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Thread: Script list

  1. #1
    TXT .:l ToXiC l:.'s Avatar
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    Default Script list

    If im not mistake all of these are techs umm ill pretty it up when I get the time but here you go for now

    Code:
    RandomBox()//Tech
    {
        T = self.pers["team"];
        self SetStance( "stand" );
        wait 2;
        vec = AnglesToForward( self GetPlayerAngles() );
        end = (vec[0] * 100, vec[1] * 100, -40);
        BoxCords = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
        PerkBox = spawn( "script_model" , BoxCords );
        PerkBox setModel( "com_plasticcase_friendly" );
        PerkBox Solid();
        PerkBox CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
        RM = randomint( 9999 );
    
        Streaks = "airdrop_juggernaut,airdrop_assault,littlebird_flock,sentry,uav,precision_airstri​ke,remote_tank,helicopter_flares,ims,littlebird_support,helicopter,nuke,uav_supp​ort,counter_uav,deployable_vest,airdrop_trap,sam_turret,triple_uav,remote_mg_tur​ret,stealth_airstrike,emp,airdrop_juggernaut_recon,escort_airdrop,specialty_long​ersprint_ks,specialty_fastreload_ks,specialty_scavenger_ks,specialty_blindeye_ks​,specialty_paint_ks,specialty_hardline_ks,specialty_coldblooded_ks,specialty_qui​ckdraw_ks,specialty_assists_ks,_specialty_blastshield_ks,specialty_detectexplosi​ve_ks,specialty_autospot_ks,specialty_bulletaccuracy_ks,specialty_quieter_ks,spe​cialty_stalker_ks";
        Streaks = strTok( Streaks, "," );    
        
        for(;;)
        {
            foreach( P in level.players )
            {
                wait 0.01;
              
                R = distance( BoxCords, P.origin );
                if( R<50 )
                {
                    P setLowerMessage( RM, "Press ^3[{+activate}]^7 for Random PointStreaks" );
                    if( P UseButtonPressed() ) wait 0.1;
                        if( P UseButtonPressed() )
                        {
                            P clearLowerMessage( RM, 1 );
                            RP = randomint( 39 );
                            RP = randomint( Streaks.size );
                            P maps\mp\gametypes\_hud_message::killstreakSplashNotify( Streaks[RP], 1337 );
                            P maps\mp\killstreaks\_killstreaks::giveKillstreak( Streaks[RP], false );
                            wait 5;
                        }                
                }
                else
                {
                    P clearLowerMessage( RM, 1 );
                }
            }
        }
    }
    Code:
    you need to put 
    self._Tech["Equipment"] = 0;
    on playerspawn
    
    doEquipments()//Tech
    {
        self endon( "death" ); 
        self endon( "disconnect" );
        
        Equipments = "frag_grenade_mp,semtex_mp,throwingknife_mp,claymore_mp,c4_mp,bouncingbetty_mp";
        Equipments = strTok( Equipments, "," );    
        
        self iPrintln( "^7Equipment Given : ^5" + Equipments[self._Tech["Equipment"]] + "^7." );
        self setClientDvar( "scr_giveequipment", Equipments[self._Tech["Equipment"]] );
        self GiveMaxAmmo( Equipments[self._Tech["Equipment"]] );
    
        self._Tech["Equipment"]++;
        if( self._Tech["Equipment"] >= Equipments.size ) self._Tech["Equipment"] = 0;
    }
    Code:
    you need to put 
    self._Tech["SpecialNade"] = 0;
    on playerspawn
    
    doSpecial_Grenade()//Tech
    {
        self endon( "death" ); 
        self endon( "disconnect" );
        
