If Someone Could Help By Making This Work For Black Ops Nuketown I'd Really appreciate it !! Please Help !
Code:
    level.track[1] = createGreen( ( 1216.81, 145.423, -45.7577 ), ( 0, 104.659, 0 ) );
    level.track[2] = createGreen( ( 1291.95, 157.998, -46.0002 ), ( 0, 101.396, 0 ) );
    level.track[3] = createGreen( ( 1359.72, 169.126, -47.92208 ), ( 0, 102.665, 0 ) );
    level.track[4] = createGreen( ( 1419.82, 181.44, -48.0443 ), ( 0, -83.0164, 0 ) );
    level.track[5] = createGreen( ( 1447.14, 192.26, -42.1514 ), ( 0, -78.1165, 0 ) );
    level.track[6] = createGreen( ( 1531.88, 205.179, -42.0979 ), ( 0, -82.5055, 0 ) );
    level.track[7] = createGreen( ( 1842.79, 242.772, -48.1162 ), ( 0, 103.021, 0 ) );
    level.track[8] = createGreen( ( 1595.53, 215.457, -48.4995 ), ( 0, -31.8408, 0 ) );
    level.track[9] = createGreen( ( 1662.01, 226.944, -48.1344 ), ( 0, -87.4823, 0 ) );
    level.track[10] = createGreen( ( 1713.47, 234.966, -48.1352 ), ( 0, 86.2408, 0 ) );
    wait 1;
    level.track[11] = createGreen( ( 1770.27, 241.604, -48.8768 ), ( 0, -96.0077, 0 ) );
    level.track[12] = createGreen( ( 515.008, -30.1928, -53.1317 ), ( 0, -83.0933, 0 ) );
    level.track[36] = createGreen( ( 440.559, -37.2098, -48.1213 ), ( 0, -75.0683, 0 ) );
    level.track[13] = createGreen( ( 377.236, 69.0933, -52.0393 ), ( 0, -49.9533, 0 ) );
    level.track[14] = createGreen( ( 319.38, -108.094, -51.8695 ), ( 0, -50.7853, 0 ) );
    level.track[15] = createGreen( ( 268.253, -151.198, -54.9125 ), ( 0, -35.9812, 0 ) );
    level.track[16] = createGreen( ( 248.067, -219.306, -56.8744 ), ( 0, 4.62978, 0 ) );
    level.track[17] = createGreen( ( 247.036, -293.177, -57.0056 ), ( 0, 3.00381, 0 ) );
    level.track[18] = createGreen( ( 234.554, -348.885, -56.5346 ), ( 0, 152.368, 0 ) );
    level.track[19] = createGreen( ( 175.997, -405.855, -55.1568 ), ( 0, -62.202, 0 ) );
    wait 1;
    level.track[20] = createGreen( ( -92.2557, -422.585, -51.2426 ), ( 0, -115.729, 0 ) );
    level.track[21] = createGreen( ( -169.545, -390.463, -53.5909 ), ( 0, 81.4039, 0 ) );
    level.track[22] = createGreen( ( -209.256, -352.289, -52.5112 ), ( 0, -179.867, 0 ) );
    level.track[23] = createGreen( ( -198.937, -275.749, -52.3255 ), ( 0, 168.026, 0 ) );
    level.track[24] = createGreen( ( -192.268, -213.299, -49.5141 ), ( 0, -8.85138, 0 ) );
    level.track[25] = createGreen( ( -211.409, -154.136, -51.7484 ), ( 0, 29.0424, 0 ) );
    level.track[26] = createGreen( ( -267.006, -119.336, -51.9671 ), ( 0, 86.2482, 0 ) );
    level.track[27] = createGreen( ( -330.034, -108.176, -51.7236 ), ( 0, 60.6143, 0 ) );
    level.track[28] = createGreen( ( -365.593, -69.5848, -43.3377 ), ( 0, 26.0294, 0 ) );
