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  1. #1
    Wii Coder Mitchell's Avatar
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    Cool I will make you custom tuts! [Wii coding tuts]

    If you pm me something you would like to learn in coding, (With USB Gecko, not ram dumps)
    I will either send you a link to an already made tutorial or i will make a new one and post it in the Wii Guides Section.
    Post here and/or PM me.

    Thanks!

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  2. #2
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    Austin .'s Avatar
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    PSN ID: x-CrimsoN-x21

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    Hehe this is kind of noobish, but its always been on my mind.

    Could you make a tut/explanation type deal, of where the game stores its memory? Like, how do gr's store data? Is it a mask over the address stored in an area of the memory that the code handler held specifically for them? I dun get it.

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  3. #3
    Penish
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    could you make a tut on how to make name mods? i know how to find the value i just dont know what to do with the address

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  4. #4
    Wii Coder Mitchell's Avatar
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    Quote Originally Posted by xCrimsoNx View Post
    Hehe this is kind of noobish, but its always been on my mind.

    Could you make a tut/explanation type deal, of where the game stores its memory? Like, how do gr's store data? Is it a mask over the address stored in an area of the memory that the code handler held specifically for them? I dun get it.
    Elaborate.
    Do you want me to show you where gecko registers you use in a code are stored? or registers from a breakpoint in the game?

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  5. #5
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    Austin .'s Avatar
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    Err... well like, when you load an address into a gecko register, and do stuff within the register, where does it store? For example, my 'epic code', I was trying to load a patched address into the gr, then add the amount of addresses it moved, then point to the result of the gr's math. I however couldn't even imagine where the sum of the equation was stored. If that makes sense.

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  6. #6
    Wii Coder Mitchell's Avatar
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    OH, so like if you use 80000000 80A80000 as a code, it loads 80a80000 into gr0, you want to know where 80A80000 is stored?

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  7. #7
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    Austin .'s Avatar
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    Yeah like where that is stored, then if you build onto that (equation, loading into, etc.) Where that also would be stored.

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  8. #8
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    Dma and asm and how to make a code from a script I think those will help some people


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