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Thread: PROGRESSION V3.0!
03-18-2012, 09:30 AM #1
Before I get into how to play and all that stuff, I must say that the final kill cam doesn't work 100%.
I'm sorry, I tested over 15 times getting this thing to work, but unfortunatly, spectating is the only way I can do it and
not everybody switches teams at the same time which results in viewing the wrong guy and you can't view long. You just see him laying on the ground.
I made it so that I made a custom camera angle that follows the last person who died, so then you teleport to where he is and be invisible and can't see guns
but, when you die, "self" doesn't work. So in other words, when your died, I can't do shit to you. I can't teliport you, make people follow you. So yeah, please enjoy the hours
and hours of time I put into this and not just hate me because it's not perfect/the best.
How to play..
You can play it on any gametype (free for all, tdm, capture the flag, ect..)
but it is highly recommended playing on free for all.
Okay, so it's gun game reversed, start with the ballistic knife, move on to the python, then you get an RCXD.
Every time you die, you go down a weapon/get humiliated, you kill, you go up. So it's a big competition,
If you suck balls at COD and you know it, don't even play this game, cause you will be stuck at the knife all the time.
Free for All:
to get to the top (RCXD) and kill, this will make you win and it will show your name to everybody saying you won.
Other game types:
The objective of the game remains, so in CTF, you still gotta capture 3 flags or whatever.
The only difference is that your guns change with your kills and deaths as well. When you kill with the python (no RCXD in other gametypes),
you go back to the knife. But when you get reset, you get a +20 health boost. Normal is 100, now you get 120. It says at the top corner if your upgraded
or not but only in the other gametypes.
I know this gametypes sounds boring, but it's really intense considering there can be 12 people instead of 6.
Every corner has a person.
Smaller maps = more intense.
Jungle is my favorite.
//Can't pick up other people's weapons //Remove ammo from ballistic knives to stop lag (knives being stuck around map) //Removed tomahawks to stop lag. //Faster weapon switching //Added credit text at beggining and got rid of the iprintin every 30 seconds //Added my YouTube channels on spawned //A semi kill cam on last death. (Unfortunatly, it isn't perfect, if Infinty Ward would label you as self even when you died, I could make it epic.) //RCXD car is reused after being used //Changed theme color from green to yellow (text n stuff). //Took out melee unless you have the ballistic knive (eliminates the shortcut out of hard guns, like snipers and give the ballistic knive an advantage/more unique) //Smaller health bar //Took out "score" from the text and made it out of 21 ex: "8/21" //Eliminated create a class glitch where you got your own class. //Works on all gametypes (Search, CTF, Team, ect..), when you get a kill with the python, you restart back to the knife but you get upgraded (more health). //Bots now work properly //Eliminated Freezing. //Disabled kill-streaks. //Health bar disapears at the end of the game. //12 people can play in the game (in game, not lobby) //Better winner text ex: "(your name) has won!"
Sub to my YouTube.
Last edited by CheeseToast; 03-18-2012 at 09:34 AM.
03-18-2012, 09:41 AM #2
Sad that a perfect killcam is impossible
03-18-2012, 09:44 AM #3
03-18-2012, 09:46 AM #4
Yeah, If I can think of a way to monitor who's gonna die, before they die, then maybe can. Maybe I can make it auto explode's when there near someone, and that someone is who I put a label on as
level.killcamdude and then everybody teliports to level.killcamdude.origin +(0,0,50)
03-18-2012, 09:50 AM #5
03-18-2012, 09:58 AM #6
Very cool, nice work
03-18-2012, 10:02 AM #7
Smile, wow, your never around anymore.
Thanks. I remember your were around before I knew shit about modding xD.
04-30-2012, 12:37 PM #8
07-20-2012, 12:32 AM #9
Update link cheesebread, file was deleted by mediafire
07-20-2012, 01:25 AM #10
So it's not really a mod menu but it replaces the regular gametypes with ones that you made. That sounds awesome! Excellent job CheeseToast! It's not much but it's something different to play with. :thumbs: