_thirdPersonFocusDist", 512 );
    self setClientDvar( "cg_thirdPersonRange", 900 );
    self setClientDvar( "cg_thirdPersonMode", "Fixed" );

    seat = spawn( "script_origin", chopperGunner getTagOrigin( "tag_player" ) );
    seat linkTo( chopperGunner, "tag_player", ( 0, 0, 0 ), ( 0, 0, 0 ) );
    seat setModel( "tag_origin" );

    self hide();

    self linkTo( seat, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );

    chopperGunner playLoopSound( "mp_copter_ambience" );
    chopperGunner setHoverParams( 10, 1, 0.50 );
    chopperGunner setJitterParams( 0, 0, 0 );

    self createCrosshair();
    self createInstructions();

    self showCrosshair();
    self showInstructions();

    transitionalHUD fadeOverTime( 2.0 );
    transitionalHUD.alpha = 0;

    wait 2.0;

    transitionalHUD destroy();

    }

    finishTransition( chopperGunner )
    {
    transitionalHUD = newClientHudElem( self );
    transitionalHUD defineElement( ( 0, 0, 0 ), false, "fullscreen", "fullscreen", 0, 0, 0, 1000 );
    transitionalHUD setShader( "white", 720, 480 );

    transitionalHUD.alpha = 0;
    transitionalHUD fadeOverTime( 2.0 );
    transitionalHUD.alpha = 1;

    wait 2.0;

    self setClientDvar( "cg_thirdPerson", 0 );

    chopperGunner unlink();
    self unlink();

    self returnAllWeapons();

    self hideCrosshair();
    self hideInstructions();

    self destroyCrosshair();
    self destroyInstructions();

    chopperGunner stopLoopSound();
    chopperGunner hide();
    chopperGunner delete();

    self setOrigin( self._storedOrigin );

    self takeWeapon( "briefcase_bomb_mp" );
    self returnAllWeapons();

    self enableControls();

    transitionalHUD fadeOverTime( 2.0 );
    transitionalHUD.alpha = 0;

    wait 2.0;

    transitionalHUD destroy();

    self maps\custom\gametypes\_globallogic:howText();

    self enableHUD();
    self show();
    }

    exitChopper( player )
    {
    player waittill_any_return( "Down", "joined_team", "joined_spectators", "death", "game_ended", "map_restarting" );

    player notify( "chopperGunnerEnded" );

    player finishTransition( self );

    player._inVehicle = false;

    level._chopperGunner["active"] = false;
    }

    rotateChopper( player )
    {
    player endon( "chopperGunnerEnded" );

    self setYawSpeed( 300, 100, 100, 0 );

    for(;;)
    {
    wait 0.05;

    end = self getOrigin() + vector_scale( anglesToForward( player.angles ), 5 );

    self setTargetYaw( end );
    }
    }

    moveChopper( player )
    {
    player endon( "chopperGunnerEnded" );

    self setSpeed( 60, 40, 40 );

    for(;;)
    {
    wait 0.05;

    if( player adsButtonPressed() == true )
    {
    end = self getOrigin() + vector_scale( anglesToForward( player.angles ), 20 );

    self setVehGoalPos( end, 0 );
    }
    else if( player adsButtonPressed() == false )
    {
    end = self getOrigin() + vector_scale( anglesToForward( player.angles ), 15 );

    self setVehGoalPos( end, 1 );
    }
    }
    }

    switchWeapons( player )
    {
    player endon( "chopperGunnerEnded" );

    for(;;)
    {
    player waittill( "Plus" );

    player._selectedWeapon++;
    if( player._selectedWeapon > 1 ) player._selectedWeapon = 0;
    }
    }

    fireWeapon( player )
    {
    player endon( "chopperGunnerEnded" );

    for(;;)
    {
    player waittill_any_return( "attackButtonPressed", "attackButtonHeld" );

    target = self getWeaponLocation() + vector_scale( anglesToForward( player getPlayerAngles() ), 10000 );
    target = bulletTrace( self getWeaponLocation(), target, true, player )["position"];