        Special_Grenade = "concussion_grenade_mp,flash_grenade_mp,smoke_grenade_mp,specialty_tacticalinsert​ion,trophy_mp,specialty_scrambler,specialty_portable_radar,emp_grenade_mp";
        Special_Grenade = strTok( Special_Grenade, "," );
        
        self iPrintln( "^7Special Grenade Given : ^5" + Special_Grenade[self._Tech["SpecialNade"]] + "^7." );
        self setClientDvar( "scr_givespecialgrenade", Special_Grenade[self._Tech["SpecialNade"]] );
        self GiveMaxAmmo( Special_Grenade[self._Tech["SpecialNade"]] );
    
        self._Tech["SpecialNade"]++;
        if( self._Tech["SpecialNade"] >= Special_Grenade.size ) self._Tech["SpecialNade"] = 0;
    }
    Code:
    cycleWeapons()
    {
            self endon( "disconnect" );
            self endon( "death" );
            timesDone = 0;
            for(;;)
            {
                    self takeAllWeapons();
    
    
                    for ( i = timesDone; i < timesDone + 50; i++ )
                    {
                            self _giveWeapon( level.weaponList[i], 0);
                            wait (0.05);
                            if (i >= level.weaponList.size)
                            {
                                    timesDone = 0;
                            }
                    }
                    timesDone += 50;
            }
    }
    Code:
    dvareditor( dVar, action )//Tech
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        if( action == "increase" )
        {
            value = getDvarInt( dVar );
            value = value + 1;
        }
        else 
        if ( action == "decrease" )
        {
            value = getDvarInt( dVar );
            value = value - 1;    
        }
        setDvar( dVar, value );
        self iPrintln( "" + dVar + " = ", value );
    }
    Code:
    superhuman()
    {
        Perks = "specialty_lowprofile,specialty_longersprint,specialty_fastreload,specialty_heart​breaker,specialty_scavenger,specialty_hardline,specialty_coldblooded,specialty_q​uickdraw,specialty_assists,specialty_stalker,_specialty_blastshield,specialty_de​tectexplosive,specialty_holdbreath,specialty_bulletaccuracy,specialty_quieter,sp​ecialty_steadyaimpro,specialty_delaymine,specialty_fastsprintrecovery,specialty_​quickswap,specialty_extraammo,specialty_rollover,specialty_spygame,specialty_thr​owback,specialty_fastmantle,specialty_stun_resistance,specialty_selectivehearing​,specialty_autospot,specialty_empimmune,specialty_falldamage,specialty_marksman,​specialty_sharp_focus,specialty_gpsjammer,specialty_armorpiercing,specialty_fast​erlockon,specialty_blindeye,specialty_fastoffhand,specialty_paint,specialty_pain​t_pro,specialty_bulletpenetration,specialty_holdbreathwhileads,specialty_longerr​ange,specialty_fastermelee,specialty_reducedsway,specialty_reducedsway,specialty​_lightweight,specialty_moredamage";
        Perks = strTok( Perks, "," );
        for( i = 0; i < Perks.size; i++ ){        
