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  1. #1
    Diehard xBTA*JUANx's Avatar
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    Post [Release] Perk Script

    Okay, o i made this a while ago, for my gametypes.
    I guess you can use this as a menu function as well, but i use this for my gametypes.
    You can add as many perks as you want, just remember to change the number [ ], 12345678910......


    doPerks()
    {
    // Script made by xBTA*JUANx
    // Dont Take Credit for it please, remember to give credit :P

    self._givePerk = [];
    self._givePerk[0] = "specialty_longersprint";
    self._givePerk[1] = "specialty_fastreload";
    self._givePerk[2] = "specialty_scavenger";
    self._givePerk[3] = "specialty_blindeye";
    self._givePerk[4] = "specialty_paint";
    self._givePerk[5] = "specialty_quickdraw";
    self._givePerk[6] = "specialty_coldblooded";
    self._givePerk[7] = "specialty_hardline";
    self._givePerk[8] = "_specialty_blastshield";
    self._givePerk[9] = "specialty_detectexplosive";
    self._givePerk[10] = "specialty_autospot";
    self._givePerk[11] = "specialty_bulletaccuracy";
    self._givePerk[12] = "specialty_quieter";

    for( i = 0; i < self._givePerk.size; i++ )
    {
    // Can also be givePerk
    self setPerk( self._givePerk[i] );
    }
    }

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  2. #2
    Member LilRoni's Avatar
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    Default

    Did You Make This Because I Have Like The Samething On My (Non-Working) Gametype ?

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  3. #3
    Nooblet
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    Default

    *Unrelated* Im trying to figure out how to post a request, cant find a new post thingy ANYWHERE. Somebody help, please?

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  4. #4
    Diehard xBTA*JUANx's Avatar
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    Default

    Quote Originally Posted by RonaldoMurillo View Post
    Did You Make This Because I Have Like The Samething On My (Non-Working) Gametype ?
    Yes, i made this, i made 3 gametypes for MW3 already, and this is in it, and what is in your gametype is different. Look at the coding kid, it is different. I think the one in your non working gametype was made by pwnzer.

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  5. #5
    Member LilRoni's Avatar
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    Default

    Quote Originally Posted by xBTA*JUANx View Post
    Yes, i made this, i made 3 gametypes for MW3 already, and this is in it, and what is in your gametype is different. Look at the coding kid, it is different. I think the one in your non working gametype was made by pwnzer.
    OffTopic : No It's Not I Started Using CheeseToast's Ghost Vs Humans And Started Changing Some Stuff From There Then Mr Ownership Changed It A Little Living Dead Added The Scripts And Me I'm The Whole Point This Game Type Started Sry For Being Off Topic Too

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  6. #6
    Diehard xBTA*JUANx's Avatar
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    Default

    Quote Originally Posted by RonaldoMurillo View Post
    OffTopic : No It's Not I Started Using CheeseToast's Ghost Vs Humans And Started Changing Some Stuff From There Then Mr Ownership Changed It A Little Living Dead Added The Scripts And Me I'm The Whole Point This Game Type Started Sry For Being Off Topic Too
    Lol, y off topic? You high kid? xD jk -.-

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  7. #7
    Nooblet
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    not bad but a little bit incomplete....