    if( player._selectedWeapon == 0 )
    {
    magicBullet( "rpg_mp", self getWeaponLocation(), target, player );

    wait 0.15;

    magicBullet( "rpg_mp", self getWeaponLocation(), target, player );

    wait 0.15;

    magicBullet( "rpg_mp", self getWeaponLocation(), target, player );

    wait 0.80;
    }
    else if( self._selectedWeapon == 1 )
    {
    magicBullet( "m60_mp", self getWeaponLocation(), target, player );
    }
    }
    }

    getWeaponLocation()
    {
    return( self getTagOrigin( "tag_player" ) + ( 0, 0, -75 ) );
    }

    // --------------------- Visuals ---------------------

    createCrosshair()
    {
    self._crosshair["horz"] = self createLine( ( 1, 1, 1 ), true, "horz", "center", 20, 0, 0, 0, 1 );
    self._crosshair["vert"] = self createLine( ( 1, 1, 1 ), true, "vert", "middle", 20, 0, 0, 0, 1 );
    }

    showCrosshair()
    {
    self._crosshair["horz"].alpha = 1;
    self._crosshair["vert"].alpha = 1;
    }

    hideCrosshair()
    {
    self._crosshair["horz"].alpha = 0;
    self._crosshair["vert"].alpha = 0;
    }

    destroyCrosshair()
    {
    self._crosshair["horz"] destroy();
    self._crosshair["vert"] destroy();
    }

    createInstructions()
    {
    self._directions[2] = self createFontString( "objective", 1.40 );
    self._directions[2] defineElement( ( 1, 1, 1 ), true, "right", "bottom", 0, 0, 0, 1 );

    options = "[{+attack}] Fire Weapon,[{+speed_throw}] Move Forward,[{+activate}] Switch Weapons,[{+melee}] Exit";
    options = strTok( options, "," );

    directions = "";

    for( i = 0; i < options.size; i++ )
    {
    if( i < options.size - 1 ) directions = directions + options[i] + " | ";
    else if( i >= options.size - 1 ) directions = directions + options[i];
    }

    self._directions[2] setText( directions );
    }

    showInstructions()
    {
    self._directions[2].alpha = 1;
    }

    hideInstructions()
    {
    self._directions[2].alpha = 0;
    }

    destroyInstructions()
    {
    self._directions[2] destroy();
    }

    createLine( color, hideWhenInMenu, alignType, alignment, length, xOffset, yOffset, alpha, sort )
    {
    line = newClientHudElem( self );
    line defineElement( color, hideWhenInMenu, "center", "middle", xOffset, yOffset, alpha, sort );

    if( alignType == "vert" )
    {
    line vertAlign( alignment );
    line setShader( "white", 1, length );
    }
    else if( alignType == "horz" )
    {
    line horzAlign( alignment );
    line setShader( "white", length, 1 );
    }

    return line;
    }

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  7. #7
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    Quote Originally Posted by thughack View Post
    ok im editting mi fist mod menu but i wud like sum 1 to go on codwii and gathe some of their newest scripts to add to it who eve does this will get credit in my mod menu
    you know what just give me like ten min to collect them and ill give them to you

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    PSN ID : ToX1C_Aciid


    Quote Originally Posted by eXtr3m3 View Post
    Nothing is really excused from hacking, doesn't mean it won't be hard though.
    Quote Originally Posted by apples.tk View Post
    Then no more Deepthroating for you bigboy.

  8. #8
    I BLEW MY LAST CHANCE
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    Default

    aff thug noob vai se fude desiste de hack vc eh burro

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  9. #9
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    thank u

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  10. #10
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    Quote Originally Posted by thughack View Post
    thank u
    here http://www.codeleakers.com/showthrea...821#post187821

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    PSN ID : ToX1C_Aciid


    Quote Originally Posted by eXtr3m3 View Post
    Nothing is really excused from hacking, doesn't mean it won't be hard though.
    Quote Originally Posted by apples.tk View Post
    Then no more Deepthroating for you bigboy.

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