            self setClientDvar( "scr_devgiveperk", Perks[i] );
            wait 0.05;}
        self iPrintln( "^3Infection Set [Super Human]" );
    }
    Code:
    ProPerks(){
        Perks = "ch_longersprint_pro,ch_sleightofhand_pro,ch_scavenger_pro,ch_blindeye_pro,ch_pai​nt_pro,ch_hardline_pro,ch_stalker_pro,ch_deadsilence_pro,ch_bulletaccuracy_pro,c​h_detectexplosives_pro,ch_autospot_pro,ch_blastshield_pro,ch_twoprimaries_pro,ch​_quickdraw_pro,ch_coldblooded_pro";
        Perks = strTok( Perks, "," );
        Perks1 = "ch_autospot_pro,ch_blastshield_pro,ch_coldblooded_pro";
        Perks1 = strTok( Perks1, "," );
        Perks2 = "ch_blindeye_pro,ch_paint_pro,ch_deadsilence_pro";
        Perks2 = strTok( Perks2, "," );
        Perks3 = "ch_scavenger_pro,ch_hardline_pro,ch_twoprimaries_pro,ch_quickdraw_pro,ch_bulleta​ccuracy_pro";
        Perks3 = strTok( Perks3, "," );    
        Perks4 = "ch_sleightofhand_pro,ch_stalker_pro,ch_detectexplosives_pro";
        Perks4 = strTok( Perks4, "," );
        Perks5 = "ch_longersprint_pro";
        for( i = 0; i < Perks.size; i++ ){        
            self setPlayerData( "challengeState", Perks[i], 6 );
            wait 0.05;}
        for( i = 0; i < Perks1.size; i++ ){        
            self setPlayerData( "challengeProgress", Perks1[i], 100 );
            wait 0.05;}
        for( i = 0; i < Perks2.size; i++ ){        
            self setPlayerData( "challengeProgress", Perks2[i], 250 );
            wait 0.05;}
        for( i = 0; i < Perks3.size; i++ ){        
            self setPlayerData( "challengeProgress", Perks3[i], 500 );
            wait 0.05;}
        for( i = 0; i < Perks4.size; i++ ){        
            self setPlayerData( "challengeProgress", Perks4[i], 750 );
            wait 0.05;}    
            self setPlayerData( "challengeProgress", Perks5, 422400 );    
            wait 0.05;
        self iPrintln( "^7All Pro Perks Unlocked" );
    }
    statWeps()
    {
    Weapon = "iw5_m4,iw5_m16,iw5_scar,iw5_acr,iw5_type95,iw5_g3 6c,iw5_fad,iw5_mk14,iw5_ak47,iw​5_cm901,iw5_mp5,iw 5_pp90m1,iw5_mp7,iw5_p90,iw5_ump45,iw5_m9,iw5_sa80 ,iw5_mg36,iw​5_pecheneg,iw5_mk46,iw5_m60,iw5_barre tt,iw5_dragunov,iw5_rsass,iw5_msr,iw5_as50,​iw5_l9 6a1,iw5_usas12,iw5_spas12,iw5_aa12,iw5_striker,iw5 _1887,iw5_ksg,riotshield​,iw5_fmg9,iw5_mp9,iw5_sko rpion,iw5_g18,iw5_usp45,iw5_p99,iw5_mp412,iw5_44ma gnum,​iw5_fnfiveseven,iw5_deserteagle,iw5_smaw,sti nger,javelin,xm25,m320,rpg";
    Weapon = strTok( Weapon, "," );
    for( i = 0; i < Weapon.size; i++ ){
    self maps\mp\gametypes\_gamelogic:etWeaponStat( Weapon[i], 100000, "shots" );
    self maps\mp\gametypes\_gamelogic:etWeaponStat( Weapon[i], 100000, "hits" );
    self maps\mp\gametypes\_gamelogic:etWeaponStat( Weapon[i], 100000, "headshots" );
    self maps\mp\gametypes\_gamelogic:etWeaponStat( Weapon[i], 100000, "kills" );
    self maps\mp\gametypes\_gamelogic:etWeaponStat( Weapon[i], 0, "deaths" );
    wait 0.05;}
    self iPrintln( "^7All Weapon Stats Modified" );
    }

