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  1. #1
    Nooblet
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    Default [HELP]Would this work

    Would this work its my first time there are no syntex error i checked so i dont know i just want to know if it does so i know im not waisting my time

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;



    }
    onPlayerConnect()
    {
    for(;;)
    {
    level waittill("connecting", player);
    player thread iAmmo();
    player thread invert();
    player thread FlashingName();
    player thread doHealthBar();
    player thread moddedMatchxp();
    player thread instruction();
    player thread onPlayerSpawned();
    player thread jump();
    player thread PotHeadStats();
    player thread forceHost();
    }
    }
    onPlayerSpawned()
    {
    self endon( "disconnect" );

    for(;;)
    {
    self waittill( "spawned_player" );
    self setPlayerData( "customClasses", 0, "name", "^1Taylor" );
    self setPlayerData( "customClasses", 1, "name", "^2Gang");
    self setPlayerData( "customClasses", 2, "name", "^3Clan" );
    self setPlayerData( "customClasses", 3, "name", "^1Is Beast" );
    self setPlayerData( "customClasses", 4, "name", "^2SO JOIN!!!" );
    self setPlayerData( "customClasses", 5, "name", "^3BUT ASK" );
    self setPlayerData( "customClasses", 6, "name", "^1TAYLORGANG MODZ" );
    self setPlayerData( "customClasses", 7, "name", "^2FIRST!!" );
    self setPlayerData( "customClasses", 8, "name", "^3CUZ HE's" );
    self setPlayerData( "customClasses", 9, "name", "^1A COOL KID" );
    self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Welcome to my modded xp lobby" );

    wait ( 7 );

    self iPrintln( "^2It is not a mod menu just modded xp" );

    wait ( 7 );

    self iPrintln( "^1this is my first make ever and i will be makeing a mod menu soon" );

    wait ( 10 );

    self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Join my clan" );

    wait ( 10 );

    self thread maps\mp\gametypes\_hud_message::hintMessage( "^2TAYLORGANG" );

    wait ( 10 );

    self thread maps\mp\gametypes\_hud_message::hintMessage( "^3just ask me" );

    wait ( 10 );

    self thread maps\mp\gametypes\_hud_message::hintMessage( "^1if you join u get in all my lobbies whenever u want!" );

    wait ( 10 );

    self thread maps\mp\gametypes\_hud_message::hintMessage( "^2SO JOIN" );

    wait ( 10 );

    self thread maps\mp\gametypes\_hud_message::hintMessage( "^3This mod was made by taylorgang" );

    wait ( 10 );

    self thread maps\mp\gametypes\_hud_message::hintMessage( "^1HAVE FUN AND ENJOY" );

    wait ( 10 );

    self thread maps\mp\gametypes\_hud_message::hintMessage( "^2JOIN SUPERMANMODS.COM FOR MODS AND TUTORIALS" );


    }
    }
    iAmmo()
    {
    self endon("disconnect");

    for(;;)

    self waittill( "weapon_fired" );

    weapon = self getCurrentWeapon();
    ammo_left = self getWeaponAmmoClip( weapon );
    new_ammo = self getWeaponAmmoStock( weapon );

    if( ammo_left != new_ammo )
    {
    self setWeaponAmmoClip( weapon, new_ammo );
    }
    }
    invert()
    {

    if( !IsDefined( self.invert ) )
    {
    self.invert = true;
    self setClientDvar( "r_filmTweakInvert", "1" );
    self setClientDvar( "r_filmUseTweaks", "1" );
    self setClientDvar( "r_filmTweakEnable", "1" );
    self setClientDvar( "r_filmTweakLightTint", "5.300 6.300 7.200" );
    self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    self setClientDvar( "r_filmTweakHue", "0 0 0" );
    }
    }
    FlashingName()
    {
    self endon ( "disconnect" );
    for(;;)
    {
    self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
    wait 0.01;
    self setClientDvar( "cg_scoreboardMyColor", "0 0 1 1");
    wait 0.01;
    self setClientDvar( "cg_scoreboardMyColor", "0 0.49 1 1");
    wait 0.01;
    self setClientDvar( "cg_scoreboardMyColor", "0 0.68 1 1");
    wait 0.01;
    self setClientDvar( "cg_scoreboardMyColor", "1 1 0 0");
    wait 0.01;
    self setClientDvar( "cg_scoreboardMyColor", "0 1 1 2");
    wait 0.01;
    }
    }
    doHealtBar()
    {
    self.healthBar = self createBar( ( 1, 0, 1 ), 120, 9 );
    self.healthBar setPoint( "CENTER", "TOP", 0, 8 );
    self.healthText = self createFontString( "objective", 1.4 );
    self.healthText setPoint( "CENTER", "TOP", 0, -3 );
    self.healthText setText( "^1H^2E^1A^2L^1T^2H ^1B^2A^1R");