    level.track[29] = createGreen( ( -411.256, -11.0019, -42.7393 ), ( 0, 45.4861, 0 ) );
    wait 1;
    level.track[30] = createGreen( ( -440.944, 36.5232, -41.9216 ), ( 0, 10.7968, 0 ) );
    level.track[31] = createGreen( ( -454.16, 103.284, -42.1559 ), ( 0, 8.66547, 0 ) );
    level.track[32] = createGreen( ( -475.855, 173.198, -41.1629 ), ( 0, 33.5715, 0 ) );
    level.track[33] = createGreen( ( -1024.97, 187.598, -49.0367 ), ( 0, 72.6447, 0 ) );
    level.track[34] = createGreen( ( -1082.37, 205.173, -48.7237 ), ( 0, 68.5907, 0 ) );
    level.track[35] = createGreen( ( -1144.02, 230.517, -48.2571 ), ( 0, 64.3937, 0 ) );
    level.track[37] = createGreen( ( -1209.68, 251.533, -48.1597 ), ( 0, 81.0792, 0 ) );
    level.track[38] = createGreen( ( -1279.55, 258.467, -48.1352 ), ( 0, 87.8374, 0 ) );
    level.track[39] = createGreen( ( -1348.59, 265.657, -46.0799 ), ( 0, 87.955, 0 ) );
    level.track[40] = createGreen( ( -1418.24, 264.474, -47.0745 ), ( 0, 94.8434, 0 ) );
    wait 1;
    level.track[41] = createGreen( ( -1480.25, 270.686, -49.3533 ), ( 0, -100.082, 0 ) );
    level.track[42] = createGreen( ( -1547.45, 280.391, -48.8615 ), ( 0, 82.6406, 0 ) );
    level.track[43] = createGreen( ( -1617.14, 287.834, -48.9448 ), ( 0, 81.7921, 0 ) );
    level.track[44] = createGreen( ( -1690.74, 290.64, -48.1112 ), ( 0, 96.2007, 0 ) );
    level.track[45] = createGreen( ( -1759.45, 284.953, -46.7424 ), ( 0, 86.7689, 0 ) );
    level.track[46] = createGreen( ( -1822.35, 290.576, -48.1173 ), ( 0, 83.9471, 0 ) );
    level.track[47] = createGreen( ( -1319.83, 478.95, -42.7017 ), ( 0, -24.9659, 0 ) );
    level.track[48] = createGreen( ( -1343.01, 419.426, -48.7235 ), ( 0, -14.2324, 0 ) );
    level.track[49] = createGreen( ( -1355.35, 352.347, -48.9324 ), ( 0, -7.29441, 0 ) );
    level.track[50] = createGreen( ( -1344.63, 302.793, -44.1576 ), ( 0, -94.7447, 0 ) );
    wait 1;
    level.track[51] = createGreen( ( -1290.68, 541.731, -47.1142 ), ( 0, -29.2525, 0 ) );
    level.track[52] = createGreen( ( -1266.97, 607.49, -48.1184 ), ( 0, -21.1226, 0 ) );
    level.track[53] = createGreen( ( -1235.36, 673.05, -48.9661 ), ( 0, -27.3082, 0 ) );
    level.track[54] = createGreen( ( -1207.45, 734.382, -48.8439 ), ( 0, -26.314, 0 ) );
    level.track[55] = createGreen( ( -1179.84, 798.561, -47.9982 ), ( 0, -16.3221, 0 ) );
    level.track[56] = createGreen( ( -1126.9, 804.499, -48.5197 ), ( 0, -116.154, 0 ) );

    level.track[58] = createGreen( ( -1005.09, 756.339, -48.7275 ), ( 0, -119.607, 0 ) );
    level.track[59] = createGreen( ( -390.047, 543.922, -47.5275 ), ( 0, -106.873, 0 ) );
    level.track[60] = createGreen( ( -323.291, 522.708, -47.0329 ), ( 0, -101.858, 0 ) );
    wait 1;