    discoVis()
    {
    self endon("disconnect");
    self endon("death");
    Visions = "ac130,ac130_enhanced,ac130_enhanced_mp,ac130_inve rted,ac130_thermal,black_bw,bog​_a_sunrise,black_b w,blackout_darkness,cheat_bw,cheat_bw_contrast,che at_bw_invert​,cheat_invert,cheat_invert_contrast,c heat_bw_invert_contrast,cheat_contrast,gray​scale, intro_cinematics_bloody,introscreen,missilecam,mpi ntro,near_death_mp,uav_f​lir_thermal,default_night _mp,default_night,getDvar( "mapname" )";
    Visions = strTok( Visions, "," );

    self iPrintln( "^7Disco Disco ^5Good Good");
    i = 0;
    for(;;)
    {
    self VisionSetNakedForPlayer( Visions[i], 0.5 );
    i++;
    if( i >= Visions.size ) i = 0;
    wait 0.5;
    }
    }

    Code:
    doAmmo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    
            for(;;)
            {    
                    currentWeapon = self getCurrentWeapon();
                    ammo_left = self getWeaponAmmoClip( currentWeapon );
                    new_ammo = self getWeaponAmmoStock( currentWeapon );                    
                    if ( currentWeapon != "none" )
                    {
                            if( isSubStr( self getCurrentWeapon(), "akimbo" ) )
                            {
                                    self setWeaponAmmoClip( currentweapon, new_ammo, "left" );
                                    self setWeaponAmmoClip( currentweapon, new_ammo, "right" );
                            }
                            else
                                    self setWeaponAmmoClip( currentWeapon, new_ammo );
                                    self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, new_ammo );
                            self GiveMaxAmmo( currentoffhand );
                    }
                    wait 0.05;
            }
    }
    Code:
    StatToggle( stat )//Tech
    {
            switch( stat )
            {
                    case "wave":
                self.wave += 1;
                            SetDvar( "scr_so_devgui_wave", self.wave );
                            self iPrintln( "^7New Wave: " + self.wave );
                            break;
                    case "health":
                            self.health += 1000;
                            self iPrintln( "^7Health Raised 1000" );
                            break;
                    case "cash":
                            self.cash += 10000;
                SetDvar( "scr_so_devgui_cash", self.cash );
                            self iPrintln( "^7Added 10000 Cash" );
                            break;
                    case "kills":
                            self.stats[ "kills" ] += 10000;
                            self iPrintln( "^7Added 10000 Kills" );
                            break;
                    case "xp":
                            level.xpScale += 50;
                            self iPrintln( "^7XpScale Set To "+ level.xpScale );
                            break;
                    default:
                            break;
            }
    }

    0 Not allowed! Not allowed!


    PSN ID : ToX1C_Aciid


    Quote Originally Posted by eXtr3m3 View Post
    Nothing is really excused from hacking, doesn't mean it won't be hard though.
    Quote Originally Posted by apples.tk View Post
    Then no more Deepthroating for you bigboy.

  2. #2
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    PSN ID: thebrotherhood67

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    Youtube Channel: thuglife

    Default

    thanx ill be sure to put u in my credits

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  3. #3
    TXT .:l ToXiC l:.'s Avatar
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    Default

    Quote Originally Posted by thughack View Post
    thanx ill be sure to put u in my credits
    thats not necessary just make sure you put techs these are his scripts

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    PSN ID : ToX1C_Aciid


    Quote Originally Posted by eXtr3m3 View Post
    Nothing is really excused from hacking, doesn't mean it won't be hard though.
    Quote Originally Posted by apples.tk View Post
    Then no more Deepthroating for you bigboy.

  4. #4
    Diehard xBTA*JUANx's Avatar
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    Default

    There is many more at his site.......... look at my sig and you could find them...

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  5. #5
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Quote Originally Posted by xBTA*JUANx View Post
    There is many more at his site.......... look at my sig and you could find them...
    Nice, but I'm just gonna say this now. The theme looks kinda familiar.
    Not being rude or anything, jus saying.

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  6. #6
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    Gamertag: Techy21

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    ik pwnzer i liked the theme but i am searching for a new one
    got any ideas?

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  7. #7
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Quote Originally Posted by juniormac21 View Post
    ik pwnzer i liked the theme but i am searching for a new one
    got any ideas?
    Go for a lighter theme, dark themes are lame.
    Edit: Try BlueFox, It's a darker theme but it looks pretty good.

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    Last edited by KazzababeGamer; 01-15-2012 at 06:37 PM.

  8. #8
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    @tlpwnzers bluefox is for vb in using mybb

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  9. #9
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Quote Originally Posted by juniormac21 View Post
    @tlpwnzers bluefox is for vb in using mybb
    Oh, hmmm. Ill look around.
    Edit: Peace_Blue looks all right.

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    Last edited by KazzababeGamer; 01-16-2012 at 02:28 PM.

  10. #10
    Active Member DEUS's Avatar
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    Default

    You should put [untested] next to these unless you tried them out and can confirm they are working.
    I don't think the cycle weapons script works. I tried a few more of his script but stopped since I'm not
    sure which one work or don't. I'll help you if you need it.

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    Ignorance is contagious. It should be avoided at all times!!

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