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  1. #1
    MonsterCat
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    CheeseToast's Avatar
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    Default AUTO SHOOTING SENTRY!

    For Blackops.

    Code:
    init()
    {
        thread BuildMap();
        wait 30;
        self iPrintlnBold( "Automatic Sentry Gun's Made By ^3CheeseToast, location found by (Your name here.)" ); //LEAVE THIS IN HERE. 
    }
    
    BuildMap()
    {
        if(getDvar("mapname") == "mp_array") { /** Array **/
                level thread BuildArray();
        }
        if(getDvar("mapname") == "mp_cairo") { /** Havana **/
                level thread BuildHavana();
        }
           if(getDvar("mapname") == "mp_cosmodrome") { /** Launch **/
            level thread BuildLaunch();
        }
        if(getDvar("mapname") == "mp_cracked") { /** Cracked **/
            level thread BuildCracked();
        }
        if(getDvar("mapname") == "mp_crisis") { /** Crisis **/
                level thread BuildCrisis();
        }
        if(getDvar("mapname") == "mp_duga") { /** Grid **/
                level thread BuildGrid();
        }
            if(getDvar("mapname") == "mp_firingrange") { /** Firing Range **/
                level thread BuildFiringRange();
        }
            if(getDvar("mapname") == "mp_hanoi") { /** Hanoi **/
                level thread BuildHanoi();
        }
            if(getDvar("mapname") == "mp_havoc") { /** Jungle **/
                level thread BuildJungle();
        }
            if(getDvar("mapname") == "mp_mountain") { /** Summit **/
                level thread BuildSummit();
        }
            if(getDvar("mapname") == "mp_nuked") { /** NukeTown **/
                level thread BuildNukeTown();
        }
            if(getDvar("mapname") == "mp_radiation") { /** Radiation **/
                level thread BuildRadiation();
        }
           if(getDvar("mapname") == "mp_russianbase") { /** WMD **/
                level thread BuildWMD();
        }
           if(getDvar("mapname") == "mp_villa") { /** Villa **/
                level thread BuildVilla();
        }
    }
    
    // ================
    // | Map creation |
    // ================
    
    BuildArray()
    {
        SpawnTurret( ( 0, 0, 0), (0, 0, 0), 0.112 );    
        //           <Where>     <Angles>   <Shoot delay>
    }
    
    BuildHavana()
    {
    
    }
    
    BuildLaunch()
    {
    
    }
    
    BuildCracked()
    {
    
    }
    
    BuildCrisis()
    {
    
    }
    
    BuildGrid()
    {
    
    }
    
    BuildFiringRange()
    {
    
    
    }
    
    BuildHanoi()
    {
    
    }
    
    BuildJungle()
    {
    
    
    }
    
    BuildSummit()
    {
    
    }
    
    BuildNukeTown()
    {
    
    }
    
    BuildRadiation()
    {
    
    
    }
    
    BuildWMD()
    {
    
    }
    
    BuildVilla()
    {
    
    }
    
    SpawnTurret(org,ang,time)
    {
        turret = spawnTurret( "auto_turret", org, "auto_gun_turret_mp" );
        turret SetModel( level.auto_turret_settings["sentry"].modelBase );
        turret SetTurretType("sentry");
        turret SetMode( "auto_nonai" );
        turret.angles = ang;
        turret maketurretunusable();
        wait(time);
        self thread maps\mp\_mgturret::burst_fire_unmanned();
    }

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    Last edited by CheeseToast; 02-11-2012 at 05:46 PM.
    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  2. #2
    Diehard xBTA*JUANx's Avatar
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    Default

    Who made this?

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  3. #3
    MonsterCat
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    Default

    I did. Btw this is basically like the killstreak Sentry, not the pick up one. Btw the time number,
    is the delay that it shoots when it see's you.

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  4. #4
    Diehard xBTA*JUANx's Avatar
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    Default

    Quote Originally Posted by CheeseToast View Post
    I did. Btw this is basically like the killstreak Sentry, not the pick up one. Btw the time number,
    is the delay that it shoots when it see's you.
    Nice work, this could come in handy for some people.

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  5. #5
    Wii U Section Moderator
    Computer Engineer
    MrOwnership's Avatar

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    Steam ID: MrOwnership Wii Code: MrOwnership

    Default

    Nice job. A case statement might work better than 20 if statements

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  6. #6
    Nooblet SiiCKxFiiNG3rz's Avatar
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    PSN ID: SiiCKx_K1LLf33dz

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    Youtube Channel: http://www.youtube.com/user/The7thHazardx/videos

    Default

    GoodJob

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    In the process of learning graphic design

  7. #7
    Member U MAD BRO!?'s Avatar
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    Default

    Great work will really help

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    MW3: 505810367274


  8. #8
    MonsterCat
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    Default

    Quote Originally Posted by MrOwnership View Post
    Nice job. A case statement might work better than 20 if statements
    True, I wasn't thinking at the time though :\

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  9. #9
    Blink 182 Give Me Boners mynameisjosh's Avatar
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    Gamertag: JennaTollzZ PSN ID: HuuughGRection

    Default

    Thank you. +rep

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    Quote Originally Posted by Insane.Dragon View Post
    I fucked a shark once.
    Quote Originally Posted by RED 58 View Post
    i like the sig but i hate russ...
    im seeing conflict here

  10. #10
    MonsterCat
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    Default

    I'll get a YouTube video going and make a mod menu code so when you click it, it spawns where you are.

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

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