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    Default [Request] - SM8E52 - Looking for MW3 player slot info

    All,

    I have a post 2/16 code for MW3 (SM8E52) that applies to whatever player is in slot 1 in the lobby while I am host. It starts with 014BD947. My problem is, the host is not always in slot 1. Can anyone provide me with the rest of the slots?

    Thanks,
    Ex

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  2. #2
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    Austin .'s Avatar
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    Default

    The only problems with what your trying to do is;
    1. You'll have to completely remake the code; it isn't the slot that's put into the code, its where the codes located as to what slot it loads.
    And
    2. Running the same code on all slots would make you lag really bad, and everyone will have the code.

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    Default

    I am aware of both ponts. Thank you for the heads-up. My goal is to use activators to apply it toward whatever slot I happen to be in, not all slots. I am trying to hit a moving target.

    I have a ram dump if I could get guidance on what to look for. That would help too.

    Thanks again.
    Ex

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    Default

    I think I have a solution/work-around for that already. I tested the method with slot 1 for the last 2 days and got it right every time.

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  5. #5
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    Austin .'s Avatar
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    Default

    Kay here's the thing you don't get dude, player slots aren't dvars. Unless you know what slot the person who dumped it was in when they dumped it, you most likely won't find it. It isn't like
    Host = slotx

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  6. #6
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    Default

    Kid, I am a computer scientist for the United States government. I have been writing real production software longer then you been out of diapers... I get it. I'm just looking for the address of the remaining slots. I don't feel like reverse engineering a solution after working all day. Even if I did, I don't have a Gecko and hoped someone may have already produced the results I am looking for.

    I have a lot of respect for you guys contributing to the community, but I'm not 12 years old and don't need a lesson on how upper memory addressing works and how memory captures are done. If the info is not out there, then fuck it... NBD.

    Thanks for the feed back.

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    Last edited by Expendable; 03-10-2012 at 05:38 PM.

  7. #7
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    Default

    If you were so smart you would have known that its been public for a while. The part that fucking bothers me the most is the fact that you thinking putting the player slot on top of an address will work. Unless you have a gecko and can find the addresses for, example, run speed as compared to where the slot number is, goodluck making it work for other slots. Fuck it.

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  8. #8
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    Default

    What's been public for awhile? The hex code for slot info that falls in line with the hex from my first post (014BD947)? I searched the site, didn't find anything, so I asked for help. Isn't that the point behind this whole forum?

    I'm not sure what all the resistance is about. I have said repeatedly on this site that I am green, don't have the right tools, and I'm trying to learn. My time is limited and I'm just fucking around for fun. If you know the answers, please provide them or stop posting... but in either case, don't make it personal. It's just a game.

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  9. #9
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    Default

    LOL... I know. I saw your thread. Its a good idea, but it wont help for what I want to do... more or less trying to get a code on my systems to apply to only the slots I pick (like my team/party) and the memory addresses related to the function calls I want to make.

    oh, shit... I just thought of something. If I use your pointer code, but put another players name in it, will it apply to them when I'm host? If so, I may just be able to use the master code for what I want to do. hmm, something to test.

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