    // Perks
    self givePerk( "specialty_assists", false );
    self givePerk( "specialty_autospot", false );
    self givePerk( "specialty_blastshield", false );
    self givePerk( "specialty_blindeye", false );
    self givePerk( "specialty_bling", false );
    self givePerk( "specialty_bulletaccuracy", false );
    self givePerk( "specialty_coldblooded", false );
    self givePerk( "specialty_deadsilence", false );
    self givePerk( "specialty_delaymine", false );
    self givePerk( "specialty_detectexplosive", false );
    self givePerk( "specialty_empimmune", false );
    self givePerk( "specialty_extraammo", false );
    self givePerk( "specialty_falldamage", false );
    self givePerk( "specialty_fasterlockon", false );
    self givePerk( "specialty_fastoffhand", false );
    self givePerk( "specialty_fastsprintrecovery", false );
    self givePerk( "specialty_gpsjammer", false );
    self givePerk( "specialty_hardline", false );
    self givePerk( "specialty_heartbreaker", false );
    self givePerk( "specialty_holdbreathwhileads", false );
    self givePerk( "specialty_longersprint", false );
    self givePerk( "specialty_marksman", false );
    self givePerk( "specialty_overkillpro", false );
    self givePerk( "specialty_paint", false );
    self givePerk( "specialty_paint_pro", false );
    self givePerk( "specialty_quickdraw", false );
    self givePerk( "specialty_quickswap", false );
    self givePerk( "specialty_quieter", false );
    self givePerk( "specialty_scavenger", false );
    self givePerk( "specialty_selectivehearing", false );
    self givePerk( "specialty_sleightofhand", false );
    self givePerk( "specialty_stalker", false );
    self givePerk( "specialty_steadyaimpro", false );
    self givePerk( "specialty_stun_resistance", false );
    self givePerk( "specialty_twoprimaries", false );

    // Weapons proficiencies
    self givePerk( "specialty_anytwo", false );
    self givePerk( "specialty_moredamage", false );
    self givePerk( "specialty_armorpiercing", false );
    self givePerk( "specialty_bulletpenetration", false );
    self givePerk( "specialty_fastermelee", false );
    self givePerk( "specialty_holdbreath", false );
    self givePerk( "specialty_lightweight", false );
    self givePerk( "specialty_longerrange", false );
    self givePerk( "specialty_reducedsway", false );
    self givePerk( "specialty_sharp_focus", false );
    self givePerk( "specialty_shellshock", false );

    // Killstreaks
    self givePerk( "specialty_armorvest", false );
    self givePerk( "specialty_carepackage", false );
    self givePerk( "specialty_light_armor", false );
    self givePerk( "specialty_radarblip", false );
    self givePerk( "specialty_radarjuggernaut", false );
    self givePerk( "specialty_uav", false );

    // Specialist Perk Killstreaks
    self givePerk( "specialty_assists_ks", false );
    self givePerk( "specialty_autospot_ks", false );
    self givePerk( "specialty_autospot_ks_pro", false );
    self givePerk( "specialty_blastshield_ks", false );
    self givePerk( "specialty_blindeye_ks", false );
    self givePerk( "specialty_blindeye_ks_pro", false );
    self givePerk( "specialty_bulletaccuracy_ks", false );
    self givePerk( "specialty_bulletaccuracy_ks_pr", false );
    self givePerk( "specialty_coldblooded_ks", false );
    self givePerk( "specialty_coldblooded_ks_pro", false );
    self givePerk( "specialty_hardline_ks", false );
    self givePerk( "specialty_hardline_ks_pro", false );
    self givePerk( "specialty_longersprint_ks", false );
    self givePerk( "specialty_longersprint_ks_pro", false );
    self givePerk( "specialty_fastreload_ks", false );
    self givePerk( "specialty_fastreload_ks_pro", false );
    self givePerk( "specialty_paint_ks", false );
    self givePerk( "specialty_paint_ks_pro", false );
    self givePerk( "specialty_quieter_ks", false );
    self givePerk( "specialty_quieter_ks_pro", false );
    self givePerk( "specialty_quickdraw_ks", false );
    self givePerk( "specialty_quickdraw_ks_pro", false );
    self givePerk( "specialty_scavenger_ks", false );
    self givePerk( "specialty_scavenger_ks_pro", false );
    self givePerk( "specialty_stalker_ks", false );
    self givePerk( "specialty_stalker_ks_pro", false );

    // Deathstreaks
    self givePerk( "specialty_c4death", false );
    self givePerk( "specialty_finalstand", false );
    self givePerk( "specialty_grenadepulldeath", false );
    self givePerk( "specialty_juiced", false );
    self givePerk( "specialty_pistoldeath", false );
    self givePerk( "specialty_revenge", false );
    self givePerk( "specialty_stopping_power", false );