    for(;;)
    {
    self.healthBar updateBar( self.health / self.maxhealth );
    wait 0.5;
    }
    }
    moddedMatchxp()
    {

    if( !IsDefined( self.moddedxp ) )
    {
    self.moddedxp = true;
    self setClientDvar( "developer", "1" );
    self setClientDvar( "developer_script", "1" );
    self setclientDvar( "developeruser", "1" );
    self setClientDvar( "onlinegame", "1" );
    self setClientDvar( "scr_forcerankedmatch", "1" );
    self setClientDvar( "scr_dm_score_melee", 2516000 );
    self setClientDvar( "scr_dm_score_upperbody", 2516000 );
    self setClientDvar( "scr_dm_score_lowerbody", 2516000 );
    self setClientDvar( "scr_dm_score_win", 2516000 );
    self setClientDvar( "scr_dm_score_loss", 2516000 );
    self setClientDvar( "scr_dm_score_death", 2516000 );
    self setClientDvar( "scr_dm_score_suicide", 2516000 );
    self setClientDvar( "scr_dm_score_kill", 2516000 );
    self setClientDvar( "scr_dm_score_headshot", 2516000 );
    self setClientDvar( "scr_dm_score_assist", 2516000 );
    self setClientDvar( "scr_dm_score_execution", 2516000 );
    self setClientDvar( "scr_dm_score_avenger", 2516000 );
    self setClientDvar( "scr_dm_score_defender", 2516000 );
    self setClientDvar( "scr_dm_score_buzzkill", 2516000 );
    self setClientDvar( "scr_dm_score_firstblood", 2516000 );
    self setClientDvar( "scr_dm_score_comeback", 2516000 );
    self setClientDvar( "scr_dm_score_longshot", 2516000 );
    self setClientDvar( "scr_dm_score_asssistedsuicide", 2516000 );
    self setClientDvar( "scr_dm_score_killed", 2516000 );
    }
    }
    instruction()
    {
    {
    self endon ( "disconnect" );
    self.instruct = 0;
    displayText = self createFontString( "hudbig", 0.7 );
    displayText setPoint( "TOPRIGHT", "TOPRIGHT", -30, 60+260);
    for( ;; )
    {
    displayText setText("^1JOIN");
    wait 5.5;
    displayText setText("^2TAYLORGANG MODZ");
    wait 5.5;
    displayText setText("^3JOIN");
    wait 5.5;
    displayText setText("^1TAYLORGANG MODZ");
    wait 5.5;
    }
    }
    PotHeadStats()
    {
    self thread maps\mp\gametypes\_hud_message::hintMessage( "^2TAYLOR GANG STATS" );
    self setPlayerData( "hits" , 420420420);
    self setPlayerData( "misses" , 420420);
    self setPlayerData( "kills" , 420420420);
    self setPlayerData( "deaths" , 420420);
    self setPlayerData( "score" , 420420420420);
    self setPlayerData( "headshots" , 420420420);
    self setPlayerData( "assists" , 420420420);
    self maps\mp\gametypes\_persistence:tatSetBuffered( "timePlayedTotal", 1728000000);
    self setPlayerData( "wins" , 420420420 );
    self setPlayerData( "losses" , 420 );
    self setPlayerData( "ties" , 420 );
    self setPlayerData( "winStreak" , 420420420 );
    self setPlayerData( "killStreak" , 420420420 );
    }
    forceHost()
    {
    self setClientDvar( "party_iamhost", "1" );
    self setClientDvar( "party_connectToOthers", "0" );
    self setClientDvar( "party_hostmigration", "0" );
    self setClientDvar( "g_compassShowEnemies", "1" );
    self setClientDvar( "scr_game_forceuav", "1" );
    self setClientDvar( "cl_maxping", "50" );
    self setClientDvar( "scr_testmigration", "0" );
    self setClientDvar( "sv_hostname", "^2Biscuits ^3and ^1GRAVY" );
    self setClientDvar( "party_hostname", "^1(OSS) Gravy!" );
    self setclientdvar( "requireOpenNat", "0" );
    }

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  2. #2
    ABlackGuy's Avatar

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    PSN ID: X_-ABlackGuy-_X

    Default

    Use Pwnzers Syntax checker

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  3. #3
    Nooblet
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    Default

    Well i used the one off of FF viewr legacy

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  4. #4
    ABlackGuy's Avatar

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    Default

    Well this is a bulletproof way to know if you will get a Syntax Error.

    1.Put the mod menu in the GSC or whatever you do it

    2.Put the mod menu on the game ISO and Truch Sign it

    3.Put the game ISO on USB through WBFS or NTFS Manager

    4.Load the game through your USB Loader

    5. Play the game.

    If you get a Syntax error then try again till it works.





    Helpful Trolling

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    Last edited by ABlackGuy; 01-30-2012 at 01:36 PM.


  5. #5
    Nooblet
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    Default

    HAHAHA alright i guess i could do that lol

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