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  1. #1
    Diehard [TGOD]L!V!NG_D3@D's Avatar
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    Default [SM8E52]Some scripts i edited that might be helpful

    OK NOT MINE JUST EDITED THEM SO THEY WORK

    *most of scripts i used go to the person who made vision toggler*
    *please dont be hating*

    Spec-Nade TOGGLER:
    Code:
    //put self._Nade = 0;
    on OnPlayerSpawned()
    
    Nade()
    {
            self endon( "death" ); 
            self endon( "disconnect" );
    
        Nade = []; 
        Nade[0] = "concussion_grenade_mp";
        Nade[1] = "flash_grenade_mp";
        Nade[2] = "smoke_grenade_mp";
        Nade[3] = "specialty_tacticalinsert?ion";
        Nade[4] = "trophy_mp";
        Nade[5] = "specialty_scrambler";
        Nade[6] = "specialty_portable_radar";
        Nade[7] = "emp_grenade_mp";
    
        self iPrintln( "^7Special Grenade Given : ^5" + Nade[self._Nade] + "^7." );
        self setClientDvar( "scr_givespecialgrenade", Nade[self.Nade] );
        self GiveMaxAmmo( Nade[self._Nade] );
    
        self._Nade++;
        if( self._Nade == 8 ) self._Nade = 0;
    }

    Equipment TOGGLER:
    Code:
    //PUT self._Equipment = 0;
    on OnPlayerSpawned()
    
    doEquipments()    
    {
            self endon( "death" ); 
            self endon( "disconnect" );
    
        Equipment = []; 
        Equipment[0] = "frag_grenade_mp";
        Equipment[1] = "semtex_mp";
        Equipment[2] = "throwingknife_mp";
        Equipment[3] = "claymore_mp";
        Equipment[4] = "c4_mp";
        Equipment[5] = "bouncingbetty_mp";
    
        self iPrintln( "^7Equipment Given : ^5" + Equipment[self._Equipment] + "^7." );
        self setClientDvar( "scr_giveequipment", Equipment[self._Equipment] );
        self GiveMaxAmmo( Equipment[self._Equipment] );
    
        self._Equipment++;
        if( self._Equipment] == 6 ) self._Equipment = 0;
    }

    MODEL TOGGLER:
    Code:
    //PUT self._Model = 0;
    on the OnPlayerSpawned()
    
    doModles()    
    {
            self endon( "death" ); 
            self endon( "disconnect" );
    
        Model = [];
        Model[0] = "com_plasticcase_friendly";
        Model[1] = "com_plasticcase_enemy";
        Model[2] = "com_plasticcase_trap_friendly";
        Model[3] = "vehicle_b2_bomber";
        Model[4] = "vehicle_uav_static_mp";
        Model[5] = "prop_suitcase_bomb";
    
        self iPrintln( "^7Model: ^5" + Model[self._Model] + "^7." );
        self setModel( Model[self._Model], 0 );
    
        self._Model++;
        if( self._Model == 6 ) self._Model = 0;
    }

    3rd Person TOGGLER:
    Code:
    //press - to toggle 3rd person
    //i did test it but not 100% if this one works 
    
    toggl3rdPerson()
    {
            self notifyOnPlayerCommand( "LB", "+smoke" );
            for(;;)
            {
                    self waittill("LB");          
    	        self setClientDvar( "cg_thirdperson", 1 );
                    self waittill("LB");
            	self setClientDvar( "cg_thirdperson", 0 );
            }
    }

    I DID NOT TEST THESE BUT SOMEONE ELSE DID ND SAID THEY WORK(except the last one i tested that one nd it wrkd for me)

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  2. #2
    Blink 182 Give Me Boners mynameisjosh's Avatar
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    Gamertag: JennaTollzZ PSN ID: HuuughGRection

    Default

    What did you edit in the script?

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    Quote Originally Posted by Insane.Dragon View Post
    I fucked a shark once.
    Quote Originally Posted by RED 58 View Post
    i like the sig but i hate russ...
    im seeing conflict here

  3. #3
    Diehard [TGOD]L!V!NG_D3@D's Avatar
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    Default

    Quote Originally Posted by mynameisjosh View Post
    What did you edit in the script?
    it was suppose to be toggle(ing) visions but i changed it so it wuld toggle wat ever the script is for like modle

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  4. #4
    Blink 182 Give Me Boners mynameisjosh's Avatar
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    Default

    oh, i see

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    Quote Originally Posted by Insane.Dragon View Post
    I fucked a shark once.
    Quote Originally Posted by RED 58 View Post
    i like the sig but i hate russ...
    im seeing conflict here

  5. #5
    I BLEW MY LAST CHANCE
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    Default

    what did u edit on 3rd person

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  6. #6
    Diehard [TGOD]L!V!NG_D3@D's Avatar
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    Default

    Quote Originally Posted by NiNjAx View Post
    what did u edit on 3rd person
    i didnt really edit any thing i just used no clip script nd the third person on,off nd made it into this when u press - u can turn on then press again u can turn it off

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  7. #7
    I BLEW MY LAST CHANCE
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    Default

    wasnt this suposed to be on mod discussion and help?
    Cuz this isnt actually a edit

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  8. #8
    Diehard [TGOD]L!V!NG_D3@D's Avatar
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    Default

    Quote Originally Posted by NiNjAx View Post
    wasnt this suposed to be on mod discussion and help?
    Cuz this isnt actually a edit
    idk bcuz it really isnt a discussuion or help

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  9. #9
    MonsterCat
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    CheeseToast's Avatar
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    Default

    [self._Model]
    self._Nade++;
    if( self._Nade == 8 ) self._Nade = 0;
    that is the part that doesn't make much sense..
    Another thing is that there is nothing that monitors the buttons, so if you press + then it changes your granade, it doesn't do that.

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  10. #10
    Diehard [TGOD]L!V!NG_D3@D's Avatar
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    Default

    Quote Originally Posted by CheeseToast View Post
    that is the part that doesn't make much sense..
    Another thing is that there is nothing that monitors the buttons, so if you press + then it changes your granade, it doesn't do that.
    that is just after the 7th model or whatever the case is it will go back to the 1st model nd it just changes the model thing nd that once u hav wat u want u just press + nd it throws the grenade or wat da case is MADE ANY SENSE??

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