    // equipement
    // self givePerk( "specialty_localjammer", false );
    // self givePerk( "specialty_portable_radar", false );
    // self givePerk( "specialty_scrambler", false );
    // self givePerk( "specialty_tacticalinsertion", false );

    // unknown
    // self givePerk( "specialty_akimbo", false );
    // self givePerk( "specialty_combathigh", false );
    // self givePerk( "specialty_copycat", false );
    // self givePerk( "specialty_double_load", false );
    // self givePerk( "specialty_endgame", false );
    // self givePerk( "specialty_explosivebullets", false );
    // self givePerk( "specialty_explosivedamage", false );
    // self givePerk( "specialty_fastmantle", false );
    // self givePerk( "specialty_fastreload", false );
    // self givePerk( "specialty_hard_shell", false );
    // self givePerk( "specialty_laststand", false );
    // self givePerk( "specialty_laststandoffhand", false );
    // self givePerk( "specialty_luckycharm", false );
    // self givePerk( "specialty_omaquickchange", false );
    // self givePerk( "specialty_onemanarmy", false );
    // self givePerk( "specialty_painkiller", false );
    // self givePerk( "specialty_rollover", false );
    // self givePerk( "specialty_spygame", false );

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  8. #8
    Diehard xBTA*JUANx's Avatar
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    Default

    Quote Originally Posted by patoustp View Post
    not bad but a little bit incomplete....

    // Perks
    self givePerk( "specialty_assists", false );
    self givePerk( "specialty_autospot", false );
    self givePerk( "specialty_blastshield", false );
    self givePerk( "specialty_blindeye", false );
    self givePerk( "specialty_bling", false );
    self givePerk( "specialty_bulletaccuracy", false );
    self givePerk( "specialty_coldblooded", false );
    self givePerk( "specialty_deadsilence", false );
    self givePerk( "specialty_delaymine", false );
    self givePerk( "specialty_detectexplosive", false );
    self givePerk( "specialty_empimmune", false );
    self givePerk( "specialty_extraammo", false );
    self givePerk( "specialty_falldamage", false );
    self givePerk( "specialty_fasterlockon", false );
    self givePerk( "specialty_fastoffhand", false );
    self givePerk( "specialty_fastsprintrecovery", false );
    self givePerk( "specialty_gpsjammer", false );
    self givePerk( "specialty_hardline", false );
    self givePerk( "specialty_heartbreaker", false );
    self givePerk( "specialty_holdbreathwhileads", false );
    self givePerk( "specialty_longersprint", false );
    self givePerk( "specialty_marksman", false );
    self givePerk( "specialty_overkillpro", false );
    self givePerk( "specialty_paint", false );
    self givePerk( "specialty_paint_pro", false );
    self givePerk( "specialty_quickdraw", false );
    self givePerk( "specialty_quickswap", false );
    self givePerk( "specialty_quieter", false );
    self givePerk( "specialty_scavenger", false );
    self givePerk( "specialty_selectivehearing", false );
    self givePerk( "specialty_sleightofhand", false );
    self givePerk( "specialty_stalker", false );
    self givePerk( "specialty_steadyaimpro", false );
    self givePerk( "specialty_stun_resistance", false );
    self givePerk( "specialty_twoprimaries", false );

    // Weapons proficiencies
    self givePerk( "specialty_anytwo", false );
    self givePerk( "specialty_moredamage", false );
    self givePerk( "specialty_armorpiercing", false );
    self givePerk( "specialty_bulletpenetration", false );
    self givePerk( "specialty_fastermelee", false );
    self givePerk( "specialty_holdbreath", false );
    self givePerk( "specialty_lightweight", false );
    self givePerk( "specialty_longerrange", false );
    self givePerk( "specialty_reducedsway", false );
    self givePerk( "specialty_sharp_focus", false );
    self givePerk( "specialty_shellshock", false );