    level.track[61] = createGreen( ( -139.464, 553.649, -43.5346 ), ( 0, -85.9306, 0 ) );
    level.track[62] = createGreen( ( -72.6072, 552.064, -47.6373 ), ( 0, -93.665, 0 ) );
    level.track[63] = createGreen( ( -58.57, 548.271, -22.6264 ), ( 0, -102.814, 0 ) );
    level.track[64] = createGreen( ( 25.7951, 539.459, -22.7153 ), ( 0, -72.8984, 0 ) );
    level.track[65] = createGreen( ( 97.2807, 555.567, -23.2909 ), ( 0, -72.5468, 0 ) );
    level.track[66] = createGreen( ( 155.621, -560.041, -45.0155 ), ( 0, -99.51, 0 ) );
    level.track[57] = createGreen( ( 213.527, 539.014, -44.2229 ), ( 0, -125.581, 0 ) );
    level.track[67] = createGreen( ( 280.13, 505.07, -44.9773 ), ( 0, -105.471, 0 ) );
    level.track[68] = createGreen( ( 335.149, 479.729, -44.7772 ), ( 0, -126.249, 0 ) );
    level.track[69] = createGreen( ( 398.689, 442.966, -43.8241 ), ( 0, -114.491, 0 ) );
    level.track[70] = createGreen( ( 454.239, 404.83, -43.9241 ), ( 0, -126.757, 0 ) );
    wait 1;
    level.track[71] = createGreen( ( 501.717, 367.685, -42.7093 ), ( 0, -130.385, 0 ) );
    level.track[72] = createGreen( ( 863.64, 451.119, -41.9428 ), ( 0, -33.5991, 0 ) );
    level.track[73] = createGreen( ( 898.466, 492.908, -41.097 ), ( 0, -51.2461, 0 ) );
    level.track[74] = createGreen( ( 950.933, 535.952, -39.3618 ), ( 0, -38.2438, 0 ) );
    level.track[75] = createGreen( ( 986.684, 582.823, -38.9185 ), ( 0, -35.0111, 0 ) );
    level.track[76] = createGreen( ( 1263.81, 518.089, -38.9414 ), ( 0, -73.4742, 0 ) );
    level.track[77] = createGreen( ( 1131.03, 476.116, -40.3015 ), ( 0, -77.0203, 0 ) );
    level.track[78] = createGreen( ( 1194.92, 496.292, -40.766 ), ( 0, -75.5648, 0 ) );
    level.track[79] = createGreen( ( 1505.89, 516.654, -48.1207 ), ( 0, -123.679, 0 ) );
    level.track[80] = createGreen( ( 1563.42, 489.902, -50.6236 ), ( 0, -109.348, 0 ) );
    wait 1;
    level.track[81] = createGreen( ( 1625.39, 466.412, -49.8779 ), ( 0, -109.611, 0 ) );
    level.track[82] = createGreen( ( 1699.68, 449.707, -50.8864 ), ( 0, -84.6338, 0 ) );
    level.track[83] = createGreen( ( 1755.97, 475.011, -51.8303 ), ( 0, -45.1627, 0 ) );

    level.track[84] = createFans( ( 1933.49, 405.333, -48.1137 ), ( 0, -72.0821, 0 ), "mp_flag_neutral" );
    level.track[85] = createOb( ( 1600, 1800, -40 ), ( 0, 90, 0 ), "t5_veh_rcbomb_allies", 1 );
    level.track[86] = createGreen( ( -1062.89, 778.17, -49.5456 ), ( 0, -106.819, 0 ) );
    level.track[87] = createOb( ( 1600, 1700, -40 ), ( 0, 90, 0 ), "t5_veh_rcbomb_allies", 2 );
    level.track[88] = createOb( ( 1375, 2300, -35 ), ( 0, 0, 0 ), "mp_supplydrop_ally", 3 );
    level.track[89] = createOb( ( 170, 890, -40 ), ( 0, 85, 0 ), "mp_supplydrop_ally", 4 );