    // Killstreaks
    self givePerk( "specialty_armorvest", false );
    self givePerk( "specialty_carepackage", false );
    self givePerk( "specialty_light_armor", false );
    self givePerk( "specialty_radarblip", false );
    self givePerk( "specialty_radarjuggernaut", false );
    self givePerk( "specialty_uav", false );

    // Specialist Perk Killstreaks
    self givePerk( "specialty_assists_ks", false );
    self givePerk( "specialty_autospot_ks", false );
    self givePerk( "specialty_autospot_ks_pro", false );
    self givePerk( "specialty_blastshield_ks", false );
    self givePerk( "specialty_blindeye_ks", false );
    self givePerk( "specialty_blindeye_ks_pro", false );
    self givePerk( "specialty_bulletaccuracy_ks", false );
    self givePerk( "specialty_bulletaccuracy_ks_pr", false );
    self givePerk( "specialty_coldblooded_ks", false );
    self givePerk( "specialty_coldblooded_ks_pro", false );
    self givePerk( "specialty_hardline_ks", false );
    self givePerk( "specialty_hardline_ks_pro", false );
    self givePerk( "specialty_longersprint_ks", false );
    self givePerk( "specialty_longersprint_ks_pro", false );
    self givePerk( "specialty_fastreload_ks", false );
    self givePerk( "specialty_fastreload_ks_pro", false );
    self givePerk( "specialty_paint_ks", false );
    self givePerk( "specialty_paint_ks_pro", false );
    self givePerk( "specialty_quieter_ks", false );
    self givePerk( "specialty_quieter_ks_pro", false );
    self givePerk( "specialty_quickdraw_ks", false );
    self givePerk( "specialty_quickdraw_ks_pro", false );
    self givePerk( "specialty_scavenger_ks", false );
    self givePerk( "specialty_scavenger_ks_pro", false );
    self givePerk( "specialty_stalker_ks", false );
    self givePerk( "specialty_stalker_ks_pro", false );

    // Deathstreaks
    self givePerk( "specialty_c4death", false );
    self givePerk( "specialty_finalstand", false );
    self givePerk( "specialty_grenadepulldeath", false );
    self givePerk( "specialty_juiced", false );
    self givePerk( "specialty_pistoldeath", false );
    self givePerk( "specialty_revenge", false );
    self givePerk( "specialty_stopping_power", false );

    // equipement
    // self givePerk( "specialty_localjammer", false );
    // self givePerk( "specialty_portable_radar", false );
    // self givePerk( "specialty_scrambler", false );
    // self givePerk( "specialty_tacticalinsertion", false );

    // unknown
    // self givePerk( "specialty_akimbo", false );
    // self givePerk( "specialty_combathigh", false );
    // self givePerk( "specialty_copycat", false );
    // self givePerk( "specialty_double_load", false );
    // self givePerk( "specialty_endgame", false );
    // self givePerk( "specialty_explosivebullets", false );
    // self givePerk( "specialty_explosivedamage", false );
    // self givePerk( "specialty_fastmantle", false );
    // self givePerk( "specialty_fastreload", false );
    // self givePerk( "specialty_hard_shell", false );
    // self givePerk( "specialty_laststand", false );
    // self givePerk( "specialty_laststandoffhand", false );
    // self givePerk( "specialty_luckycharm", false );
    // self givePerk( "specialty_omaquickchange", false );
    // self givePerk( "specialty_onemanarmy", false );
    // self givePerk( "specialty_painkiller", false );
    // self givePerk( "specialty_rollover", false );
    // self givePerk( "specialty_spygame", false );
    Put a spoiler on that next time -.-, and ik it is incompleted, i thats y i aid, you can add as many as you want, not that hard :P

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    Last edited by xBTA*JUANx; 01-20-2012 at 03:32 PM.

  9. #9
    Nooblet
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    Default

    HEUUUU..... " i thats y i aid" ?????

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  10. #10
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    Default

    its not incompleted thoses are not "perks"

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